ModernUO/Scripts/Items/Misc/WindChimes.cs
2006-06-15 04:14:30 +00:00

189 lines
No EOL
4.4 KiB
C#

using System;
using Server;
using Server.Multis;
using Server.Gumps;
using Server.Items;
using Server.Network;
namespace Server.Items
{
public abstract class BaseWindChimes : Item
{
private bool m_TurnedOn;
[CommandProperty( AccessLevel.GameMaster )]
public bool TurnedOn
{
get{ return m_TurnedOn; }
set{ m_TurnedOn = value; InvalidateProperties(); }
}
public BaseWindChimes( int itemID ) : base( itemID )
{
}
private static int[] m_Sounds = new int[] { 0x505, 0x506, 0x507 };
public static int[] Sounds
{
get{ return m_Sounds; }
}
public override bool HandlesOnMovement{ get{ return m_TurnedOn && IsLockedDown; } }
public override void OnMovement( Mobile m, Point3D oldLocation )
{
if ( m_TurnedOn && IsLockedDown && (!m.Hidden || m.AccessLevel == AccessLevel.Player) && Utility.InRange( m.Location, this.Location, 2 ) && !Utility.InRange( oldLocation, this.Location, 2 ) )
Effects.PlaySound( this.Location, this.Map, m_Sounds[Utility.Random( m_Sounds.Length )] );
base.OnMovement( m, oldLocation );
}
public BaseWindChimes( Serial serial ) : base( serial )
{
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( m_TurnedOn )
list.Add( 502695 ); // turned on
else
list.Add( 502696 ); // turned off
}
public bool IsOwner( Mobile mob )
{
BaseHouse house = BaseHouse.FindHouseAt( this );
return ( house != null && house.IsOwner( mob ) );
}
public override void OnDoubleClick( Mobile from )
{
if ( IsOwner( from ) )
{
OnOffGump onOffGump = new OnOffGump( this );
from.SendGump( onOffGump );
}
else
{
from.SendLocalizedMessage( 502691 ); // You must be the owner to use this.
}
}
private class OnOffGump : Gump
{
private BaseWindChimes m_Chimes;
public OnOffGump( BaseWindChimes chimes ) : base( 150, 200 )
{
m_Chimes = chimes;
AddBackground( 0, 0, 300, 150, 0xA28 );
AddHtmlLocalized( 45, 20, 300, 35, chimes.TurnedOn ? 1011035 : 1011034, false, false ); // [De]Activate this item
AddButton( 40, 53, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 80, 55, 65, 35, 1011036, false, false ); // OKAY
AddButton( 150, 53, 0xFA5, 0xFA7, 0, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 190, 55, 100, 35, 1011012, false, false ); // CANCEL
}
public override void OnResponse( NetState sender, RelayInfo info )
{
Mobile from = sender.Mobile;
if ( info.ButtonID == 1 )
{
bool newValue = !m_Chimes.TurnedOn;
m_Chimes.TurnedOn = newValue;
if ( newValue && !m_Chimes.IsLockedDown )
from.SendLocalizedMessage( 502693 ); // Remember, this only works when locked down.
}
else
{
from.SendLocalizedMessage( 502694 ); // Cancelled action.
}
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( (bool) m_TurnedOn );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_TurnedOn = reader.ReadBool();
break;
}
}
}
}
public class WindChimes : BaseWindChimes
{
public override int LabelNumber{ get{ return 1030290; } }
[Constructable]
public WindChimes() : base( 0x2832 )
{
}
public WindChimes( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class FancyWindChimes : BaseWindChimes
{
public override int LabelNumber{ get{ return 1030291; } }
[Constructable]
public FancyWindChimes() : base( 0x2833 )
{
}
public FancyWindChimes( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}