ModernUO/Scripts/Skills/ForensicEval.cs
2006-06-15 04:14:30 +00:00

92 lines
2.5 KiB
C#

using System;
using System.Collections;
using System.Text;
using Server;
using Server.Mobiles;
using Server.Targeting;
using Server.Items;
namespace Server.SkillHandlers
{
public class ForensicEvaluation
{
public static void Initialize()
{
SkillInfo.Table[(int)SkillName.Forensics].Callback = new SkillUseCallback( OnUse );
}
public static TimeSpan OnUse( Mobile m )
{
m.Target = new ForensicTarget();
m.RevealingAction();
m.SendLocalizedMessage( 500906 ); // What would you like to evaluate?
return TimeSpan.FromSeconds( 1.0 );
}
public class ForensicTarget : Target
{
public ForensicTarget() : base( 10, false, TargetFlags.None )
{
}
protected override void OnTarget( Mobile from, object target )
{
if ( target is Mobile )
{
if ( from.CheckTargetSkill( SkillName.Forensics, target, 40.0, 100.0 ) )
{
if ( target is PlayerMobile && ((PlayerMobile)target).NpcGuild == NpcGuild.ThievesGuild )
from.SendLocalizedMessage( 501004 );//That individual is a thief!
else
from.SendLocalizedMessage( 501003 );//You notice nothing unusual.
}
else
{
from.SendLocalizedMessage( 501001 );//You cannot determain anything useful.
}
}
else if ( target is Corpse )
{
if ( from.CheckTargetSkill( SkillName.Forensics, target, 0.0, 100.0 ) )
{
Corpse c = (Corpse)target;
if ( ((Body)c.Amount).IsHuman )
c.LabelTo( from, 1042751, ( c.Killer == null ? "no one" : c.Killer.Name ) );//This person was killed by ~1_KILLER_NAME~
if ( c.Looters.Count > 0 )
{
StringBuilder sb = new StringBuilder();
for (int i=0;i<c.Looters.Count;i++)
{
if ( i>0 )
sb.Append( ", " );
sb.Append( ((Mobile)c.Looters[i]).Name );
}
c.LabelTo( from, 1042752, sb.ToString() );//This body has been distrubed by ~1_PLAYER_NAMES~
}
else
{
c.LabelTo( from, 501002 );//The corpse has not be desecrated.
}
}
else
{
from.SendLocalizedMessage( 501001 );//You cannot determain anything useful.
}
}
else if ( target is ILockpickable )
{
ILockpickable p = (ILockpickable)target;
if ( p.Picker != null )
from.SendLocalizedMessage( 1042749, p.Picker.Name );//This lock was opened by ~1_PICKER_NAME~
else
from.SendLocalizedMessage( 501003 );//You notice nothing unusual.
}
}
}
}
}