ModernUO/Scripts/Items/Weapons/Abilities/RidingSwipe.cs
asayre ce54fe8635 Bug fix for :
skillcaps and things that exceed it
Possible threading issue
Addition of Generic FindItemsByType  - List<T> findItemsByType<T>()
Change to make polymorph not have a timer and instead a toggle skill
KiAttack no longer works with ranged weapons
Poison strike speed and damage changed
Necro spells now affected by FC
Must have atleast 50 weapon skill if no shield equipped to use Evasion
Stalking bonus capped at 10 + skill/10
Stalking bonus now Clears
Bugfix w/Guilds
Crashguard Exception message moved closer to the top of the file.
Character creation of Pallys and necros using advanced skills now gives skill items 
Honor no longer works on Players
Pre-ML area HitArea attacks nolonger require LoS
Serialization fix for BladeOfTheRighteous
RidingSwipe now has paralyzation immunity as with NerveStrike and ParaBlow
AnkhEast renamed to AnkhNorth
LeggingsOfBane no longer have 510 HP
ElvenWashBasinEastAddon Fixed
AnsellaGryen won't be renamed each time the server Restarts
DiseasedCats are properly named
Localization fixes in DefBlacksmithy
BearMasks/DearMAsks and things that extend from them now can be repaired
2006-08-19 23:24:47 +00:00

81 lines
No EOL
2.3 KiB
C#

using System;
using Server.Items;
using Server.Mobiles;
namespace Server.Items
{
/// <summary>
/// If you are on foot, dismounts your opponent and damage the ethereal's rider or the
/// living mount(which must be healed before ridden again). If you are mounted, damages
/// and stuns the mounted opponent.
/// </summary>
public class RidingSwipe : WeaponAbility
{
public RidingSwipe()
{
}
public override int BaseMana { get { return 30; } }
public override bool RequiresSE { get { return true; } }
public override bool CheckSkills( Mobile from )
{
if( GetSkill( from, SkillName.Bushido ) < 50.0 )
{
from.SendLocalizedMessage( 1070768, "50" ); // You need ~1_SKILL_REQUIREMENT~ Bushido skill to perform that attack!
return false;
}
return base.CheckSkills( from );
}
public override void OnHit( Mobile attacker, Mobile defender, int damage )
{
if( !defender.Mounted )
{
attacker.SendLocalizedMessage( 1060848 ); // This attack only works on mounted targets
ClearCurrentAbility( attacker );
return;
}
if( !Validate( attacker ) || !CheckMana( attacker, true ) )
return;
ClearCurrentAbility( attacker );
if( !attacker.Mounted )
{
Mobile mount = defender.Mount as Mobile;
BaseMount.Dismount( defender );
if( mount != null ) //Ethy mounts don't take damage
{
int amount = 10 + (int)(10.0 * (attacker.Skills[SkillName.Bushido].Value - 50.0) / 70.0 + 5);
AOS.Damage( mount, null, amount, 100, 0, 0, 0, 0 ); //The mount just takes damage, there's no flagging as if it was attacking the mount directly
//TODO: Mount prevention until mount healed
}
}
else
{
int amount = 10 + (int)(10.0 * (attacker.Skills[SkillName.Bushido].Value - 50.0) / 70.0 + 5);
AOS.Damage( defender, attacker, amount, 100, 0, 0, 0, 0 );
if( Server.Items.ParalyzingBlow.IsImmune( defender ) ) //Does it still do damage?
{
attacker.SendLocalizedMessage( 1070804 ); // Your target resists paralysis.
defender.SendLocalizedMessage( 1070813 ); // You resist paralysis.
}
else
{
defender.Paralyze( TimeSpan.FromSeconds( 3.0 ) );
Server.Items.ParalyzingBlow.BeginImmunity( defender, Server.Items.ParalyzingBlow.FreezeDelayDuration );
}
}
}
}
}