ModernUO/Projects/UOContent/Engines/Quests/Haochi's Trials/Mobiles/InjuredWolf.cs
Kamron Batman bdee7bc671
fix: Fixes NPC slowness. (#955)
* Adds the following configurations:
  * `movement.delay.npcMinDelay` - 0.1 - Pets or Non-monster NPCs
  * `movement.delay.npcMaxDelay` - 0.4 - Pets or Non-monster NPCs
  * `movement.delay.monsterMinDelay` - 0.4 - Non-pet Monsters or NPC vs Player Combat
  * `movement.delay.monsterMaxDelay` - 0.8 - Non-pet Monsters or NPC vs Player Combat
  * `movement.delay.monsterMinDex` - 150 - Dex maximum for delay by dex
  * `movement.delay.MinDex` - 190 - Dex maximum for delay by dex
2022-03-10 22:55:06 -08:00

56 lines
1.4 KiB
C#

using Server.Mobiles;
namespace Server.Engines.Quests.Samurai
{
public class InjuredWolf : BaseCreature
{
[Constructible]
public InjuredWolf() : base(AIType.AI_Animal, FightMode.Aggressor)
{
Body = 0xE1;
BaseSoundID = 0xE5;
Hue = Utility.RandomAnimalHue();
SetStr(10, 20);
SetDex(45, 65);
SetInt(10, 15);
SetHits(1);
SetDamage(1, 3);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 15);
SetResistance(ResistanceType.Fire, 5, 10);
SetSkill(SkillName.MagicResist, 10.0);
SetSkill(SkillName.Tactics, 0.0, 5.0);
SetSkill(SkillName.Wrestling, 20.0, 30.0);
}
public InjuredWolf(Serial serial) : base(serial)
{
}
public override string CorpseName => "an injured wolf corpse";
public override string DefaultName => "an injured wolf";
public override int GetIdleSound() => 0xE9;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadEncodedInt();
}
}
}