* Adds the following configurations: * `movement.delay.npcMinDelay` - 0.1 - Pets or Non-monster NPCs * `movement.delay.npcMaxDelay` - 0.4 - Pets or Non-monster NPCs * `movement.delay.monsterMinDelay` - 0.4 - Non-pet Monsters or NPC vs Player Combat * `movement.delay.monsterMaxDelay` - 0.8 - Non-pet Monsters or NPC vs Player Combat * `movement.delay.monsterMinDex` - 150 - Dex maximum for delay by dex * `movement.delay.MinDex` - 190 - Dex maximum for delay by dex |
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|---|---|---|
| .. | ||
| AIControlMobileTarget.cs | ||
| AnimalAI.cs | ||
| ArcherAI.cs | ||
| BaseAI.cs | ||
| BerserkAI.cs | ||
| HealerAI.cs | ||
| MageAI.cs | ||
| MeleeAI.cs | ||
| OppositionGroup.cs | ||
| PredatorAI.cs | ||
| SpeedInfo.cs | ||
| ThiefAI.cs | ||
| VendorAI.cs | ||