ModernUO/Projects/UOContent/Mobiles/Animals/Bears/BrownBear.cs
Kamron Batman bdee7bc671
fix: Fixes NPC slowness. (#955)
* Adds the following configurations:
  * `movement.delay.npcMinDelay` - 0.1 - Pets or Non-monster NPCs
  * `movement.delay.npcMaxDelay` - 0.4 - Pets or Non-monster NPCs
  * `movement.delay.monsterMinDelay` - 0.4 - Non-pet Monsters or NPC vs Player Combat
  * `movement.delay.monsterMaxDelay` - 0.8 - Non-pet Monsters or NPC vs Player Combat
  * `movement.delay.monsterMinDex` - 150 - Dex maximum for delay by dex
  * `movement.delay.MinDex` - 190 - Dex maximum for delay by dex
2022-03-10 22:55:06 -08:00

66 lines
1.7 KiB
C#

namespace Server.Mobiles
{
public class BrownBear : BaseCreature
{
[Constructible]
public BrownBear() : base(AIType.AI_Animal, FightMode.Aggressor)
{
Body = 167;
BaseSoundID = 0xA3;
SetStr(76, 100);
SetDex(26, 45);
SetInt(23, 47);
SetHits(46, 60);
SetMana(0);
SetDamage(6, 12);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 20, 30);
SetResistance(ResistanceType.Cold, 15, 20);
SetResistance(ResistanceType.Poison, 10, 15);
SetSkill(SkillName.MagicResist, 25.1, 35.0);
SetSkill(SkillName.Tactics, 40.1, 60.0);
SetSkill(SkillName.Wrestling, 40.1, 60.0);
Fame = 450;
Karma = 0;
VirtualArmor = 24;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 41.1;
}
public BrownBear(Serial serial) : base(serial)
{
}
public override string CorpseName => "a bear corpse";
public override string DefaultName => "a brown bear";
public override int Meat => 1;
public override int Hides => 12;
public override FoodType FavoriteFood => FoodType.Fish | FoodType.FruitsAndVegies | FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Bear;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}