* Adds the following configurations: * `movement.delay.npcMinDelay` - 0.1 - Pets or Non-monster NPCs * `movement.delay.npcMaxDelay` - 0.4 - Pets or Non-monster NPCs * `movement.delay.monsterMinDelay` - 0.4 - Non-pet Monsters or NPC vs Player Combat * `movement.delay.monsterMaxDelay` - 0.8 - Non-pet Monsters or NPC vs Player Combat * `movement.delay.monsterMinDex` - 150 - Dex maximum for delay by dex * `movement.delay.MinDex` - 190 - Dex maximum for delay by dex
66 lines
1.7 KiB
C#
66 lines
1.7 KiB
C#
namespace Server.Mobiles
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{
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public class BrownBear : BaseCreature
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{
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[Constructible]
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public BrownBear() : base(AIType.AI_Animal, FightMode.Aggressor)
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{
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Body = 167;
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BaseSoundID = 0xA3;
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SetStr(76, 100);
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SetDex(26, 45);
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SetInt(23, 47);
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SetHits(46, 60);
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SetMana(0);
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SetDamage(6, 12);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 20, 30);
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SetResistance(ResistanceType.Cold, 15, 20);
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SetResistance(ResistanceType.Poison, 10, 15);
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SetSkill(SkillName.MagicResist, 25.1, 35.0);
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SetSkill(SkillName.Tactics, 40.1, 60.0);
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SetSkill(SkillName.Wrestling, 40.1, 60.0);
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Fame = 450;
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Karma = 0;
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VirtualArmor = 24;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 41.1;
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}
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public BrownBear(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a bear corpse";
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public override string DefaultName => "a brown bear";
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public override int Meat => 1;
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public override int Hides => 12;
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public override FoodType FavoriteFood => FoodType.Fish | FoodType.FruitsAndVegies | FoodType.Meat;
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public override PackInstinct PackInstinct => PackInstinct.Bear;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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