* Adds the following configurations: * `movement.delay.npcMinDelay` - 0.1 - Pets or Non-monster NPCs * `movement.delay.npcMaxDelay` - 0.4 - Pets or Non-monster NPCs * `movement.delay.monsterMinDelay` - 0.4 - Non-pet Monsters or NPC vs Player Combat * `movement.delay.monsterMaxDelay` - 0.8 - Non-pet Monsters or NPC vs Player Combat * `movement.delay.monsterMinDex` - 150 - Dex maximum for delay by dex * `movement.delay.MinDex` - 190 - Dex maximum for delay by dex
69 lines
1.8 KiB
C#
69 lines
1.8 KiB
C#
namespace Server.Mobiles
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{
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public class Eagle : BaseCreature
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{
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[Constructible]
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public Eagle() : base(AIType.AI_Animal, FightMode.Aggressor)
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{
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Body = 5;
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BaseSoundID = 0x2EE;
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SetStr(31, 47);
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SetDex(36, 60);
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SetInt(8, 20);
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SetHits(20, 27);
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SetMana(0);
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SetDamage(5, 10);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 20, 25);
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SetResistance(ResistanceType.Fire, 10, 15);
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SetResistance(ResistanceType.Cold, 20, 25);
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SetResistance(ResistanceType.Poison, 5, 10);
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SetResistance(ResistanceType.Energy, 5, 10);
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SetSkill(SkillName.MagicResist, 15.3, 30.0);
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SetSkill(SkillName.Tactics, 18.1, 37.0);
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SetSkill(SkillName.Wrestling, 20.1, 30.0);
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Fame = 300;
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Karma = 0;
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VirtualArmor = 22;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 17.1;
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}
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public Eagle(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a bird corpse";
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public override string DefaultName => "an eagle";
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public override int Meat => 1;
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public override MeatType MeatType => MeatType.Bird;
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public override int Feathers => 36;
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public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish;
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public override bool CanFly => true;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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