ModernUO/Projects/UOContent/Mobiles/Animals/Misc/GreatHart.cs
Kamron Batman bdee7bc671
fix: Fixes NPC slowness. (#955)
* Adds the following configurations:
  * `movement.delay.npcMinDelay` - 0.1 - Pets or Non-monster NPCs
  * `movement.delay.npcMaxDelay` - 0.4 - Pets or Non-monster NPCs
  * `movement.delay.monsterMinDelay` - 0.4 - Non-pet Monsters or NPC vs Player Combat
  * `movement.delay.monsterMaxDelay` - 0.8 - Non-pet Monsters or NPC vs Player Combat
  * `movement.delay.monsterMinDex` - 150 - Dex maximum for delay by dex
  * `movement.delay.MinDex` - 190 - Dex maximum for delay by dex
2022-03-10 22:55:06 -08:00

70 lines
1.8 KiB
C#

namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.Greathart")]
public class GreatHart : BaseCreature
{
[Constructible]
public GreatHart() : base(AIType.AI_Animal, FightMode.Aggressor)
{
Body = 0xEA;
SetStr(41, 71);
SetDex(47, 77);
SetInt(27, 57);
SetHits(27, 41);
SetMana(0);
SetDamage(5, 9);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 20, 25);
SetResistance(ResistanceType.Cold, 5, 10);
SetSkill(SkillName.MagicResist, 26.8, 44.5);
SetSkill(SkillName.Tactics, 29.8, 47.5);
SetSkill(SkillName.Wrestling, 29.8, 47.5);
Fame = 300;
Karma = 0;
VirtualArmor = 24;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 59.1;
}
public GreatHart(Serial serial) : base(serial)
{
}
public override string CorpseName => "a deer corpse";
public override string DefaultName => "a great hart";
public override int Meat => 6;
public override int Hides => 15;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
public override int GetAttackSound() => 0x82;
public override int GetHurtSound() => 0x83;
public override int GetDeathSound() => 0x84;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}