* Adds the following configurations: * `movement.delay.npcMinDelay` - 0.1 - Pets or Non-monster NPCs * `movement.delay.npcMaxDelay` - 0.4 - Pets or Non-monster NPCs * `movement.delay.monsterMinDelay` - 0.4 - Non-pet Monsters or NPC vs Player Combat * `movement.delay.monsterMaxDelay` - 0.8 - Non-pet Monsters or NPC vs Player Combat * `movement.delay.monsterMinDex` - 150 - Dex maximum for delay by dex * `movement.delay.MinDex` - 190 - Dex maximum for delay by dex
70 lines
1.8 KiB
C#
70 lines
1.8 KiB
C#
namespace Server.Mobiles
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{
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[TypeAlias("Server.Mobiles.Greathart")]
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public class GreatHart : BaseCreature
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{
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[Constructible]
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public GreatHart() : base(AIType.AI_Animal, FightMode.Aggressor)
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{
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Body = 0xEA;
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SetStr(41, 71);
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SetDex(47, 77);
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SetInt(27, 57);
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SetHits(27, 41);
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SetMana(0);
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SetDamage(5, 9);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 20, 25);
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SetResistance(ResistanceType.Cold, 5, 10);
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SetSkill(SkillName.MagicResist, 26.8, 44.5);
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SetSkill(SkillName.Tactics, 29.8, 47.5);
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SetSkill(SkillName.Wrestling, 29.8, 47.5);
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Fame = 300;
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Karma = 0;
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VirtualArmor = 24;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 59.1;
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}
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public GreatHart(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a deer corpse";
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public override string DefaultName => "a great hart";
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public override int Meat => 6;
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public override int Hides => 15;
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public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
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public override int GetAttackSound() => 0x82;
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public override int GetHurtSound() => 0x83;
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public override int GetDeathSound() => 0x84;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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