* Adds the following configurations: * `movement.delay.npcMinDelay` - 0.1 - Pets or Non-monster NPCs * `movement.delay.npcMaxDelay` - 0.4 - Pets or Non-monster NPCs * `movement.delay.monsterMinDelay` - 0.4 - Non-pet Monsters or NPC vs Player Combat * `movement.delay.monsterMaxDelay` - 0.8 - Non-pet Monsters or NPC vs Player Combat * `movement.delay.monsterMinDex` - 150 - Dex maximum for delay by dex * `movement.delay.MinDex` - 190 - Dex maximum for delay by dex
67 lines
1.8 KiB
C#
67 lines
1.8 KiB
C#
namespace Server.Mobiles
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{
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public class MountainGoat : BaseCreature
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{
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[Constructible]
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public MountainGoat() : base(AIType.AI_Animal, FightMode.Aggressor)
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{
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Body = 88;
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BaseSoundID = 0x99;
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SetStr(22, 64);
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SetDex(56, 75);
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SetInt(16, 30);
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SetHits(20, 33);
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SetMana(0);
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SetDamage(3, 7);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 10, 20);
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SetResistance(ResistanceType.Fire, 5, 10);
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SetResistance(ResistanceType.Cold, 10, 20);
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SetResistance(ResistanceType.Poison, 10, 15);
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SetResistance(ResistanceType.Energy, 10, 15);
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SetSkill(SkillName.MagicResist, 25.1, 30.0);
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SetSkill(SkillName.Tactics, 29.3, 44.0);
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SetSkill(SkillName.Wrestling, 29.3, 44.0);
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Fame = 300;
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Karma = 0;
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VirtualArmor = 10;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = -0.9;
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}
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public MountainGoat(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a mountain goat corpse";
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public override string DefaultName => "a mountain goat";
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public override int Meat => 2;
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public override int Hides => 12;
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public override FoodType FavoriteFood => FoodType.GrainsAndHay | FoodType.FruitsAndVegies;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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