ModernUO/Projects/UOContent/Mobiles/Animals/Mounts/Hiryu.cs
Kamron Batman bdee7bc671
fix: Fixes NPC slowness. (#955)
* Adds the following configurations:
  * `movement.delay.npcMinDelay` - 0.1 - Pets or Non-monster NPCs
  * `movement.delay.npcMaxDelay` - 0.4 - Pets or Non-monster NPCs
  * `movement.delay.monsterMinDelay` - 0.4 - Non-pet Monsters or NPC vs Player Combat
  * `movement.delay.monsterMaxDelay` - 0.8 - Non-pet Monsters or NPC vs Player Combat
  * `movement.delay.monsterMinDex` - 150 - Dex maximum for delay by dex
  * `movement.delay.MinDex` - 190 - Dex maximum for delay by dex
2022-03-10 22:55:06 -08:00

281 lines
7.4 KiB
C#

using System;
using System.Collections.Generic;
using Server.Engines.Plants;
using Server.Items;
namespace Server.Mobiles
{
public class Hiryu : BaseMount
{
private static readonly Dictionary<Mobile, ExpireTimer> m_Table = new();
[Constructible]
public Hiryu()
: base("a hiryu", 243, 0x3E94, AIType.AI_Melee, FightMode.Closest, 10, 1)
{
Hue = GetHue();
SetStr(1201, 1410);
SetDex(171, 270);
SetInt(301, 325);
SetHits(901, 1100);
SetMana(60);
SetDamage(20, 30);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 55, 70);
SetResistance(ResistanceType.Fire, 70, 90);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.Anatomy, 75.1, 80.0);
SetSkill(SkillName.MagicResist, 85.1, 100.0);
SetSkill(SkillName.Tactics, 100.1, 110.0);
SetSkill(SkillName.Wrestling, 100.1, 120.0);
Fame = 18000;
Karma = -18000;
Tamable = true;
ControlSlots = 4;
MinTameSkill = 98.7;
if (Utility.RandomDouble() < .33)
{
PackItem(Seed.RandomBonsaiSeed());
}
if (Core.ML && Utility.RandomDouble() < .33)
{
PackItem(Seed.RandomPeculiarSeed(3));
}
}
public Hiryu(Serial serial)
: base(serial)
{
}
public override string CorpseName => "a hiryu corpse";
public override double WeaponAbilityChance => 0.07; /* 1 in 15 chance of using per landed hit */
public override bool StatLossAfterTame => true;
public override int TreasureMapLevel => 5;
public override int Meat => 16;
public override int Hides => 60;
public override FoodType FavoriteFood => FoodType.Meat;
public override bool CanAngerOnTame => true;
public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
private static int GetHue()
{
var rand = Utility.Random(1075);
if (rand <= 0)
{
return 0x855C;
}
if (rand <= 1)
{
return 0x8490;
}
if (rand <= 3)
{
return 0x8030;
}
if (rand <= 5)
{
return 0x8037;
}
if (rand <= 8)
{
return 0x8295;
}
if (rand <= 11)
{
return 0x8123;
}
if (rand <= 16)
{
return 0x8482;
}
if (rand <= 24)
{
return 0x8487;
}
if (rand <= 34)
{
return 0x8032;
}
if (rand <= 44)
{
return 0x8899;
}
if (rand <= 54)
{
return 0x8495;
}
if (rand <= 64)
{
return 0x848D;
}
if (rand <= 74)
{
return 0x847F;
}
return 0;
}
public override int GetAngerSound() => 0x4FE;
public override int GetIdleSound() => 0x4FD;
public override int GetAttackSound() => 0x4FC;
public override int GetHurtSound() => 0x4FF;
public override int GetDeathSound() => 0x4FB;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 3);
AddLoot(LootPack.Gems, 4);
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if (Utility.RandomDouble() >= 0.1)
{
return;
}
/* Grasping Claw
* Start cliloc: 1070836
* Effect: Physical resistance -15% for 5 seconds
* End cliloc: 1070838
* Effect: Type: "3" - From: "0x57D4F5B" (player) - To: "0x0" - ItemId: "0x37B9" - ItemIdName: "glow" - FromLocation: "(1149 808, 32)" - ToLocation: "(1149 808, 32)" - Speed: "10" - Duration: "5" - FixedDirection: "True" - Explode: "False"
*/
if (m_Table.TryGetValue(defender, out var timer))
{
timer.DoExpire();
defender.SendLocalizedMessage(1070837); // The creature lands another blow in your weakened state.
}
else
{
defender.SendLocalizedMessage(
1070836
); // The blow from the creature's claws has made you more susceptible to physical attacks.
}
var effect = -(defender.PhysicalResistance * 15 / 100);
var mod = new ResistanceMod(ResistanceType.Physical, effect);
defender.FixedEffect(0x37B9, 10, 5);
defender.AddResistanceMod(mod);
timer = new ExpireTimer(defender, mod, TimeSpan.FromSeconds(5.0));
timer.Start();
m_Table[defender] = timer;
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(2);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
if (version <= 1)
{
Timer.StartTimer(() => Fix(version));
}
if (version < 2)
{
for (var i = 0; i < Skills.Length; ++i)
{
Skills[i].Cap = Math.Max(100.0, Skills[i].Cap * 0.9);
if (Skills[i].Base > Skills[i].Cap)
{
Skills[i].Base = Skills[i].Cap;
}
}
}
}
private void Fix(int version)
{
switch (version)
{
case 1:
{
if (InternalItem != null)
{
InternalItem.Hue = Hue;
}
goto case 0;
}
case 0:
{
Hue = GetHue();
break;
}
}
}
private class ExpireTimer : Timer
{
private readonly Mobile m_Mobile;
private readonly ResistanceMod m_Mod;
public ExpireTimer(Mobile m, ResistanceMod mod, TimeSpan delay)
: base(delay)
{
m_Mobile = m;
m_Mod = mod;
}
public void DoExpire()
{
m_Mobile.RemoveResistanceMod(m_Mod);
Stop();
m_Table.Remove(m_Mobile);
}
protected override void OnTick()
{
m_Mobile.SendLocalizedMessage(1070838); // Your resistance to physical attacks has returned.
DoExpire();
}
}
}
}