* Adds the following configurations: * `movement.delay.npcMinDelay` - 0.1 - Pets or Non-monster NPCs * `movement.delay.npcMaxDelay` - 0.4 - Pets or Non-monster NPCs * `movement.delay.monsterMinDelay` - 0.4 - Non-pet Monsters or NPC vs Player Combat * `movement.delay.monsterMaxDelay` - 0.8 - Non-pet Monsters or NPC vs Player Combat * `movement.delay.monsterMinDex` - 150 - Dex maximum for delay by dex * `movement.delay.MinDex` - 190 - Dex maximum for delay by dex
283 lines
7.8 KiB
C#
283 lines
7.8 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Engines.Plants;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class LesserHiryu : BaseMount
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{
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private static readonly Dictionary<Mobile, ExpireTimer> m_Table = new();
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[Constructible]
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public LesserHiryu()
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: base("a lesser hiryu", 243, 0x3E94, AIType.AI_Melee, FightMode.Closest, 10, 1)
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{
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Hue = GetHue();
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SetStr(301, 410);
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SetDex(171, 270);
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SetInt(301, 325);
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SetHits(401, 600);
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SetMana(60);
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SetDamage(18, 23);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 45, 70);
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SetResistance(ResistanceType.Fire, 60, 80);
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SetResistance(ResistanceType.Cold, 5, 15);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.Anatomy, 75.1, 80.0);
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SetSkill(SkillName.MagicResist, 85.1, 100.0);
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SetSkill(SkillName.Tactics, 100.1, 110.0);
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SetSkill(SkillName.Wrestling, 100.1, 120.0);
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Fame = 10000;
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Karma = -10000;
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Tamable = true;
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ControlSlots = 3;
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MinTameSkill = 98.7;
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if (Utility.RandomDouble() < .33)
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{
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PackItem(Seed.RandomBonsaiSeed());
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}
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}
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public LesserHiryu(Serial serial)
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: base(serial)
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{
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}
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public override string CorpseName => "a hiryu corpse";
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public override double WeaponAbilityChance => 0.07; /* 1 in 15 chance of using; 1 in 5 chance of success */
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public override bool StatLossAfterTame => true;
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public override int TreasureMapLevel => 3;
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public override int Meat => 16;
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public override int Hides => 60;
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public override FoodType FavoriteFood => FoodType.Meat;
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public override bool CanAngerOnTame => true;
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
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private static int GetHue()
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{
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var rand = Utility.Random(527);
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/*
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500 527 No Hue Color 94.88% 0
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10 527 Green 1.90% 0x8295
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10 527 Green 1.90% 0x8163 (Very Close to Above Green) //this one is an approximation
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5 527 Dark Green 0.95% 0x87D4
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1 527 Valorite 0.19% 0x88AB
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1 527 Midnight Blue 0.19% 0x8258
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* */
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if (rand <= 0)
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{
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return 0x8258;
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}
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if (rand <= 1)
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{
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return 0x88AB;
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}
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if (rand <= 6)
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{
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return 0x87D4;
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}
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if (rand <= 16)
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{
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return 0x8163;
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}
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if (rand <= 26)
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{
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return 0x8295;
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}
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return 0;
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}
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public override bool OverrideBondingReqs()
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{
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if (ControlMaster.Skills.Bushido.Base >= 90.0)
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{
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return true;
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}
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return false;
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}
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public override int GetAngerSound() => 0x4FE;
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public override int GetIdleSound() => 0x4FD;
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public override int GetAttackSound() => 0x4FC;
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public override int GetHurtSound() => 0x4FF;
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public override int GetDeathSound() => 0x4FB;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 2);
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AddLoot(LootPack.Gems, 4);
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}
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public override double GetControlChance(Mobile m, bool useBaseSkill = false)
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{
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var tamingChance = base.GetControlChance(m, useBaseSkill);
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if (tamingChance >= 0.95)
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{
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return tamingChance;
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}
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var skill = useBaseSkill ? m.Skills.Bushido.Base : m.Skills.Bushido.Value;
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if (skill < 90.0)
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{
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return tamingChance;
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}
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var bushidoChance = (skill - 30.0) / 100;
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if (m.Skills.Bushido.Base >= 120)
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{
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bushidoChance += 0.05;
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}
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return bushidoChance > tamingChance ? bushidoChance : tamingChance;
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}
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public override void OnGaveMeleeAttack(Mobile defender)
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{
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base.OnGaveMeleeAttack(defender);
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if (Utility.RandomDouble() >= 0.1)
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{
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return;
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}
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/* Grasping Claw
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* Start cliloc: 1070836
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* Effect: Physical resistance -15% for 5 seconds
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* End cliloc: 1070838
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* Effect: Type: "3" - From: "0x57D4F5B" (player) - To: "0x0" - ItemId: "0x37B9" - ItemIdName: "glow" - FromLocation: "(1149 808, 32)" - ToLocation: "(1149 808, 32)" - Speed: "10" - Duration: "5" - FixedDirection: "True" - Explode: "False"
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*/
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if (m_Table.TryGetValue(defender, out var timer))
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{
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timer.DoExpire();
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defender.SendLocalizedMessage(1070837); // The creature lands another blow in your weakened state.
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}
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else
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{
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defender.SendLocalizedMessage(
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1070836
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); // The blow from the creature's claws has made you more susceptible to physical attacks.
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}
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var effect = -(defender.PhysicalResistance * 15 / 100);
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var mod = new ResistanceMod(ResistanceType.Physical, effect);
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defender.FixedEffect(0x37B9, 10, 5);
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defender.AddResistanceMod(mod);
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timer = new ExpireTimer(defender, mod, TimeSpan.FromSeconds(5.0));
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timer.Start();
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m_Table[defender] = timer;
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(2);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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if (version <= 1)
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{
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Timer.StartTimer(() => Fix(version));
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}
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if (version < 2)
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{
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for (var i = 0; i < Skills.Length; ++i)
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{
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Skills[i].Cap = Math.Max(100.0, Skills[i].Cap * 0.9);
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if (Skills[i].Base > Skills[i].Cap)
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{
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Skills[i].Base = Skills[i].Cap;
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}
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}
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}
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}
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private void Fix(int version)
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{
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switch (version)
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{
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case 1:
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{
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if (InternalItem != null)
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{
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InternalItem.Hue = Hue;
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}
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goto case 0;
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}
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case 0:
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{
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Hue = GetHue();
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break;
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}
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}
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}
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private class ExpireTimer : Timer
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{
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private readonly Mobile m_Mobile;
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private readonly ResistanceMod m_Mod;
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public ExpireTimer(Mobile m, ResistanceMod mod, TimeSpan delay)
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: base(delay)
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{
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m_Mobile = m;
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m_Mod = mod;
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}
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public void DoExpire()
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{
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m_Mobile.RemoveResistanceMod(m_Mod);
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Stop();
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m_Table.Remove(m_Mobile);
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}
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protected override void OnTick()
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{
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m_Mobile.SendLocalizedMessage(1070838); // Your resistance to physical attacks has returned.
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DoExpire();
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}
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}
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}
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}
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