ModernUO/Projects/UOContent/Mobiles/Animals/Reptiles/Alligator.cs
Kamron Batman bdee7bc671
fix: Fixes NPC slowness. (#955)
* Adds the following configurations:
  * `movement.delay.npcMinDelay` - 0.1 - Pets or Non-monster NPCs
  * `movement.delay.npcMaxDelay` - 0.4 - Pets or Non-monster NPCs
  * `movement.delay.monsterMinDelay` - 0.4 - Non-pet Monsters or NPC vs Player Combat
  * `movement.delay.monsterMaxDelay` - 0.8 - Non-pet Monsters or NPC vs Player Combat
  * `movement.delay.monsterMinDex` - 150 - Dex maximum for delay by dex
  * `movement.delay.MinDex` - 190 - Dex maximum for delay by dex
2022-03-10 22:55:06 -08:00

72 lines
1.8 KiB
C#

namespace Server.Mobiles
{
public class Alligator : BaseCreature
{
[Constructible]
public Alligator() : base(AIType.AI_Melee)
{
Body = 0xCA;
BaseSoundID = 660;
SetStr(76, 100);
SetDex(6, 25);
SetInt(11, 20);
SetHits(46, 60);
SetStam(46, 65);
SetMana(0);
SetDamage(5, 15);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 25, 35);
SetResistance(ResistanceType.Fire, 5, 10);
SetResistance(ResistanceType.Poison, 5, 10);
SetSkill(SkillName.MagicResist, 25.1, 40.0);
SetSkill(SkillName.Tactics, 40.1, 60.0);
SetSkill(SkillName.Wrestling, 40.1, 60.0);
Fame = 600;
Karma = -600;
VirtualArmor = 30;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 47.1;
}
public Alligator(Serial serial) : base(serial)
{
}
public override string CorpseName => "an alligator corpse";
public override string DefaultName => "an alligator";
public override int Meat => 1;
public override int Hides => 12;
public override HideType HideType => HideType.Spined;
public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
if (BaseSoundID == 0x5A)
{
BaseSoundID = 660;
}
}
}
}