* Adds the following configurations: * `movement.delay.npcMinDelay` - 0.1 - Pets or Non-monster NPCs * `movement.delay.npcMaxDelay` - 0.4 - Pets or Non-monster NPCs * `movement.delay.monsterMinDelay` - 0.4 - Non-pet Monsters or NPC vs Player Combat * `movement.delay.monsterMaxDelay` - 0.8 - Non-pet Monsters or NPC vs Player Combat * `movement.delay.monsterMinDex` - 150 - Dex maximum for delay by dex * `movement.delay.MinDex` - 190 - Dex maximum for delay by dex
72 lines
1.8 KiB
C#
72 lines
1.8 KiB
C#
namespace Server.Mobiles
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{
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public class Alligator : BaseCreature
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{
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[Constructible]
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public Alligator() : base(AIType.AI_Melee)
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{
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Body = 0xCA;
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BaseSoundID = 660;
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SetStr(76, 100);
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SetDex(6, 25);
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SetInt(11, 20);
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SetHits(46, 60);
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SetStam(46, 65);
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SetMana(0);
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SetDamage(5, 15);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 25, 35);
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SetResistance(ResistanceType.Fire, 5, 10);
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SetResistance(ResistanceType.Poison, 5, 10);
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SetSkill(SkillName.MagicResist, 25.1, 40.0);
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SetSkill(SkillName.Tactics, 40.1, 60.0);
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SetSkill(SkillName.Wrestling, 40.1, 60.0);
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Fame = 600;
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Karma = -600;
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VirtualArmor = 30;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 47.1;
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}
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public Alligator(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "an alligator corpse";
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public override string DefaultName => "an alligator";
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public override int Meat => 1;
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public override int Hides => 12;
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public override HideType HideType => HideType.Spined;
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public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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if (BaseSoundID == 0x5A)
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{
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BaseSoundID = 660;
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}
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}
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}
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}
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