ModernUO/Projects/UOContent/Mobiles/Animals/Reptiles/IceSerpent.cs
Kamron Batman bdee7bc671
fix: Fixes NPC slowness. (#955)
* Adds the following configurations:
  * `movement.delay.npcMinDelay` - 0.1 - Pets or Non-monster NPCs
  * `movement.delay.npcMaxDelay` - 0.4 - Pets or Non-monster NPCs
  * `movement.delay.monsterMinDelay` - 0.4 - Non-pet Monsters or NPC vs Player Combat
  * `movement.delay.monsterMaxDelay` - 0.8 - Non-pet Monsters or NPC vs Player Combat
  * `movement.delay.monsterMinDex` - 150 - Dex maximum for delay by dex
  * `movement.delay.MinDex` - 190 - Dex maximum for delay by dex
2022-03-10 22:55:06 -08:00

99 lines
2.6 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.Iceserpant")]
public class IceSerpent : BaseCreature
{
[Constructible]
public IceSerpent() : base(AIType.AI_Melee)
{
Body = 89;
BaseSoundID = 219;
SetStr(216, 245);
SetDex(26, 50);
SetInt(66, 85);
SetHits(130, 147);
SetMana(0);
SetDamage(7, 17);
SetDamageType(ResistanceType.Physical, 10);
SetDamageType(ResistanceType.Cold, 90);
SetResistance(ResistanceType.Physical, 30, 35);
SetResistance(ResistanceType.Cold, 80, 90);
SetResistance(ResistanceType.Poison, 15, 25);
SetResistance(ResistanceType.Energy, 10, 20);
SetSkill(SkillName.Anatomy, 27.5, 50.0);
SetSkill(SkillName.MagicResist, 25.1, 40.0);
SetSkill(SkillName.Tactics, 75.1, 80.0);
SetSkill(SkillName.Wrestling, 60.1, 80.0);
Fame = 3500;
Karma = -3500;
VirtualArmor = 32;
PackItem(Loot.RandomArmorOrShieldOrWeapon());
PackItem(
Utility.Random(10) switch
{
0 => new LeftArm(),
1 => new RightArm(),
2 => new Torso(),
3 => new Bone(),
4 => new RibCage(),
5 => new RibCage(),
_ => new BonePile() // 6-9
}
);
if (Utility.RandomDouble() < 0.025)
{
PackItem(new GlacialStaff());
}
}
public IceSerpent(Serial serial) : base(serial)
{
}
public override string CorpseName => "an ice serpent corpse";
public override string DefaultName => "a giant ice serpent";
public override bool DeathAdderCharmable => true;
public override int Meat => 4;
public override int Hides => 15;
public override HideType HideType => HideType.Spined;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
if (BaseSoundID == -1)
{
BaseSoundID = 219;
}
}
}
}