* Adds the following configurations: * `movement.delay.npcMinDelay` - 0.1 - Pets or Non-monster NPCs * `movement.delay.npcMaxDelay` - 0.4 - Pets or Non-monster NPCs * `movement.delay.monsterMinDelay` - 0.4 - Non-pet Monsters or NPC vs Player Combat * `movement.delay.monsterMaxDelay` - 0.8 - Non-pet Monsters or NPC vs Player Combat * `movement.delay.monsterMinDex` - 150 - Dex maximum for delay by dex * `movement.delay.MinDex` - 190 - Dex maximum for delay by dex
71 lines
1.8 KiB
C#
71 lines
1.8 KiB
C#
namespace Server.Mobiles
|
|
{
|
|
[TypeAlias("Server.Mobiles.Giantrat")]
|
|
public class GiantRat : BaseCreature
|
|
{
|
|
[Constructible]
|
|
public GiantRat() : base(AIType.AI_Melee)
|
|
{
|
|
Body = 0xD7;
|
|
BaseSoundID = 0x188;
|
|
|
|
SetStr(32, 74);
|
|
SetDex(46, 65);
|
|
SetInt(16, 30);
|
|
|
|
SetHits(26, 39);
|
|
SetMana(0);
|
|
|
|
SetDamage(4, 8);
|
|
|
|
SetDamageType(ResistanceType.Physical, 100);
|
|
|
|
SetResistance(ResistanceType.Physical, 15, 20);
|
|
SetResistance(ResistanceType.Fire, 5, 10);
|
|
SetResistance(ResistanceType.Poison, 25, 35);
|
|
|
|
SetSkill(SkillName.MagicResist, 25.1, 30.0);
|
|
SetSkill(SkillName.Tactics, 29.3, 44.0);
|
|
SetSkill(SkillName.Wrestling, 29.3, 44.0);
|
|
|
|
Fame = 300;
|
|
Karma = -300;
|
|
|
|
VirtualArmor = 18;
|
|
|
|
Tamable = true;
|
|
ControlSlots = 1;
|
|
MinTameSkill = 29.1;
|
|
}
|
|
|
|
public GiantRat(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override string CorpseName => "a giant rat corpse";
|
|
public override string DefaultName => "a giant rat";
|
|
|
|
public override int Meat => 1;
|
|
public override int Hides => 6;
|
|
public override FoodType FavoriteFood => FoodType.Fish | FoodType.Meat | FoodType.FruitsAndVegies | FoodType.Eggs;
|
|
|
|
public override void GenerateLoot()
|
|
{
|
|
AddLoot(LootPack.Poor);
|
|
}
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(0);
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
var version = reader.ReadInt();
|
|
}
|
|
}
|
|
}
|