ModernUO/Projects/Scripts/Engines/ConPVP/Participant.cs
2019-11-11 08:46:11 -08:00

228 lines
4.9 KiB
C#

using System;
using System.Text;
using Server.Mobiles;
using Server.Network;
namespace Server.Engines.ConPVP
{
public class Participant
{
public Participant(DuelContext context, int count)
{
Context = context;
//m_Stakes = new StakesContainer( context, this );
Resize(count);
}
public int Count => Players.Length;
public DuelPlayer[] Players{ get; private set; }
public DuelContext Context{ get; }
public TourneyParticipant TourneyPart{ get; set; }
public int FilledSlots
{
get
{
int count = 0;
for (int i = 0; i < Players.Length; ++i)
if (Players[i] != null)
++count;
return count;
}
}
public bool HasOpenSlot
{
get
{
for (int i = 0; i < Players.Length; ++i)
if (Players[i] == null)
return true;
return false;
}
}
public bool Eliminated
{
get
{
for (int i = 0; i < Players.Length; ++i)
if (Players[i]?.Eliminated == false)
return false;
return true;
}
}
public string NameList
{
get
{
StringBuilder sb = new StringBuilder();
for (int i = 0; i < Players.Length; ++i)
{
if (Players[i] == null)
continue;
Mobile mob = Players[i].Mobile;
if (sb.Length > 0)
sb.Append(", ");
sb.Append(mob.Name);
}
if (sb.Length == 0)
return "Empty";
return sb.ToString();
}
}
public DuelPlayer Find(Mobile mob)
{
if (mob is PlayerMobile pm)
{
if (pm.DuelContext == Context && pm.DuelPlayer.Participant == this)
return pm.DuelPlayer;
return null;
}
for (int i = 0; i < Players.Length; ++i)
if (Players[i]?.Mobile == mob)
return Players[i];
return null;
}
public bool Contains(Mobile mob) => Find(mob) != null;
public void Broadcast(int hue, string message, string nonLocalOverhead, string localOverhead)
{
for (int i = 0; i < Players.Length; ++i)
if (Players[i] != null)
{
if (message != null)
Players[i].Mobile.SendMessage(hue, message);
if (nonLocalOverhead != null)
Players[i].Mobile.NonlocalOverheadMessage(MessageType.Regular, hue, false,
string.Format(nonLocalOverhead, Players[i].Mobile.Name,
Players[i].Mobile.Female ? "her" : "his"));
if (localOverhead != null)
Players[i].Mobile.LocalOverheadMessage(MessageType.Regular, hue, false, localOverhead);
}
}
public void Nullify(DuelPlayer player)
{
if (player == null)
return;
int index = Array.IndexOf(Players, player);
if (index == -1)
return;
Players[index] = null;
}
public void Remove(DuelPlayer player)
{
if (player == null)
return;
int index = Array.IndexOf(Players, player);
if (index == -1)
return;
DuelPlayer[] old = Players;
Players = new DuelPlayer[old.Length - 1];
for (int i = 0; i < index; ++i)
Players[i] = old[i];
for (int i = index + 1; i < old.Length; ++i)
Players[i - 1] = old[i];
}
public void Remove(Mobile player)
{
Remove(Find(player));
}
public void Add(Mobile player)
{
if (Contains(player))
return;
for (int i = 0; i < Players.Length; ++i)
if (Players[i] == null)
{
Players[i] = new DuelPlayer(player, this);
return;
}
Resize(Players.Length + 1);
Players[Players.Length - 1] = new DuelPlayer(player, this);
}
public void Resize(int count)
{
DuelPlayer[] old = Players;
Players = new DuelPlayer[count];
if (old != null)
{
int ct = 0;
for (int i = 0; i < old.Length; ++i)
if (old[i] != null && ct < count)
Players[ct++] = old[i];
}
}
}
public class DuelPlayer
{
private bool m_Eliminated;
public DuelPlayer(Mobile mob, Participant p)
{
Mobile = mob;
Participant = p;
if (mob is PlayerMobile mobile)
mobile.DuelPlayer = this;
}
public Mobile Mobile{ get; }
public bool Ready{ get; set; }
public bool Eliminated
{
get => m_Eliminated;
set
{
m_Eliminated = value;
if (Participant.Context.m_Tournament != null && m_Eliminated)
{
Participant.Context.m_Tournament.OnEliminated(this);
Mobile.SendEverything();
}
}
}
public Participant Participant{ get; set; }
}
}