ModernUO/Projects/Scripts/Engines/ConPVP/Tournament.cs
2019-12-30 12:16:35 -08:00

903 lines
26 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using Server.Factions;
using Server.Items;
using Server.Network;
using Server.Regions;
namespace Server.Engines.ConPVP
{
public enum TournamentStage
{
Inactive,
Signup,
Fighting
}
public enum GroupingType
{
HighVsLow,
Nearest,
Random
}
public enum TieType
{
Random,
Highest,
Lowest,
FullElimination,
FullAdvancement
}
public enum TourneyType
{
Standard,
FreeForAll,
RandomTeam,
RedVsBlue,
Faction
}
[PropertyObject]
public class Tournament
{
private static readonly TimeSpan SliceInterval = TimeSpan.FromSeconds(12.0);
private int m_ParticipantsPerMatch;
private int m_PlayersPerParticipant;
public Tournament(IGenericReader reader)
{
int version = reader.ReadEncodedInt();
switch (version)
{
case 5:
{
FactionRestricted = reader.ReadBool();
goto case 4;
}
case 4:
{
EventController = reader.ReadItem() as EventController;
goto case 3;
}
case 3:
{
SuddenDeathRounds = reader.ReadEncodedInt();
goto case 2;
}
case 2:
{
TourneyType = (TourneyType)reader.ReadEncodedInt();
goto case 1;
}
case 1:
{
GroupType = (GroupingType)reader.ReadEncodedInt();
TieType = (TieType)reader.ReadEncodedInt();
SignupPeriod = reader.ReadTimeSpan();
goto case 0;
}
case 0:
{
if (version < 3)
SuddenDeathRounds = 3;
m_ParticipantsPerMatch = reader.ReadEncodedInt();
m_PlayersPerParticipant = reader.ReadEncodedInt();
SignupPeriod = reader.ReadTimeSpan();
CurrentStage = TournamentStage.Inactive;
Pyramid = new TourneyPyramid();
Ruleset = new Ruleset(RulesetLayout.Root);
Ruleset.ApplyDefault(Ruleset.Layout.Defaults[0]);
Participants = new List<TourneyParticipant>();
Undefeated = new List<TourneyParticipant>();
Arenas = new List<Arena>();
break;
}
}
Timer.DelayCall(SliceInterval, SliceInterval, Slice);
}
public Tournament()
{
m_ParticipantsPerMatch = 2;
m_PlayersPerParticipant = 1;
Pyramid = new TourneyPyramid();
Ruleset = new Ruleset(RulesetLayout.Root);
Ruleset.ApplyDefault(Ruleset.Layout.Defaults[0]);
Participants = new List<TourneyParticipant>();
Undefeated = new List<TourneyParticipant>();
Arenas = new List<Arena>();
SignupPeriod = TimeSpan.FromMinutes(10.0);
Timer.DelayCall(SliceInterval, SliceInterval, Slice);
}
public bool IsNotoRestricted => TourneyType != TourneyType.Standard;
[CommandProperty(AccessLevel.GameMaster)]
public EventController EventController{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int SuddenDeathRounds{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public TourneyType TourneyType{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public GroupingType GroupType{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public TieType TieType{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public TimeSpan SuddenDeath{ get; set; }
public Ruleset Ruleset{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int ParticipantsPerMatch
{
get => m_ParticipantsPerMatch;
set
{
if (value < 2) value = 2;
else if (value > 10) value = 10;
m_ParticipantsPerMatch = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int PlayersPerParticipant
{
get => m_PlayersPerParticipant;
set
{
if (value < 1) value = 1;
else if (value > 10) value = 10;
m_PlayersPerParticipant = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int LevelRequirement{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public bool FactionRestricted{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public TimeSpan SignupPeriod{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public DateTime SignupStart{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public TournamentStage CurrentStage{ get; private set; }
public TournamentStage Stage
{
get => CurrentStage;
set => CurrentStage = value;
}
public TourneyPyramid Pyramid{ get; set; }
public List<Arena> Arenas{ get; set; }
public List<TourneyParticipant> Participants{ get; set; }
public List<TourneyParticipant> Undefeated{ get; set; }
public bool IsFactionRestricted => FactionRestricted || TourneyType == TourneyType.Faction;
public bool HasParticipant(Mobile mob)
{
for (int i = 0; i < Participants.Count; ++i)
if (Participants[i].Players.Contains(mob))
return true;
return false;
}
public void Serialize(IGenericWriter writer)
{
writer.WriteEncodedInt(5); // version
writer.Write(FactionRestricted);
writer.Write(EventController);
writer.WriteEncodedInt(SuddenDeathRounds);
writer.WriteEncodedInt((int)TourneyType);
writer.WriteEncodedInt((int)GroupType);
writer.WriteEncodedInt((int)TieType);
writer.Write(SuddenDeath);
writer.WriteEncodedInt(m_ParticipantsPerMatch);
writer.WriteEncodedInt(m_PlayersPerParticipant);
writer.Write(SignupPeriod);
}
public void HandleTie(Arena arena, TourneyMatch match, List<TourneyParticipant> remaining)
{
if (remaining.Count == 1)
HandleWon(arena, match, remaining[0]);
if (remaining.Count < 2)
return;
StringBuilder sb = new StringBuilder();
sb.Append("The match has ended in a tie ");
sb.Append(remaining.Count == 2 ? "between " : "among ");
sb.Append(remaining.Count);
sb.Append(remaining[0].Players.Count == 1 ? " players: " : " teams: ");
bool hasAppended = false;
for (int j = 0; j < match.Participants.Count; ++j)
{
TourneyParticipant part = match.Participants[j];
if (remaining.Contains(part))
{
if (hasAppended)
sb.Append(", ");
sb.Append(part.NameList);
hasAppended = true;
}
else
{
Undefeated.Remove(part);
}
}
sb.Append(". ");
string whole = remaining.Count == 2 ? "both" : "all";
TieType tieType = TieType;
if (tieType == TieType.FullElimination && remaining.Count >= Undefeated.Count)
tieType = TieType.FullAdvancement;
switch (tieType)
{
case TieType.FullAdvancement:
{
sb.AppendFormat("In accordance with the rules, {0} parties are advanced.", whole);
break;
}
case TieType.FullElimination:
{
for (int j = 0; j < remaining.Count; ++j)
Undefeated.Remove(remaining[j]);
sb.AppendFormat("In accordance with the rules, {0} parties are eliminated.", whole);
break;
}
case TieType.Random:
{
TourneyParticipant advanced = remaining[Utility.Random(remaining.Count)];
for (int i = 0; i < remaining.Count; ++i)
if (remaining[i] != advanced)
Undefeated.Remove(remaining[i]);
if (advanced != null)
sb.AppendFormat("In accordance with the rules, {0} {1} advanced.", advanced.NameList,
advanced.Players.Count == 1 ? "is" : "are");
break;
}
case TieType.Highest:
{
TourneyParticipant advanced = null;
for (int i = 0; i < remaining.Count; ++i)
{
TourneyParticipant part = remaining[i];
if (advanced == null || part.TotalLadderXP > advanced.TotalLadderXP)
advanced = part;
}
for (int i = 0; i < remaining.Count; ++i)
if (remaining[i] != advanced)
Undefeated.Remove(remaining[i]);
if (advanced != null)
sb.AppendFormat("In accordance with the rules, {0} {1} advanced.", advanced.NameList,
advanced.Players.Count == 1 ? "is" : "are");
break;
}
case TieType.Lowest:
{
TourneyParticipant advanced = null;
for (int i = 0; i < remaining.Count; ++i)
{
TourneyParticipant part = remaining[i];
if (advanced == null || part.TotalLadderXP < advanced.TotalLadderXP)
advanced = part;
}
for (int i = 0; i < remaining.Count; ++i)
if (remaining[i] != advanced)
Undefeated.Remove(remaining[i]);
if (advanced != null)
sb.AppendFormat("In accordance with the rules, {0} {1} advanced.", advanced.NameList,
advanced.Players.Count == 1 ? "is" : "are");
break;
}
}
Alert(arena, sb.ToString());
}
public void OnEliminated(DuelPlayer player)
{
Participant part = player.Participant;
if (!part.Eliminated)
return;
if (TourneyType == TourneyType.FreeForAll)
{
int rem = 0;
for (int i = 0; i < part.Context.Participants.Count; ++i)
if (part.Context.Participants[i]?.Eliminated == false)
++rem;
TourneyParticipant tp = part.TourneyPart;
if (tp == null)
return;
if (rem == 1)
GiveAwards(tp.Players, TrophyRank.Silver, ComputeCashAward() / 2);
else if (rem == 2)
GiveAwards(tp.Players, TrophyRank.Bronze, ComputeCashAward() / 4);
}
}
public void HandleWon(Arena arena, TourneyMatch match, TourneyParticipant winner)
{
StringBuilder sb = new StringBuilder();
sb.Append("The match is complete. ");
sb.Append(winner.NameList);
if (winner.Players.Count > 1)
sb.Append(" have bested ");
else
sb.Append(" has bested ");
if (match.Participants.Count > 2)
sb.AppendFormat("{0} other {1}: ", match.Participants.Count - 1,
winner.Players.Count == 1 ? "players" : "teams");
bool hasAppended = false;
for (int j = 0; j < match.Participants.Count; ++j)
{
TourneyParticipant part = match.Participants[j];
if (part == winner)
continue;
Undefeated.Remove(part);
if (hasAppended)
sb.Append(", ");
sb.Append(part.NameList);
hasAppended = true;
}
sb.Append(".");
if (TourneyType == TourneyType.Standard)
Alert(arena, sb.ToString());
}
private int ComputeCashAward() => Participants.Count * m_PlayersPerParticipant * 2500;
private void GiveAwards()
{
switch (TourneyType)
{
case TourneyType.FreeForAll:
{
if (Pyramid.Levels.Count < 1)
break;
PyramidLevel top = Pyramid.Levels[Pyramid.Levels.Count - 1];
if (top.FreeAdvance != null || top.Matches.Count != 1)
break;
TourneyMatch match = top.Matches[0];
TourneyParticipant winner = match.Winner;
if (winner != null)
GiveAwards(winner.Players, TrophyRank.Gold, ComputeCashAward());
break;
}
case TourneyType.Standard:
{
if (Pyramid.Levels.Count < 2)
break;
PyramidLevel top = Pyramid.Levels[Pyramid.Levels.Count - 1];
if (top.FreeAdvance != null || top.Matches.Count != 1)
break;
int cash = ComputeCashAward();
TourneyMatch match = top.Matches[0];
TourneyParticipant winner = match.Winner;
for (int i = 0; i < match.Participants.Count; ++i)
{
TourneyParticipant part = match.Participants[i];
if (part == winner)
GiveAwards(part.Players, TrophyRank.Gold, cash);
else
GiveAwards(part.Players, TrophyRank.Silver, cash / 2);
}
PyramidLevel next = Pyramid.Levels[Pyramid.Levels.Count - 2];
if (next.Matches.Count > 2)
break;
for (int i = 0; i < next.Matches.Count; ++i)
{
match = next.Matches[i];
winner = match.Winner;
for (int j = 0; j < match.Participants.Count; ++j)
{
TourneyParticipant part = match.Participants[j];
if (part != winner)
GiveAwards(part.Players, TrophyRank.Bronze, cash / 4);
}
}
break;
}
}
}
private void GiveAwards(List<Mobile> players, TrophyRank rank, int cash)
{
if (players.Count == 0)
return;
if (players.Count > 1)
cash /= players.Count - 1;
cash += 500;
cash /= 1000;
cash *= 1000;
StringBuilder sb = new StringBuilder();
if (TourneyType == TourneyType.FreeForAll)
{
sb.Append(Participants.Count * m_PlayersPerParticipant);
sb.Append("-man FFA");
}
else if (TourneyType == TourneyType.RandomTeam)
{
sb.Append(m_ParticipantsPerMatch);
sb.Append("-Team");
}
else if (TourneyType == TourneyType.Faction)
{
sb.Append(m_ParticipantsPerMatch);
sb.Append("-Team Faction");
}
else if (TourneyType == TourneyType.RedVsBlue)
{
sb.Append("Red v Blue");
}
else
{
for (int i = 0; i < m_ParticipantsPerMatch; ++i)
{
if (sb.Length > 0)
sb.Append('v');
sb.Append(m_PlayersPerParticipant);
}
}
if (EventController != null)
sb.Append(' ').Append(EventController.Title);
sb.Append(" Champion");
string title = sb.ToString();
for (int i = 0; i < players.Count; ++i)
{
Mobile mob = players[i];
if (mob?.Deleted != false)
continue;
Item item = new Trophy(title, rank);
if (!mob.PlaceInBackpack(item))
mob.BankBox.DropItem(item);
if (cash > 0)
{
item = new BankCheck(cash);
if (!mob.PlaceInBackpack(item))
mob.BankBox.DropItem(item);
mob.SendMessage(
"You have been awarded a {0} trophy and {1:N0}gp for your participation in this tournament.",
rank.ToString().ToLower(), cash);
}
else
{
mob.SendMessage("You have been awarded a {0} trophy for your participation in this tournament.",
rank.ToString().ToLower());
}
}
}
public void Slice()
{
if (CurrentStage == TournamentStage.Signup)
{
TimeSpan until = SignupStart + SignupPeriod - DateTime.UtcNow;
if (until <= TimeSpan.Zero)
{
for (int i = Participants.Count - 1; i >= 0; --i)
{
TourneyParticipant part = Participants[i];
bool bad = false;
for (int j = 0; j < part.Players.Count; ++j)
{
Mobile check = part.Players[j];
if (check.Deleted || check.Map == null || check.Map == Map.Internal || !check.Alive ||
Sigil.ExistsOn(check) || check.Region.IsPartOf<Jail>())
{
bad = true;
break;
}
}
if (bad)
{
for (int j = 0; j < part.Players.Count; ++j)
part.Players[j].SendMessage("You have been disqualified from the tournament.");
Participants.RemoveAt(i);
}
}
if (Participants.Count >= 2)
{
CurrentStage = TournamentStage.Fighting;
Undefeated.Clear();
Pyramid.Levels.Clear();
Pyramid.AddLevel(m_ParticipantsPerMatch, Participants, GroupType, TourneyType);
PyramidLevel level = Pyramid.Levels[0];
if (level.FreeAdvance != null)
Undefeated.Add(level.FreeAdvance);
for (int i = 0; i < level.Matches.Count; ++i)
{
TourneyMatch match = level.Matches[i];
Undefeated.AddRange(match.Participants);
}
Alert("Hear ye! Hear ye!", "The tournament will begin shortly.");
}
else
{
/*Alert( "Is this all?", "Pitiful. Signup extended." );
m_SignupStart = DateTime.UtcNow;*/
Alert("Is this all?", "Pitiful. Tournament cancelled.");
CurrentStage = TournamentStage.Inactive;
}
}
else if (Math.Abs(until.TotalSeconds - TimeSpan.FromMinutes(1.0).TotalSeconds) <
SliceInterval.TotalSeconds / 2)
{
Alert("Last call!", "If you wish to enter the tournament, sign up with the registrar now.");
}
else if (Math.Abs(until.TotalSeconds - TimeSpan.FromMinutes(5.0).TotalSeconds) <
SliceInterval.TotalSeconds / 2)
{
Alert("The tournament will begin in 5 minutes.", "Sign up now before it's too late.");
}
}
else if (CurrentStage == TournamentStage.Fighting)
{
if (Undefeated.Count == 1)
{
TourneyParticipant winner = Undefeated[0];
try
{
if (EventController != null)
{
Alert("The tournament has completed!",
$"Team {EventController.GetTeamName(Pyramid.Levels[0].Matches[0].Participants.IndexOf(winner))} has won!");
}
else if (TourneyType == TourneyType.RandomTeam)
{
Alert("The tournament has completed!",
$"Team {Pyramid.Levels[0].Matches[0].Participants.IndexOf(winner) + 1} has won!");
}
else if (TourneyType == TourneyType.Faction)
{
if (m_ParticipantsPerMatch == 4)
{
string name = "(null)";
switch (Pyramid.Levels[0].Matches[0].Participants.IndexOf(
winner))
{
case 0:
{
name = "Minax";
break;
}
case 1:
{
name = "Council of Mages";
break;
}
case 2:
{
name = "True Britannians";
break;
}
case 3:
{
name = "Shadowlords";
break;
}
}
Alert("The tournament has completed!", $"The {name} team has won!");
}
else if (m_ParticipantsPerMatch == 2)
{
Alert("The tournament has completed!",
$"The {(Pyramid.Levels[0].Matches[0].Participants.IndexOf(winner) == 0 ? "Evil" : "Hero")} team has won!");
}
else
{
Alert("The tournament has completed!",
$"Team {Pyramid.Levels[0].Matches[0].Participants.IndexOf(winner) + 1} has won!");
}
}
else if (TourneyType == TourneyType.RedVsBlue)
{
Alert("The tournament has completed!",
$"Team {(Pyramid.Levels[0].Matches[0].Participants.IndexOf(winner) == 0 ? "Red" : "Blue")} has won!");
}
else
{
Alert("The tournament has completed!",
$"{winner.NameList} {(winner.Players.Count > 1 ? "are" : "is")} the champion{(winner.Players.Count == 1 ? "" : "s")}.");
}
}
catch
{
// ignored
}
GiveAwards();
CurrentStage = TournamentStage.Inactive;
Undefeated.Clear();
}
else if (Pyramid.Levels.Count > 0)
{
PyramidLevel activeLevel = Pyramid.Levels[Pyramid.Levels.Count - 1];
bool stillGoing = false;
for (int i = 0; i < activeLevel.Matches.Count; ++i)
{
TourneyMatch match = activeLevel.Matches[i];
if (match.Winner == null)
{
stillGoing = true;
if (!match.InProgress)
for (int j = 0; j < Arenas.Count; ++j)
{
Arena arena = Arenas[j];
if (!arena.IsOccupied)
{
match.Start(arena, this);
break;
}
}
}
}
if (!stillGoing)
{
for (int i = Undefeated.Count - 1; i >= 0; --i)
{
TourneyParticipant part = Undefeated[i];
bool bad = false;
for (int j = 0; j < part.Players.Count; ++j)
{
Mobile check = part.Players[j];
if (check.Deleted || check.Map == null || check.Map == Map.Internal || !check.Alive ||
Sigil.ExistsOn(check) || check.Region.IsPartOf<Jail>())
{
bad = true;
break;
}
}
if (!bad)
continue;
for (int j = 0; j < part.Players.Count; ++j)
part.Players[j].SendMessage("You have been disqualified from the tournament.");
Undefeated.RemoveAt(i);
if (Undefeated.Count == 1)
{
TourneyParticipant winner = Undefeated[0];
try
{
if (EventController != null)
{
Alert("The tournament has completed!",
$"Team {EventController.GetTeamName(Pyramid.Levels[0].Matches[0].Participants.IndexOf(winner))} has won");
}
else if (TourneyType == TourneyType.RandomTeam)
{
Alert("The tournament has completed!",
$"Team {Pyramid.Levels[0].Matches[0].Participants.IndexOf(winner) + 1} has won!");
}
else if (TourneyType == TourneyType.Faction)
{
if (m_ParticipantsPerMatch == 4)
{
string name = "(null)";
switch (Pyramid.Levels[0].Matches[0]
.Participants.IndexOf(winner))
{
case 0:
{
name = "Minax";
break;
}
case 1:
{
name = "Council of Mages";
break;
}
case 2:
{
name = "True Britannians";
break;
}
case 3:
{
name = "Shadowlords";
break;
}
}
Alert("The tournament has completed!", $"The {name} team has won!");
}
else if (m_ParticipantsPerMatch == 2)
{
Alert("The tournament has completed!",
$"The {(Pyramid.Levels[0].Matches[0].Participants.IndexOf(winner) == 0 ? "Evil" : "Hero")} team has won!");
}
else
{
Alert("The tournament has completed!",
$"Team {Pyramid.Levels[0].Matches[0].Participants.IndexOf(winner) + 1} has won!");
}
}
else if (TourneyType == TourneyType.RedVsBlue)
{
Alert("The tournament has completed!",
$"Team {(Pyramid.Levels[0].Matches[0].Participants.IndexOf(winner) == 0 ? "Red" : "Blue")} has won!");
}
else
{
Alert("The tournament has completed!",
$"{winner.NameList} {(winner.Players.Count > 1 ? "are" : "is")} the champion{(winner.Players.Count == 1 ? "" : "s")}.");
}
}
catch
{
// ignored
}
GiveAwards();
CurrentStage = TournamentStage.Inactive;
Undefeated.Clear();
break;
}
}
if (Undefeated.Count > 1)
Pyramid.AddLevel(m_ParticipantsPerMatch, Undefeated, GroupType, TourneyType);
}
}
}
}
public void Alert(params string[] alerts)
{
for (int i = 0; i < Arenas.Count; ++i)
Alert(Arenas[i], alerts);
}
public void Alert(Arena arena, params string[] alerts)
{
if (arena?.Announcer != null)
for (int j = 0; j < alerts.Length; ++j)
{
string alert = alerts[j];
Timer.DelayCall(TimeSpan.FromSeconds(Math.Max(j - 0.5, 0.0)),
() => arena.Announcer.PublicOverheadMessage(MessageType.Regular, 0x35, false, alert));
}
}
}
}