ModernUO/Projects/Scripts/Engines/Factions/Core/FactionItem.cs
2019-12-30 12:16:35 -08:00

137 lines
2.7 KiB
C#

using System;
namespace Server.Factions
{
public interface IFactionItem
{
FactionItem FactionItemState{ get; set; }
}
public class FactionItem
{
public static readonly TimeSpan ExpirationPeriod = TimeSpan.FromDays(21.0);
public FactionItem(Item item, Faction faction)
{
Item = item;
Faction = faction;
}
public FactionItem(IGenericReader reader, Faction faction)
{
int version = reader.ReadEncodedInt();
switch (version)
{
case 0:
{
Item = reader.ReadItem();
Expiration = reader.ReadDateTime();
break;
}
}
Faction = faction;
}
public Item Item{ get; }
public Faction Faction{ get; }
public DateTime Expiration{ get; private set; }
public bool HasExpired
{
get
{
if (Item?.Deleted != false)
return true;
return Expiration != DateTime.MinValue && DateTime.UtcNow >= Expiration;
}
}
public void StartExpiration()
{
Expiration = DateTime.UtcNow + ExpirationPeriod;
}
public void CheckAttach()
{
if (!HasExpired)
Attach();
else
Detach();
}
public void Attach()
{
if (Item is IFactionItem item)
item.FactionItemState = this;
Faction?.State.FactionItems.Add(this);
}
public void Detach()
{
if (Item is IFactionItem item)
item.FactionItemState = null;
if (Faction?.State.FactionItems.Contains(this) == true)
Faction.State.FactionItems.Remove(this);
}
public void Serialize(IGenericWriter writer)
{
writer.WriteEncodedInt(0);
writer.Write(Item);
writer.Write(Expiration);
}
public static int GetMaxWearables(Mobile mob)
{
PlayerState pl = PlayerState.Find(mob);
return pl == null ? 0 : pl.Faction.IsCommander(mob) ? 9 : pl.Rank.MaxWearables;
}
public static FactionItem Find(Item item)
{
if (item is IFactionItem factionItem)
{
FactionItem state = factionItem.FactionItemState;
if (state?.HasExpired == true)
{
state.Detach();
state = null;
}
return state;
}
return null;
}
public static Item Imbue(Item item, Faction faction, bool expire, int hue)
{
if (!(item is IFactionItem))
return item;
FactionItem state = Find(item);
if (state == null)
{
state = new FactionItem(item, faction);
state.Attach();
}
if (expire)
state.StartExpiration();
item.Hue = hue;
return item;
}
}
}