ModernUO/Projects/Scripts/Engines/Factions/Core/Persistance.cs
2019-12-30 12:16:35 -08:00

87 lines
1.9 KiB
C#

using System.Collections.Generic;
namespace Server.Factions
{
public class FactionPersistance : Item
{
public FactionPersistance() : base(1)
{
Movable = false;
if (Instance?.Deleted == true)
Instance = this;
else
base.Delete();
}
public FactionPersistance(Serial serial) : base(serial) => Instance = this;
public static FactionPersistance Instance{ get; private set; }
public override string DefaultName => "Faction Persistance - Internal";
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
List<Faction> factions = Faction.Factions;
for (int i = 0; i < factions.Count; ++i)
{
writer.WriteEncodedInt((int)PersistedType.Faction);
factions[i].State.Serialize(writer);
}
List<Town> towns = Town.Towns;
for (int i = 0; i < towns.Count; ++i)
{
writer.WriteEncodedInt((int)PersistedType.Town);
towns[i].State.Serialize(writer);
}
writer.WriteEncodedInt((int)PersistedType.Terminator);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
PersistedType type;
while ((type = (PersistedType)reader.ReadEncodedInt()) != PersistedType.Terminator)
switch (type)
{
case PersistedType.Faction:
new FactionState(reader);
break;
case PersistedType.Town:
new TownState(reader);
break;
}
break;
}
}
}
public override void Delete()
{
}
private enum PersistedType
{
Terminator,
Faction,
Town
}
}
}