ModernUO/Projects/Scripts/Engines/Factions/Definitions/TownDefinition.cs
2019-08-02 18:16:11 -07:00

51 lines
No EOL
1.5 KiB
C#

namespace Server.Factions
{
public class TownDefinition
{
public TownDefinition(int sort, int sigilID, string region, string friendlyName, TextDefinition townName,
TextDefinition townStoneHeader, TextDefinition strongholdMonolithName, TextDefinition townMonolithName,
TextDefinition townStoneName, TextDefinition sigilName, TextDefinition corruptedSigilName, Point3D monolith,
Point3D townStone)
{
Sort = sort;
SigilID = sigilID;
Region = region;
FriendlyName = friendlyName;
TownName = townName;
TownStoneHeader = townStoneHeader;
StrongholdMonolithName = strongholdMonolithName;
TownMonolithName = townMonolithName;
TownStoneName = townStoneName;
SigilName = sigilName;
CorruptedSigilName = corruptedSigilName;
Monolith = monolith;
TownStone = townStone;
}
public int Sort{ get; }
public int SigilID{ get; }
public string Region{ get; }
public string FriendlyName{ get; }
public TextDefinition TownName{ get; }
public TextDefinition TownStoneHeader{ get; }
public TextDefinition StrongholdMonolithName{ get; }
public TextDefinition TownMonolithName{ get; }
public TextDefinition TownStoneName{ get; }
public TextDefinition SigilName{ get; }
public TextDefinition CorruptedSigilName{ get; }
public Point3D Monolith{ get; }
public Point3D TownStone{ get; }
}
}