ModernUO/Projects/Scripts/Gumps/Guilds/GuildDeclarePeaceGump.cs
2019-11-11 08:46:11 -08:00

63 lines
1.8 KiB
C#

using Server.Guilds;
using Server.Network;
namespace Server.Gumps
{
public class GuildDeclarePeaceGump : GuildListGump
{
public GuildDeclarePeaceGump(Mobile from, Guild guild) : base(from, guild, true, guild.Enemies)
{
}
protected override void Design()
{
AddHtmlLocalized(20, 10, 400, 35, 1011137); // Select the guild you wish to declare peace with.
AddButton(20, 400, 4005, 4007, 1);
AddHtmlLocalized(55, 400, 245, 30, 1011138); // Send the olive branch.
AddButton(300, 400, 4005, 4007, 2);
AddHtmlLocalized(335, 400, 100, 35, 1011012); // CANCEL
}
public override void OnResponse(NetState state, RelayInfo info)
{
if (GuildGump.BadLeader(m_Mobile, m_Guild))
return;
if (info.ButtonID == 1)
{
int[] switches = info.Switches;
if (switches.Length > 0)
{
int index = switches[0];
if (index >= 0 && index < m_List.Count)
{
Guild g = m_List[index];
if (g != null)
{
m_Guild.RemoveEnemy(g);
m_Guild.GuildMessage(1018018, true, "{0} ({1})", g.Name,
g.Abbreviation); // Guild Message: You are now at peace with this guild:
GuildGump.EnsureClosed(m_Mobile);
if (m_Guild.Enemies.Count > 0)
m_Mobile.SendGump(new GuildDeclarePeaceGump(m_Mobile, m_Guild));
else
m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild));
}
}
}
}
else if (info.ButtonID == 2)
{
GuildGump.EnsureClosed(m_Mobile);
m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild));
}
}
}
}