89 lines
2.8 KiB
C#
89 lines
2.8 KiB
C#
using System.Collections.Generic;
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using Server.Factions;
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using Server.Guilds;
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using Server.Network;
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namespace Server.Gumps
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{
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public class GuildDeclareWarGump : GuildListGump
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{
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public GuildDeclareWarGump(Mobile from, Guild guild, List<Guild> list)
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: base(from, guild, true, list)
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{
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}
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protected override void Design()
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{
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AddHtmlLocalized(20, 10, 400, 35, 1011065); // Select the guild you wish to declare war on.
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AddButton(20, 400, 4005, 4007, 1);
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AddHtmlLocalized(55, 400, 245, 30, 1011068); // Send the challenge!
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AddButton(300, 400, 4005, 4007, 2);
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AddHtmlLocalized(335, 400, 100, 35, 1011012); // CANCEL
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}
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public override void OnResponse(NetState state, RelayInfo info)
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{
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if (GuildGump.BadLeader(m_Mobile, m_Guild))
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return;
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if (info.ButtonID == 1)
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{
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int[] switches = info.Switches;
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if (switches.Length > 0)
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{
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int index = switches[0];
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if (index >= 0 && index < m_List.Count)
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{
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Guild g = m_List[index];
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if (g != null)
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{
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if (g == m_Guild)
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{
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m_Mobile.SendLocalizedMessage(501184); // You cannot declare war against yourself!
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}
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else if (g.WarInvitations.Contains(m_Guild) && m_Guild.WarDeclarations.Contains(g) ||
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m_Guild.IsWar(g))
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{
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m_Mobile.SendLocalizedMessage(501183); // You are already at war with that guild.
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}
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else if (Faction.Find(m_Guild.Leader) != null)
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{
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m_Mobile.SendLocalizedMessage(1005288); // You cannot declare war while you are in a faction
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}
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else
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{
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if (!m_Guild.WarDeclarations.Contains(g))
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{
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m_Guild.WarDeclarations.Add(g);
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m_Guild.GuildMessage(1018019, true, "{0} ({1})", g.Name,
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g.Abbreviation); // Guild Message: Your guild has sent an invitation for war:
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}
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if (!g.WarInvitations.Contains(m_Guild))
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{
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g.WarInvitations.Add(m_Guild);
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g.GuildMessage(1018021, true, "{0} ({1})", m_Guild.Name,
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m_Guild
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.Abbreviation); // Guild Message: Your guild has received an invitation to war:
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}
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}
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GuildGump.EnsureClosed(m_Mobile);
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m_Mobile.SendGump(new GuildWarAdminGump(m_Mobile, m_Guild));
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}
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}
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}
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}
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else if (info.ButtonID == 2)
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{
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GuildGump.EnsureClosed(m_Mobile);
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m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild));
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}
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}
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}
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}
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