ModernUO/Projects/Scripts/Gumps/Guilds/New Guild System/GuildInvitationRequest.cs
2019-08-02 18:16:11 -07:00

64 lines
1.9 KiB
C#

using Server.Gumps;
using Server.Mobiles;
using Server.Network;
namespace Server.Guilds
{
public class GuildInvitationRequest : BaseGuildGump
{
private PlayerMobile m_Inviter;
public GuildInvitationRequest(PlayerMobile pm, Guild g, PlayerMobile inviter) : base(pm, g)
{
m_Inviter = inviter;
PopulateGump();
}
public override void PopulateGump()
{
AddPage(0);
AddBackground(0, 0, 350, 170, 0x2422);
AddHtmlLocalized(25, 20, 300, 45, 1062946, 0x0, true); // <center>You have been invited to join a guild! (Warning: Accepting will make you attackable!)</center>
AddHtml(25, 75, 300, 25, $"<center>{guild.Name}</center>", true);
AddButton(265, 130, 0xF7, 0xF8, 1);
AddButton(195, 130, 0xF2, 0xF1, 0);
AddButton(20, 130, 0xD2, 0xD3, 2);
AddHtmlLocalized(45, 130, 150, 30, 1062943, 0x0); // <i>Ignore Guild Invites</i>
}
public override void OnResponse(NetState sender, RelayInfo info)
{
if (guild.Disbanded || player.Guild != null)
return;
switch (info.ButtonID)
{
case 0:
{
m_Inviter.SendLocalizedMessage(1063250,
$"{player.Name}\t{guild.Name}"); // ~1_val~ has declined your invitation to join ~2_val~.
break;
}
case 1:
{
guild.AddMember(player);
player.SendLocalizedMessage(1063056, guild.Name); // You have joined ~1_val~.
m_Inviter.SendLocalizedMessage(1063249,
$"{player.Name}\t{guild.Name}"); // ~1_val~ has accepted your invitation to join ~2_val~.
break;
}
case 2:
{
player.AcceptGuildInvites = false;
player.SendLocalizedMessage(1070698); // You are now ignoring guild invitations.
break;
}
}
}
}
}