227 lines
6.9 KiB
C#
227 lines
6.9 KiB
C#
using System.Collections.Generic;
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using Server.Items;
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using Server.Network;
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using Server.Mobiles;
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namespace Server.Gumps
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{
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public enum ResurrectMessage
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{
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ChaosShrine = 0,
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VirtueShrine = 1,
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Healer = 2,
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Generic = 3
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}
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public class ResurrectGump : Gump
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{
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private Mobile m_Healer;
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private int m_Price;
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private bool m_FromSacrifice;
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private double m_HitsScalar;
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public ResurrectGump(Mobile owner, double hitsScalar)
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: this(owner, owner, ResurrectMessage.Generic, false, hitsScalar)
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{
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}
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public ResurrectGump(Mobile owner, ResurrectMessage msg) : this(owner, owner, msg)
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{
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}
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public ResurrectGump(Mobile owner, bool fromSacrifice = false)
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: this(owner, owner, ResurrectMessage.Generic, fromSacrifice)
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{
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}
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public ResurrectGump(Mobile owner, Mobile healer, ResurrectMessage msg = ResurrectMessage.Generic,
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bool fromSacrifice = false, double hitsScalar = 0.0)
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: base( 100, 0 )
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{
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m_Healer = healer;
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m_FromSacrifice = fromSacrifice;
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m_HitsScalar = hitsScalar;
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AddPage( 0 );
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AddBackground( 0, 0, 400, 350, 2600 );
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AddHtmlLocalized( 0, 20, 400, 35, 1011022 ); // <center>Resurrection</center>
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AddHtmlLocalized( 50, 55, 300, 140, 1011023 + (int)msg, true, true ); /* It is possible for you to be resurrected here by this healer. Do you wish to try?<br>
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* CONTINUE - You chose to try to come back to life now.<br>
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* CANCEL - You prefer to remain a ghost for now.
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*/
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AddButton( 200, 227, 4005, 4007, 0);
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AddHtmlLocalized( 235, 230, 110, 35, 1011012 ); // CANCEL
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AddButton( 65, 227, 4005, 4007, 1);
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AddHtmlLocalized( 100, 230, 110, 35, 1011011 ); // CONTINUE
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}
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public ResurrectGump( Mobile owner, Mobile healer, int price )
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: base( 150, 50 )
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{
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m_Healer = healer;
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m_Price = price;
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Closable = false;
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AddPage( 0 );
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AddImage( 0, 0, 3600 );
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AddImageTiled( 0, 14, 15, 200, 3603 );
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AddImageTiled( 380, 14, 14, 200, 3605 );
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AddImage( 0, 201, 3606 );
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AddImageTiled( 15, 201, 370, 16, 3607 );
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AddImageTiled( 15, 0, 370, 16, 3601 );
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AddImage( 380, 0, 3602 );
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AddImage( 380, 201, 3608 );
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AddImageTiled( 15, 15, 365, 190, 2624 );
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AddRadio( 30, 140, 9727, 9730, true, 1 );
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AddHtmlLocalized( 65, 145, 300, 25, 1060015, 0x7FFF ); // Grudgingly pay the money
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AddRadio( 30, 175, 9727, 9730, false, 0 );
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AddHtmlLocalized( 65, 178, 300, 25, 1060016, 0x7FFF ); // I'd rather stay dead, you scoundrel!!!
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AddHtmlLocalized( 30, 20, 360, 35, 1060017, 0x7FFF ); // Wishing to rejoin the living, are you? I can restore your body... for a price of course...
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AddHtmlLocalized( 30, 105, 345, 40, 1060018, 0x5B2D ); // Do you accept the fee, which will be withdrawn from your bank?
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AddImage( 65, 72, 5605 );
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AddImageTiled( 80, 90, 200, 1, 9107 );
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AddImageTiled( 95, 92, 200, 1, 9157 );
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AddLabel( 90, 70, 1645, price.ToString() );
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AddHtmlLocalized( 140, 70, 100, 25, 1023823, 0x7FFF ); // gold coins
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AddButton( 290, 175, 247, 248, 2 );
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AddImageTiled( 15, 14, 365, 1, 9107 );
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AddImageTiled( 380, 14, 1, 190, 9105 );
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AddImageTiled( 15, 205, 365, 1, 9107 );
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AddImageTiled( 15, 14, 1, 190, 9105 );
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AddImageTiled( 0, 0, 395, 1, 9157 );
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AddImageTiled( 394, 0, 1, 217, 9155 );
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AddImageTiled( 0, 216, 395, 1, 9157 );
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AddImageTiled( 0, 0, 1, 217, 9155 );
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}
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public override void OnResponse( NetState state, RelayInfo info )
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{
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Mobile from = state.Mobile;
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from.CloseGump<ResurrectGump>();
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if (info.ButtonID != 1 && info.ButtonID != 2)
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return;
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if (from.Map?.CanFit( from.Location, 16, false, false ) != true)
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{
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from.SendLocalizedMessage( 502391 ); // Thou can not be resurrected there!
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return;
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}
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if ( m_Price > 0 )
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{
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if ( info.IsSwitched( 1 ) )
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{
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if ( Banker.Withdraw( from, m_Price ) )
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{
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from.SendLocalizedMessage( 1060398, m_Price.ToString() ); // ~1_AMOUNT~ gold has been withdrawn from your bank box.
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from.SendLocalizedMessage( 1060022, Banker.GetBalance( from ).ToString() ); // You have ~1_AMOUNT~ gold in cash remaining in your bank box.
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}
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else
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{
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from.SendLocalizedMessage( 1060020 ); // Unfortunately, you do not have enough cash in your bank to cover the cost of the healing.
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return;
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}
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}
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else
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{
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from.SendLocalizedMessage( 1060019 ); // You decide against paying the healer, and thus remain dead.
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return;
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}
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}
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from.PlaySound( 0x214 );
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from.FixedEffect( 0x376A, 10, 16 );
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from.Resurrect();
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if ( m_Healer != null && from != m_Healer )
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{
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VirtueLevel level = VirtueHelper.GetLevel( m_Healer, VirtueName.Compassion );
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from.Hits = level switch
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{
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VirtueLevel.Seeker => AOS.Scale(from.HitsMax, 20),
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VirtueLevel.Follower => AOS.Scale(from.HitsMax, 40),
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VirtueLevel.Knight => AOS.Scale(from.HitsMax, 80),
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_ => from.Hits
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};
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}
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if ( m_FromSacrifice && from is PlayerMobile mobile )
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{
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mobile.AvailableResurrects -= 1;
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Container pack = mobile.Backpack;
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Container corpse = mobile.Corpse;
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if ( pack != null && corpse != null )
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{
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List<Item> items = new List<Item>( corpse.Items );
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for ( int i = 0; i < items.Count; ++i )
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{
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Item item = items[i];
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if ( item.Layer != Layer.Hair && item.Layer != Layer.FacialHair && item.Movable )
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pack.DropItem( item );
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}
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}
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}
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if ( from.Fame > 0 )
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{
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int amount = from.Fame / 10;
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Misc.Titles.AwardFame( from, -amount, true );
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}
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if ( !Core.AOS && from.ShortTermMurders >= 5 )
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{
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double loss = (100.0 - (4.0 + from.ShortTermMurders / 5.0)) / 100.0; // 5 to 15% loss
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if ( loss < 0.85 )
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loss = 0.85;
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else if ( loss > 0.95 )
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loss = 0.95;
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if ( from.RawStr * loss > 10 )
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from.RawStr = (int)(from.RawStr * loss);
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if ( from.RawInt * loss > 10 )
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from.RawInt = (int)(from.RawInt * loss);
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if ( from.RawDex * loss > 10 )
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from.RawDex = (int)(from.RawDex * loss);
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for ( int s = 0; s < from.Skills.Length; s++ )
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if ( from.Skills[s].Base * loss > 35 )
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from.Skills[s].Base *= loss;
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}
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if ( from.Alive && m_HitsScalar > 0 )
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from.Hits = (int)(from.HitsMax * m_HitsScalar);
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}
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}
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}
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