ModernUO/Projects/Scripts/Items/Games/Chessboard.cs
2019-12-30 12:16:35 -08:00

66 lines
No EOL
1.8 KiB
C#

namespace Server.Items
{
public class Chessboard : BaseBoard
{
[Constructible]
public Chessboard() : base(0xFA6)
{
}
public Chessboard(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1016450; // a chessboard
public override void CreatePieces()
{
for (int i = 0; i < 8; i++)
{
CreatePiece(new PieceBlackPawn(this), 67, 25 * i + 17);
CreatePiece(new PieceWhitePawn(this), 192, 25 * i + 17);
}
// Rook
CreatePiece(new PieceBlackRook(this), 42, 5);
CreatePiece(new PieceBlackRook(this), 42, 180);
CreatePiece(new PieceWhiteRook(this), 216, 5);
CreatePiece(new PieceWhiteRook(this), 216, 180);
// Knight
CreatePiece(new PieceBlackKnight(this), 42, 30);
CreatePiece(new PieceBlackKnight(this), 42, 155);
CreatePiece(new PieceWhiteKnight(this), 216, 30);
CreatePiece(new PieceWhiteKnight(this), 216, 155);
// Bishop
CreatePiece(new PieceBlackBishop(this), 42, 55);
CreatePiece(new PieceBlackBishop(this), 42, 130);
CreatePiece(new PieceWhiteBishop(this), 216, 55);
CreatePiece(new PieceWhiteBishop(this), 216, 130);
// Queen
CreatePiece(new PieceBlackQueen(this), 42, 105);
CreatePiece(new PieceWhiteQueen(this), 216, 105);
// King
CreatePiece(new PieceBlackKing(this), 42, 80);
CreatePiece(new PieceWhiteKing(this), 216, 80);
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}