ModernUO/Projects/Scripts/Mobiles/Special/Semidar.cs
2019-12-30 12:16:35 -08:00

143 lines
3.8 KiB
C#

using System;
using Server.Engines.CannedEvil;
using Server.Items;
namespace Server.Mobiles
{
public class Semidar : BaseChampion
{
[Constructible]
public Semidar() : base(AIType.AI_Mage)
{
Body = 174;
BaseSoundID = 0x4B0;
SetStr(502, 600);
SetDex(102, 200);
SetInt(601, 750);
SetHits(1500);
SetStam(103, 250);
SetDamage(29, 35);
SetDamageType(ResistanceType.Physical, 75);
SetDamageType(ResistanceType.Fire, 25);
SetResistance(ResistanceType.Physical, 20, 30);
SetResistance(ResistanceType.Fire, 50, 60);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 10, 20);
SetSkill(SkillName.EvalInt, 95.1, 100.0);
SetSkill(SkillName.Magery, 90.1, 105.0);
SetSkill(SkillName.Meditation, 95.1, 100.0);
SetSkill(SkillName.MagicResist, 120.2, 140.0);
SetSkill(SkillName.Tactics, 90.1, 105.0);
SetSkill(SkillName.Wrestling, 90.1, 105.0);
Fame = 24000;
Karma = -24000;
VirtualArmor = 20;
}
public Semidar(Serial serial) : base(serial)
{
}
public override ChampionSkullType SkullType => ChampionSkullType.Pain;
public override Type[] UniqueList => new[] { typeof(GladiatorsCollar) };
public override Type[] SharedList => new[]
{ typeof(RoyalGuardSurvivalKnife), typeof(ANecromancerShroud), typeof(LieutenantOfTheBritannianRoyalGuard) };
public override Type[] DecorativeList => new[] { typeof(LavaTile), typeof(DemonSkull) };
public override MonsterStatuetteType[] StatueTypes => new MonsterStatuetteType[] { };
public override string DefaultName => "Semidar";
public override bool Unprovokable => true;
public override Poison PoisonImmune => Poison.Lethal;
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 4);
AddLoot(LootPack.FilthyRich);
}
public override void CheckReflect(Mobile caster, ref bool reflect)
{
if (caster.Body.IsMale)
reflect = true; // Always reflect if caster isn't female
}
public override void AlterDamageScalarFrom(Mobile caster, ref double scalar)
{
if (caster.Body.IsMale)
scalar = 20; // Male bodies always reflect.. damage scaled 20x
}
public void DrainLife()
{
if (Map == null)
return;
IPooledEnumerable<Mobile> eable = GetMobilesInRange<Mobile>(2);
foreach (Mobile m in eable)
{
if (m == this || !(CanBeHarmful(m) || m.Player && m.Alive))
continue;
if (!(m is BaseCreature bc) || !(bc.Controlled || bc.Summoned || bc.Team != Team))
continue;
DoHarmful(m);
m.FixedParticles(0x374A, 10, 15, 5013, 0x496, 0, EffectLayer.Waist);
m.PlaySound(0x231);
m.SendMessage("You feel the life drain out of you!");
int toDrain = Utility.RandomMinMax(10, 40);
Hits += toDrain;
m.Damage(toDrain, this);
}
eable.Free();
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if (0.25 >= Utility.RandomDouble())
DrainLife();
}
public override void OnGotMeleeAttack(Mobile attacker)
{
base.OnGotMeleeAttack(attacker);
if (0.25 >= Utility.RandomDouble())
DrainLife();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}