ModernUO/Projects/Scripts/Mobiles/Townfolk/Noble.cs
2019-12-30 12:16:35 -08:00

81 lines
No EOL
1.7 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class Noble : BaseEscortable
{
[Constructible]
public Noble()
{
Title = "the noble";
SetSkill(SkillName.Parry, 80.0, 100.0);
SetSkill(SkillName.Swords, 80.0, 100.0);
SetSkill(SkillName.Tactics, 80.0, 100.0);
}
public Noble(Serial serial) : base(serial)
{
}
public override bool CanTeach => true;
public override bool ClickTitle => false; // Do not display 'the noble' when single-clicking
private static int GetRandomHue()
{
return Utility.Random(6) switch
{
0 => 0,
1 => Utility.RandomBlueHue(),
2 => Utility.RandomGreenHue(),
3 => Utility.RandomRedHue(),
4 => Utility.RandomYellowHue(),
5 => Utility.RandomNeutralHue(),
_ => 0
};
}
public override void InitOutfit()
{
if (Female)
AddItem(new FancyDress());
else
AddItem(new FancyShirt(GetRandomHue()));
int lowHue = GetRandomHue();
AddItem(new ShortPants(lowHue));
if (Female)
AddItem(new ThighBoots(lowHue));
else
AddItem(new Boots(lowHue));
if (!Female)
AddItem(new BodySash(lowHue));
AddItem(new Cloak(GetRandomHue()));
if (!Female)
AddItem(new Longsword());
Utility.AssignRandomHair(this);
PackGold(200, 250);
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}