ModernUO/Projects/Scripts/Spells/Bushido/HonorableExecution.cs
2019-10-04 23:08:13 -07:00

146 lines
4.3 KiB
C#

using System;
using System.Collections.Generic;
namespace Server.Spells.Bushido
{
public class HonorableExecution : SamuraiMove
{
private static Dictionary<Mobile, HonorableExecutionInfo> m_Table = new Dictionary<Mobile, HonorableExecutionInfo>();
public override int BaseMana => 0;
public override double RequiredSkill => 25.0;
public override TextDefinition AbilityMessage =>
new TextDefinition(1063122); // You better kill your enemy with your next hit or you'll be rather sorry...
public override double GetDamageScalar(Mobile attacker, Mobile defender)
{
double bushido = attacker.Skills.Bushido.Value;
// TODO: 20 -> Perfection
return 1.0 + bushido * 20 / 10000;
}
public override void OnHit(Mobile attacker, Mobile defender, int damage)
{
if (!Validate(attacker) || !CheckMana(attacker, true))
return;
ClearCurrentMove(attacker);
if (m_Table.TryGetValue(attacker, out HonorableExecutionInfo info))
{
info.Clear();
info.m_Timer?.Stop();
}
if (!defender.Alive)
{
attacker.FixedParticles(0x373A, 1, 17, 0x7E2, EffectLayer.Waist);
double bushido = attacker.Skills.Bushido.Value;
attacker.Hits += 20 + (int)(bushido * bushido / 480.0);
int swingBonus = Math.Max(1, (int)(bushido * bushido / 720.0));
info = new HonorableExecutionInfo(attacker, swingBonus);
info.m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(20.0), RemovePenalty, info.m_Mobile);
m_Table[attacker] = info;
}
else
{
List<object> mods = new List<object>
{
new ResistanceMod(ResistanceType.Physical, -40),
new ResistanceMod(ResistanceType.Fire, -40),
new ResistanceMod(ResistanceType.Cold, -40),
new ResistanceMod(ResistanceType.Poison, -40),
new ResistanceMod(ResistanceType.Energy, -40)
};
double resSpells = attacker.Skills.MagicResist.Value;
if (resSpells > 0.0)
mods.Add(new DefaultSkillMod(SkillName.MagicResist, true, -resSpells));
info = new HonorableExecutionInfo(attacker, mods);
info.m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(7.0), RemovePenalty, info.m_Mobile);
m_Table[attacker] = info;
}
CheckGain(attacker);
}
public static int GetSwingBonus(Mobile target) => m_Table.TryGetValue(target, out HonorableExecutionInfo info) ? info.m_SwingBonus : 0;
public static bool IsUnderPenalty(Mobile target) => m_Table.TryGetValue(target, out HonorableExecutionInfo info) && info.m_Penalty;
public static void RemovePenalty(Mobile target)
{
if (!m_Table.TryGetValue(target, out HonorableExecutionInfo info) || !info.m_Penalty)
return;
info.Clear();
info.m_Timer?.Stop();
m_Table.Remove(target);
}
private class HonorableExecutionInfo
{
public Mobile m_Mobile;
public List<object> m_Mods;
public bool m_Penalty;
public int m_SwingBonus;
public Timer m_Timer;
public HonorableExecutionInfo(Mobile from, List<object> mods) : this(from, 0, mods, mods != null)
{
}
public HonorableExecutionInfo(Mobile from, int swingBonus, List<object> mods = null, bool penalty = false)
{
m_Mobile = from;
m_SwingBonus = swingBonus;
m_Mods = mods;
m_Penalty = penalty;
Apply();
}
public void Apply()
{
if (m_Mods == null)
return;
for (int i = 0; i < m_Mods.Count; ++i)
{
object mod = m_Mods[i];
if (mod is ResistanceMod resistanceMod)
m_Mobile.AddResistanceMod(resistanceMod);
else if (mod is SkillMod skillMod)
m_Mobile.AddSkillMod(skillMod);
}
}
public void Clear()
{
if (m_Mods == null)
return;
for (int i = 0; i < m_Mods.Count; ++i)
{
object mod = m_Mods[i];
if (mod is ResistanceMod resistanceMod)
m_Mobile.RemoveResistanceMod(resistanceMod);
else if (mod is SkillMod skillMod)
m_Mobile.RemoveSkillMod(skillMod);
}
}
}
}
}