146 lines
4.3 KiB
C#
146 lines
4.3 KiB
C#
using System;
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using System.Collections.Generic;
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namespace Server.Spells.Bushido
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{
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public class HonorableExecution : SamuraiMove
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{
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private static Dictionary<Mobile, HonorableExecutionInfo> m_Table = new Dictionary<Mobile, HonorableExecutionInfo>();
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public override int BaseMana => 0;
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public override double RequiredSkill => 25.0;
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public override TextDefinition AbilityMessage =>
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new TextDefinition(1063122); // You better kill your enemy with your next hit or you'll be rather sorry...
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public override double GetDamageScalar(Mobile attacker, Mobile defender)
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{
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double bushido = attacker.Skills.Bushido.Value;
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// TODO: 20 -> Perfection
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return 1.0 + bushido * 20 / 10000;
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}
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public override void OnHit(Mobile attacker, Mobile defender, int damage)
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{
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if (!Validate(attacker) || !CheckMana(attacker, true))
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return;
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ClearCurrentMove(attacker);
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if (m_Table.TryGetValue(attacker, out HonorableExecutionInfo info))
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{
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info.Clear();
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info.m_Timer?.Stop();
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}
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if (!defender.Alive)
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{
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attacker.FixedParticles(0x373A, 1, 17, 0x7E2, EffectLayer.Waist);
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double bushido = attacker.Skills.Bushido.Value;
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attacker.Hits += 20 + (int)(bushido * bushido / 480.0);
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int swingBonus = Math.Max(1, (int)(bushido * bushido / 720.0));
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info = new HonorableExecutionInfo(attacker, swingBonus);
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info.m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(20.0), RemovePenalty, info.m_Mobile);
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m_Table[attacker] = info;
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}
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else
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{
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List<object> mods = new List<object>
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{
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new ResistanceMod(ResistanceType.Physical, -40),
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new ResistanceMod(ResistanceType.Fire, -40),
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new ResistanceMod(ResistanceType.Cold, -40),
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new ResistanceMod(ResistanceType.Poison, -40),
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new ResistanceMod(ResistanceType.Energy, -40)
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};
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double resSpells = attacker.Skills.MagicResist.Value;
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if (resSpells > 0.0)
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mods.Add(new DefaultSkillMod(SkillName.MagicResist, true, -resSpells));
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info = new HonorableExecutionInfo(attacker, mods);
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info.m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(7.0), RemovePenalty, info.m_Mobile);
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m_Table[attacker] = info;
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}
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CheckGain(attacker);
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}
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public static int GetSwingBonus(Mobile target) => m_Table.TryGetValue(target, out HonorableExecutionInfo info) ? info.m_SwingBonus : 0;
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public static bool IsUnderPenalty(Mobile target) => m_Table.TryGetValue(target, out HonorableExecutionInfo info) && info.m_Penalty;
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public static void RemovePenalty(Mobile target)
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{
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if (!m_Table.TryGetValue(target, out HonorableExecutionInfo info) || !info.m_Penalty)
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return;
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info.Clear();
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info.m_Timer?.Stop();
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m_Table.Remove(target);
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}
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private class HonorableExecutionInfo
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{
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public Mobile m_Mobile;
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public List<object> m_Mods;
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public bool m_Penalty;
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public int m_SwingBonus;
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public Timer m_Timer;
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public HonorableExecutionInfo(Mobile from, List<object> mods) : this(from, 0, mods, mods != null)
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{
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}
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public HonorableExecutionInfo(Mobile from, int swingBonus, List<object> mods = null, bool penalty = false)
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{
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m_Mobile = from;
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m_SwingBonus = swingBonus;
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m_Mods = mods;
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m_Penalty = penalty;
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Apply();
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}
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public void Apply()
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{
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if (m_Mods == null)
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return;
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for (int i = 0; i < m_Mods.Count; ++i)
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{
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object mod = m_Mods[i];
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if (mod is ResistanceMod resistanceMod)
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m_Mobile.AddResistanceMod(resistanceMod);
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else if (mod is SkillMod skillMod)
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m_Mobile.AddSkillMod(skillMod);
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}
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}
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public void Clear()
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{
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if (m_Mods == null)
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return;
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for (int i = 0; i < m_Mods.Count; ++i)
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{
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object mod = m_Mods[i];
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if (mod is ResistanceMod resistanceMod)
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m_Mobile.RemoveResistanceMod(resistanceMod);
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else if (mod is SkillMod skillMod)
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m_Mobile.RemoveSkillMod(skillMod);
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}
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}
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}
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}
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}
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