ModernUO/Projects/Scripts/Spells/Bushido/LightningStrike.cs
2019-10-04 23:08:13 -07:00

66 lines
No EOL
2 KiB
C#

using Server.Mobiles;
namespace Server.Spells.Bushido
{
public class LightningStrike : SamuraiMove
{
public override int BaseMana => 5;
public override double RequiredSkill => 50.0;
public override TextDefinition AbilityMessage => new TextDefinition(1063167); // You prepare to strike quickly.
public override bool DelayedContext => true;
public override bool ValidatesDuringHit => false;
public override int GetAccuracyBonus(Mobile attacker) => 50;
public override bool Validate(Mobile from)
{
bool isValid = base.Validate(from);
if (isValid)
{
PlayerMobile ThePlayer = from as PlayerMobile;
ThePlayer.ExecutesLightningStrike = BaseMana;
}
return isValid;
}
public override bool IgnoreArmor(Mobile attacker)
{
double bushido = attacker.Skills.Bushido.Value;
double criticalChance = bushido * bushido / 72000.0;
return criticalChance >= Utility.RandomDouble();
}
public override bool OnBeforeSwing(Mobile attacker, Mobile defender)
{
/* no mana drain before actual hit */
bool enoughMana = CheckMana(attacker, false);
return Validate(attacker);
}
public override void OnHit(Mobile attacker, Mobile defender, int damage)
{
ClearCurrentMove(attacker);
if (CheckMana(attacker, true))
{
attacker.SendLocalizedMessage(1063168); // You attack with lightning precision!
defender.SendLocalizedMessage(1063169); // Your opponent's quick strike causes extra damage!
defender.FixedParticles(0x3818, 1, 11, 0x13A8, 0, 0, EffectLayer.Waist);
defender.PlaySound(0x51D);
CheckGain(attacker);
SetContext(attacker);
}
}
public override void OnClearMove(Mobile attacker)
{
PlayerMobile
ThePlayer =
attacker as PlayerMobile; // this can be deletet if the PlayerMobile parts are moved to Server.Mobile
ThePlayer.ExecutesLightningStrike = 0;
}
}
}