ModernUO/Projects/Scripts/Spells/Chivalry/CloseWounds.cs
2019-08-02 18:16:11 -07:00

87 lines
2.7 KiB
C#

using System;
using Server.Engines.ConPVP;
using Server.Items;
using Server.Mobiles;
using Server.Network;
using Server.Targeting;
namespace Server.Spells.Chivalry
{
public class CloseWoundsSpell : PaladinSpell, ISpellTargetingMobile
{
private static SpellInfo m_Info = new SpellInfo(
"Close Wounds", "Obsu Vulni",
-1,
9002
);
public CloseWoundsSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
{
}
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5);
public override double RequiredSkill => 0.0;
public override int RequiredMana => 10;
public override int RequiredTithing => 10;
public override int MantraNumber => 1060719; // Obsu Vulni
public override bool CheckCast()
{
if (DuelContext.CheckSuddenDeath(Caster))
{
Caster.SendMessage(0x22, "You cannot cast this spell when in sudden death.");
return false;
}
return base.CheckCast();
}
public override void OnCast()
{
Caster.Target = new SpellTargetMobile(this, TargetFlags.Beneficial);
}
public void Target(Mobile m)
{
if (m == null)
return;
if (!Caster.InRange(m, 2))
Caster.SendLocalizedMessage(1060178); // You are too far away to perform that action!
else if (m is BaseCreature creature && creature.IsAnimatedDead)
Caster.SendLocalizedMessage(1061654); // You cannot heal that which is not alive.
else if (m.IsDeadBondedPet)
Caster.SendLocalizedMessage(1060177); // You cannot heal a creature that is already dead!
else if (m.Hits >= m.HitsMax)
Caster.SendLocalizedMessage(500955); // That being is not damaged!
else if (m.Poisoned || MortalStrike.IsWounded(m))
Caster.LocalOverheadMessage(MessageType.Regular, 0x3B2, Caster == m ? 1005000 : 1010398);
else if (CheckBSequence(m))
{
SpellHelper.Turn(Caster, m);
/* Heals the target for 7 to 39 points of damage.
* The caster's Karma affects the amount of damage healed.
*/
// TODO: Should caps be applied?
int toHeal = Math.Min(Math.Max(ComputePowerValue(6) + Utility.RandomMinMax(0, 2), 7), 39);
if (m.Hits + toHeal > m.HitsMax)
toHeal = m.HitsMax - m.Hits;
SpellHelper.Heal(toHeal, m, Caster, false);
m.SendLocalizedMessage(1060203,
toHeal.ToString()); // You have had ~1_HEALED_AMOUNT~ hit points of damage healed.
m.PlaySound(0x202);
m.FixedParticles(0x376A, 1, 62, 9923, 3, 3, EffectLayer.Waist);
m.FixedParticles(0x3779, 1, 46, 9502, 5, 3, EffectLayer.Waist);
}
FinishSequence();
}
}
}