87 lines
2.7 KiB
C#
87 lines
2.7 KiB
C#
using System;
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using Server.Engines.ConPVP;
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using Server.Items;
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using Server.Mobiles;
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using Server.Network;
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using Server.Targeting;
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namespace Server.Spells.Chivalry
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{
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public class CloseWoundsSpell : PaladinSpell, ISpellTargetingMobile
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Close Wounds", "Obsu Vulni",
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-1,
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9002
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);
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public CloseWoundsSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
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{
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}
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5);
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public override double RequiredSkill => 0.0;
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public override int RequiredMana => 10;
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public override int RequiredTithing => 10;
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public override int MantraNumber => 1060719; // Obsu Vulni
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public override bool CheckCast()
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{
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if (DuelContext.CheckSuddenDeath(Caster))
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{
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Caster.SendMessage(0x22, "You cannot cast this spell when in sudden death.");
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return false;
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}
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return base.CheckCast();
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}
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public override void OnCast()
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{
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Caster.Target = new SpellTargetMobile(this, TargetFlags.Beneficial);
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}
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public void Target(Mobile m)
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{
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if (m == null)
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return;
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if (!Caster.InRange(m, 2))
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Caster.SendLocalizedMessage(1060178); // You are too far away to perform that action!
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else if (m is BaseCreature creature && creature.IsAnimatedDead)
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Caster.SendLocalizedMessage(1061654); // You cannot heal that which is not alive.
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else if (m.IsDeadBondedPet)
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Caster.SendLocalizedMessage(1060177); // You cannot heal a creature that is already dead!
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else if (m.Hits >= m.HitsMax)
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Caster.SendLocalizedMessage(500955); // That being is not damaged!
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else if (m.Poisoned || MortalStrike.IsWounded(m))
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Caster.LocalOverheadMessage(MessageType.Regular, 0x3B2, Caster == m ? 1005000 : 1010398);
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else if (CheckBSequence(m))
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{
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SpellHelper.Turn(Caster, m);
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/* Heals the target for 7 to 39 points of damage.
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* The caster's Karma affects the amount of damage healed.
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*/
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// TODO: Should caps be applied?
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int toHeal = Math.Min(Math.Max(ComputePowerValue(6) + Utility.RandomMinMax(0, 2), 7), 39);
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if (m.Hits + toHeal > m.HitsMax)
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toHeal = m.HitsMax - m.Hits;
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SpellHelper.Heal(toHeal, m, Caster, false);
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m.SendLocalizedMessage(1060203,
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toHeal.ToString()); // You have had ~1_HEALED_AMOUNT~ hit points of damage healed.
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m.PlaySound(0x202);
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m.FixedParticles(0x376A, 1, 62, 9923, 3, 3, EffectLayer.Waist);
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m.FixedParticles(0x3779, 1, 46, 9502, 5, 3, EffectLayer.Waist);
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}
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FinishSequence();
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}
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}
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}
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