ModernUO/Projects/Scripts/Spells/Chivalry/HolyLight.cs
2019-08-02 18:16:11 -07:00

65 lines
2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Server.Items;
namespace Server.Spells.Chivalry
{
public class HolyLightSpell : PaladinSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Holy Light", "Augus Luminos",
-1,
9002
);
public HolyLightSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
{
}
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.75);
public override double RequiredSkill => 55.0;
public override int RequiredMana => 10;
public override int RequiredTithing => 10;
public override int MantraNumber => 1060724; // Augus Luminos
public override bool BlocksMovement => false;
public override bool DelayedDamage => false;
public override void OnCast()
{
if (CheckSequence())
{
Caster.PlaySound(0x212);
Caster.PlaySound(0x206);
Effects.SendLocationParticles(EffectItem.Create(Caster.Location, Caster.Map, EffectItem.DefaultDuration),
0x376A, 1, 29, 0x47D, 2, 9962, 0);
Effects.SendLocationParticles(
EffectItem.Create(new Point3D(Caster.X, Caster.Y, Caster.Z - 7), Caster.Map, EffectItem.DefaultDuration),
0x37C4, 1, 29, 0x47D, 2, 9502, 0);
IEnumerable<Mobile> targets = Caster.GetMobilesInRange(3)
.Where(m => Caster != m && SpellHelper.ValidIndirectTarget(Caster, m) && Caster.CanBeHarmful(m, false) &&
(!Core.AOS || Caster.InLOS(m)));
foreach (Mobile m in targets)
{
int damage = ComputePowerValue(10) + Utility.RandomMinMax(0, 2);
// TODO: Should caps be applied?
if (damage < 8)
damage = 8;
else if (damage > 24)
damage = 24;
Caster.DoHarmful(m);
SpellHelper.Damage(this, m, damage, 0, 0, 0, 0, 100);
}
}
FinishSequence();
}
}
}