ModernUO/Projects/Scripts/Spells/Chivalry/NobleSacrifice.cs
2019-11-11 08:46:11 -08:00

169 lines
5 KiB
C#

using System;
using System.Collections.Generic;
using Server.Gumps;
using Server.Mobiles;
using Server.Spells.Necromancy;
namespace Server.Spells.Chivalry
{
public class NobleSacrificeSpell : PaladinSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Noble Sacrifice", "Dium Prostra",
-1,
9002
);
public NobleSacrificeSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
{
}
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5);
public override double RequiredSkill => 65.0;
public override int RequiredMana => 20;
public override int RequiredTithing => 30;
public override int MantraNumber => 1060725; // Dium Prostra
public override bool BlocksMovement => false;
public override void OnCast()
{
if (CheckSequence())
{
List<Mobile> targets = new List<Mobile>();
foreach (Mobile m in Caster.GetMobilesInRange(3)) // TODO: Validate range
{
if (m is BaseCreature creature && creature.IsAnimatedDead)
continue;
if (Caster != m && m.InLOS(Caster) && Caster.CanBeBeneficial(m, false, true) && !(m is Golem))
targets.Add(m);
}
Caster.PlaySound(0x244);
Caster.FixedParticles(0x3709, 1, 30, 9965, 5, 7, EffectLayer.Waist);
Caster.FixedParticles(0x376A, 1, 30, 9502, 5, 3, EffectLayer.Waist);
/* Attempts to Resurrect, Cure and Heal all targets in a radius around the caster.
* If any target is successfully assisted, the Paladin's current
* Hit Points, Mana and Stamina are set to 1.
* Amount of damage healed is affected by the Caster's Karma, from 8 to 24 hit points.
*/
bool sacrifice = false;
// TODO: Is there really a resurrection chance?
double resChance = 0.1 + 0.9 * Caster.Karma / 10000.0d;
for (int i = 0; i < targets.Count; ++i)
{
Mobile m = targets[i];
if (!m.Alive)
{
if (m.Region?.IsPartOf("Khaldun") == true)
{
Caster.SendLocalizedMessage(
1010395); // The veil of death in this area is too strong and resists thy efforts to restore life.
}
else if (resChance > Utility.RandomDouble())
{
m.FixedParticles(0x375A, 1, 15, 5005, 5, 3, EffectLayer.Head);
m.CloseGump<ResurrectGump>();
m.SendGump(new ResurrectGump(m, Caster));
sacrifice = true;
}
}
else
{
bool sendEffect = false;
if (m.Poisoned && m.CurePoison(Caster))
{
Caster.DoBeneficial(m);
if (Caster != m)
Caster.SendLocalizedMessage(1010058); // You have cured the target of all poisons!
m.SendLocalizedMessage(1010059); // You have been cured of all poisons.
sendEffect = true;
sacrifice = true;
}
if (m.Hits < m.HitsMax)
{
int toHeal = ComputePowerValue(10) + Utility.RandomMinMax(0, 2);
// TODO: Should caps be applied?
if (toHeal < 8)
toHeal = 8;
else if (toHeal > 24)
toHeal = 24;
Caster.DoBeneficial(m);
m.Heal(toHeal, Caster);
sendEffect = true;
}
StatMod mod;
mod = m.GetStatMod("[Magic] Str Offset");
if (mod?.Offset < 0)
{
m.RemoveStatMod("[Magic] Str Offset");
sendEffect = true;
}
mod = m.GetStatMod("[Magic] Dex Offset");
if (mod?.Offset < 0)
{
m.RemoveStatMod("[Magic] Dex Offset");
sendEffect = true;
}
mod = m.GetStatMod("[Magic] Int Offset");
if (mod?.Offset < 0)
{
m.RemoveStatMod("[Magic] Int Offset");
sendEffect = true;
}
if (m.Paralyzed)
{
m.Paralyzed = false;
sendEffect = true;
}
if (EvilOmenSpell.TryEndEffect(m))
sendEffect = true;
if (StrangleSpell.RemoveCurse(m))
sendEffect = true;
if (CorpseSkinSpell.RemoveCurse(m))
sendEffect = true;
// TODO: Should this remove blood oath? Pain spike?
if (sendEffect)
{
m.FixedParticles(0x375A, 1, 15, 5005, 5, 3, EffectLayer.Head);
sacrifice = true;
}
}
}
if (sacrifice)
{
Caster.PlaySound(Caster.Body.IsFemale ? 0x150 : 0x423);
Caster.Hits = 1;
Caster.Stam = 1;
Caster.Mana = 1;
}
}
FinishSequence();
}
}
}