ModernUO/Projects/Scripts/Spells/Fourth/ArchCure.cs
2019-11-11 08:46:11 -08:00

149 lines
4.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Server.Mobiles;
using Server.Targeting;
namespace Server.Spells.Fourth
{
public class ArchCureSpell : MagerySpell, ISpellTargetingPoint3D
{
private static SpellInfo m_Info = new SpellInfo(
"Arch Cure", "Vas An Nox",
215,
9061,
Reagent.Garlic,
Reagent.Ginseng,
Reagent.MandrakeRoot
);
public ArchCureSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
{
}
public override SpellCircle Circle => SpellCircle.Fourth;
// Arch cure is now 1/4th of a second faster
public override TimeSpan CastDelayBase => base.CastDelayBase - TimeSpan.FromSeconds(0.25);
public override void OnCast()
{
Caster.Target = new SpellTargetPoint3D(this, TargetFlags.None, Core.ML ? 10 : 12);
}
public void Target(IPoint3D p)
{
if (!Caster.CanSee(p))
{
Caster.SendLocalizedMessage(500237); // Target can not be seen.
}
else if (CheckSequence())
{
SpellHelper.Turn(Caster, p);
SpellHelper.GetSurfaceTop(ref p);
List<Mobile> targets = new List<Mobile>();
Map map = Caster.Map;
Mobile directTarget = p as Mobile;
if (map != null)
{
bool feluccaRules = map.Rules == MapRules.FeluccaRules;
// You can target any living mobile directly, beneficial checks apply
if (directTarget != null && Caster.CanBeBeneficial(directTarget, false))
targets.Add(directTarget);
IPooledEnumerable<Mobile> eable = map.GetMobilesInRange(new Point3D(p), 2);
targets.AddRange(eable.Where(m => m != directTarget).Where(m => AreaCanTarget(m, feluccaRules)));
eable.Free();
}
Effects.PlaySound(p, Caster.Map, 0x299);
if (targets.Count > 0)
{
int cured = 0;
for (int i = 0; i < targets.Count; ++i)
{
Mobile m = targets[i];
Caster.DoBeneficial(m);
Poison poison = m.Poison;
if (poison != null)
{
int chanceToCure = 10000 + (int)(Caster.Skills.Magery.Value * 75) -
(poison.Level + 1) * 1750;
chanceToCure /= 100;
chanceToCure -= 1;
if (chanceToCure > Utility.Random(100) && m.CurePoison(Caster))
++cured;
}
m.FixedParticles(0x373A, 10, 15, 5012, EffectLayer.Waist);
m.PlaySound(0x1E0);
}
if (cured > 0)
Caster.SendLocalizedMessage(1010058); // You have cured the target of all poisons!
}
}
FinishSequence();
}
private bool AreaCanTarget(Mobile target, bool feluccaRules)
{
/* Arch cure area effect won't cure aggressors, victims, murderers, criminals or monsters.
* In Felucca, it will also not cure summons and pets.
* For red players it will only cure themselves and guild members.
*/
if (!Caster.CanBeBeneficial(target, false))
return false;
if (Core.AOS && target != Caster)
{
if (IsAggressor(target) || IsAggressed(target))
return false;
if ((!IsInnocentTo(Caster, target) || !IsInnocentTo(target, Caster)) && !IsAllyTo(Caster, target))
return false;
if (feluccaRules && !(target is PlayerMobile))
return false;
}
return true;
}
private bool IsAggressor(Mobile m)
{
foreach (AggressorInfo info in Caster.Aggressors)
if (m == info.Attacker && !info.Expired)
return true;
return false;
}
private bool IsAggressed(Mobile m)
{
foreach (AggressorInfo info in Caster.Aggressed)
if (m == info.Defender && !info.Expired)
return true;
return false;
}
private static bool IsInnocentTo(Mobile from, Mobile to) => Notoriety.Compute(from, to) == Notoriety.Innocent;
private static bool IsAllyTo(Mobile from, Mobile to) => Notoriety.Compute(from, to) == Notoriety.Ally;
}
}