ModernUO/Projects/Scripts/Spells/Fourth/Lightning.cs
2019-11-11 08:46:11 -08:00

69 lines
1.6 KiB
C#

using Server.Targeting;
namespace Server.Spells.Fourth
{
public class LightningSpell : MagerySpell, ISpellTargetingMobile
{
private static SpellInfo m_Info = new SpellInfo(
"Lightning", "Por Ort Grav",
239,
9021,
Reagent.MandrakeRoot,
Reagent.SulfurousAsh
);
public LightningSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
{
}
public override SpellCircle Circle => SpellCircle.Fourth;
public override bool DelayedDamage => false;
public override void OnCast()
{
Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12);
}
public void Target(Mobile m)
{
if (m == null)
return;
if (!Caster.CanSee(m))
Caster.SendLocalizedMessage(500237); // Target can not be seen.
else if (CheckHSequence(m))
{
SpellHelper.Turn(Caster, m);
SpellHelper.CheckReflect((int)Circle, Caster, ref m);
double damage;
if (Core.AOS)
{
damage = GetNewAosDamage(23, 1, 4, m);
}
else
{
damage = Utility.Random(12, 9);
if (CheckResisted(m))
{
damage *= 0.75;
m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
}
damage *= GetDamageScalar(m);
}
m.BoltEffect(0);
SpellHelper.Damage(this, m, damage, 0, 0, 0, 0, 100);
}
FinishSequence();
}
}
}