ModernUO/Projects/Scripts/Spells/Mysticism/NetherCycloneSpell.cs
2019-11-11 08:46:11 -08:00

130 lines
4.2 KiB
C#

using System;
using System.Collections.Generic;
using Server.Network;
namespace Server.Spells.Mysticism
{
public class NetherCycloneSpell : MysticSpell, ISpellTargetingPoint3D
{
private static SpellInfo m_Info = new SpellInfo(
"Nether Cyclone", "Grav Hur",
-1,
9002,
Reagent.MandrakeRoot,
Reagent.Nightshade,
Reagent.SulfurousAsh,
Reagent.Bloodmoss
);
public NetherCycloneSpell(Mobile caster, Item scroll = null)
: base(caster, scroll, m_Info)
{
}
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(2.5);
public override double RequiredSkill => 83.0;
public override int RequiredMana => 50;
public override void OnCast()
{
Caster.Target = new SpellTargetPoint3D(this);
}
public void Target(IPoint3D p)
{
if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
{
/* Summons a gale of lethal winds that strikes all Targets within a radius around
* the Target's Location, dealing chaos damage. In addition to inflicting damage,
* each Target of the Nether Cyclone temporarily loses a percentage of mana and
* stamina. The effectiveness of the Nether Cyclone is determined by a comparison
* between the Caster's Mysticism and either Focus or Imbuing (whichever is greater)
* skills and the Resisting Spells skill of the Target.
*/
SpellHelper.Turn(Caster, p);
if (p is Item item)
p = item.GetWorldLocation();
List<Mobile> targets = new List<Mobile>();
Map map = Caster.Map;
bool pvp = false;
if (map != null)
{
PlayEffect(p, Caster.Map);
foreach (Mobile m in map.GetMobilesInRange(new Point3D(p), 2))
{
if (m == Caster)
continue;
if (SpellHelper.ValidIndirectTarget(Caster, m) && Caster.CanBeHarmful(m, false) && Caster.CanSee(m))
{
if (!Caster.InLOS(m))
continue;
targets.Add(m);
if (m.Player)
pvp = true;
}
}
}
int damage = GetNewAosDamage(51, 1, 5, pvp);
double reduction = (GetBaseSkill(Caster) + GetBoostSkill(Caster)) / 1200.0;
foreach (Mobile m in targets)
{
Caster.DoHarmful(m);
SpellHelper.Damage(this, m, damage, 0, 0, 0, 0, 0, 100);
double resistedReduction = reduction - m.Skills.MagicResist.Value / 800.0;
m.Stam -= (int)(m.StamMax * resistedReduction);
m.Mana -= (int)(m.ManaMax * resistedReduction);
}
}
FinishSequence();
}
private static void PlayEffect(IPoint3D p, Map map)
{
Effects.PlaySound(p, map, 0x64F);
PlaySingleEffect(p, map, -1, 1, -1, 1);
PlaySingleEffect(p, map, -2, 0, -3, -1);
PlaySingleEffect(p, map, -3, -1, -1, 1);
PlaySingleEffect(p, map, 1, 3, -1, 1);
PlaySingleEffect(p, map, -1, 1, 1, 3);
}
private static void PlaySingleEffect(IPoint3D p, Map map, int a, int b, int c, int d)
{
int x = p.X, y = p.Y, z = p.Z + 18;
SendEffectPacket(p, map, new Point3D(x + a, y + c, z), new Point3D(x + a, y + c, z));
SendEffectPacket(p, map, new Point3D(x + b, y + c, z), new Point3D(x + b, y + c, z));
SendEffectPacket(p, map, new Point3D(x + b, y + d, z), new Point3D(x + b, y + d, z));
SendEffectPacket(p, map, new Point3D(x + a, y + d, z), new Point3D(x + a, y + d, z));
SendEffectPacket(p, map, new Point3D(x + b, y + c, z), new Point3D(x + a, y + c, z));
SendEffectPacket(p, map, new Point3D(x + b, y + d, z), new Point3D(x + b, y + c, z));
SendEffectPacket(p, map, new Point3D(x + a, y + d, z), new Point3D(x + b, y + d, z));
SendEffectPacket(p, map, new Point3D(x + a, y + c, z), new Point3D(x + a, y + d, z));
}
private static void SendEffectPacket(IPoint3D p, Map map, Point3D orig, Point3D dest)
{
Effects.SendPacket(p, map,
new HuedEffect(EffectType.Moving, Serial.Zero, Serial.Zero, 0x375A, orig, dest, 0, 0, false, false, 0x49A,
0x4));
}
}
}