ModernUO/Projects/Scripts/Spells/Seventh/FlameStrike.cs
2019-08-02 18:16:11 -07:00

70 lines
1.6 KiB
C#

using Server.Targeting;
namespace Server.Spells.Seventh
{
public class FlameStrikeSpell : MagerySpell, ISpellTargetingMobile
{
private static SpellInfo m_Info = new SpellInfo(
"Flame Strike", "Kal Vas Flam",
245,
9042,
Reagent.SpidersSilk,
Reagent.SulfurousAsh
);
public FlameStrikeSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
{
}
public override SpellCircle Circle => SpellCircle.Seventh;
public override bool DelayedDamage => true;
public override void OnCast()
{
Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12);
}
public void Target(Mobile m)
{
if (m == null)
return;
if (!Caster.CanSee(m))
Caster.SendLocalizedMessage(500237); // Target can not be seen.
else if (CheckHSequence(m))
{
SpellHelper.Turn(Caster, m);
SpellHelper.CheckReflect((int)Circle, Caster, ref m);
double damage;
if (Core.AOS)
{
damage = GetNewAosDamage(48, 1, 5, m);
}
else
{
damage = Utility.Random(27, 22);
if (CheckResisted(m))
{
damage *= 0.6;
m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
}
damage *= GetDamageScalar(m);
}
m.FixedParticles(0x3709, 10, 30, 5052, EffectLayer.LeftFoot);
m.PlaySound(0x208);
SpellHelper.Damage(this, m, damage, 0, 100, 0, 0, 0);
}
FinishSequence();
}
}
}