ModernUO/Projects/Scripts/Spells/Spellweaving/AttuneWeapon.cs
2019-11-11 08:46:11 -08:00

127 lines
3.5 KiB
C#

using System;
using System.Collections.Generic;
namespace Server.Spells.Spellweaving
{
public class AttuneWeaponSpell : ArcanistSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Attune Weapon", "Haeldril",
-1
);
private static Dictionary<Mobile, ExpireTimer> m_Table = new Dictionary<Mobile, ExpireTimer>();
public AttuneWeaponSpell(Mobile caster, Item scroll = null)
: base(caster, scroll, m_Info)
{
}
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.0);
public override double RequiredSkill => 0.0;
public override int RequiredMana => 24;
public override bool CheckCast()
{
if (m_Table.ContainsKey(Caster))
{
Caster.SendLocalizedMessage(501775); // This spell is already in effect.
return false;
}
if (Caster.CanBeginAction<AttuneWeaponSpell>())
return base.CheckCast();
Caster.SendLocalizedMessage(1075124); // You must wait before casting that spell again.
return false;
}
public override void OnCast()
{
if (CheckSequence())
{
Caster.PlaySound(0x5C3);
Caster.FixedParticles(0x3728, 1, 13, 0x26B8, 0x455, 7, EffectLayer.Waist);
Caster.FixedParticles(0x3779, 1, 15, 0x251E, 0x3F, 7, EffectLayer.Waist);
double skill = Caster.Skills.Spellweaving.Value;
int damageAbsorb = (int)(18 + (skill - 10) / 10 * 3 + FocusLevel * 6);
Caster.MeleeDamageAbsorb = damageAbsorb;
TimeSpan duration = TimeSpan.FromSeconds(60 + FocusLevel * 12);
ExpireTimer t = new ExpireTimer(Caster, duration);
t.Start();
m_Table[Caster] = t;
Caster.BeginAction<AttuneWeaponSpell>();
BuffInfo.AddBuff(Caster,
new BuffInfo(BuffIcon.AttuneWeapon, 1075798, duration, Caster, damageAbsorb.ToString()));
}
FinishSequence();
}
public static void TryAbsorb(Mobile defender, ref int damage)
{
if (damage == 0 || !IsAbsorbing(defender) || defender.MeleeDamageAbsorb <= 0)
return;
int absorbed = Math.Min(damage, defender.MeleeDamageAbsorb);
damage -= absorbed;
defender.MeleeDamageAbsorb -= absorbed;
defender.SendLocalizedMessage(1075127,
$"{absorbed}\t{defender.MeleeDamageAbsorb}"); // ~1_damage~ point(s) of damage have been absorbed. A total of ~2_remaining~ point(s) of shielding remain.
if (defender.MeleeDamageAbsorb <= 0)
StopAbsorbing(defender, true);
}
public static bool IsAbsorbing(Mobile m) => m_Table.ContainsKey(m);
public static void StopAbsorbing(Mobile m, bool message)
{
if (m_Table.TryGetValue(m, out ExpireTimer t))
t.DoExpire(message);
}
private class ExpireTimer : Timer
{
private Mobile m_Mobile;
public ExpireTimer(Mobile m, TimeSpan delay)
: base(delay) =>
m_Mobile = m;
protected override void OnTick()
{
DoExpire(true);
}
public void DoExpire(bool message)
{
Stop();
m_Mobile.MeleeDamageAbsorb = 0;
if (message)
{
m_Mobile.SendLocalizedMessage(1075126); // Your attunement fades.
m_Mobile.PlaySound(0x1F8);
}
m_Table.Remove(m_Mobile);
DelayCall(TimeSpan.FromSeconds(120), delegate { m_Mobile.EndAction<AttuneWeaponSpell>(); });
BuffInfo.RemoveBuff(m_Mobile, BuffIcon.AttuneWeapon);
}
}
}
}