95 lines
2.4 KiB
C#
95 lines
2.4 KiB
C#
using System;
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using Server.Mobiles;
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using Server.Regions;
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using Server.Targeting;
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namespace Server.Spells.Spellweaving
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{
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public class NatureFurySpell : ArcanistSpell, ISpellTargetingPoint3D
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Nature's Fury", "Rauvvrae",
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-1,
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false
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);
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public NatureFurySpell(Mobile caster, Item scroll = null)
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: base(caster, scroll, m_Info)
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{
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}
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5);
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public override double RequiredSkill => 0.0;
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public override int RequiredMana => 24;
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public override bool CheckCast()
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{
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if (!base.CheckCast())
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return false;
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if (Caster.Followers + 1 > Caster.FollowersMax)
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{
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Caster.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
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return false;
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}
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return true;
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}
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public override void OnCast()
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{
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Caster.Target = new SpellTargetPoint3D(this, TargetFlags.None, 10);
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}
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public void Target(IPoint3D point)
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{
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Point3D p = new Point3D(point);
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Map map = Caster.Map;
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if (map == null)
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return;
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if (Region.Find(p, map).GetRegion<HouseRegion>()?.House?.IsFriend(Caster) == false)
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return;
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if (!map.CanSpawnMobile(p.X, p.Y, p.Z))
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{
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Caster.SendLocalizedMessage(501942); // That location is blocked.
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}
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else if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
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{
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TimeSpan duration = TimeSpan.FromSeconds(Caster.Skills.Spellweaving.Value / 24 + 25 + FocusLevel * 2);
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NatureFury nf = new NatureFury();
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BaseCreature.Summon(nf, false, Caster, p, 0x5CB, duration);
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new InternalTimer(nf).Start();
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}
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FinishSequence();
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}
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private class InternalTimer : Timer
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{
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private NatureFury m_NatureFury;
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public InternalTimer(NatureFury nf)
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: base(TimeSpan.FromSeconds(5.0), TimeSpan.FromSeconds(5.0)) =>
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m_NatureFury = nf;
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protected override void OnTick()
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{
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if (m_NatureFury.Deleted || !m_NatureFury.Alive || m_NatureFury.DamageMin > 20)
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{
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Stop();
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}
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else
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{
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++m_NatureFury.DamageMin;
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++m_NatureFury.DamageMax;
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}
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}
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}
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}
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}
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