Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc) Refactor DateTime.Now to DateTime.UtcNow Add LOS check for Iron Maiden addon
525 lines
No EOL
18 KiB
C#
525 lines
No EOL
18 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Items;
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using Server.Guilds;
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using Server.Multis;
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using Server.Mobiles;
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using Server.Engines.PartySystem;
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using Server.Factions;
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using Server.Spells.Necromancy;
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using Server.Spells.Ninjitsu;
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using Server.Spells;
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namespace Server.Misc
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{
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public class NotorietyHandlers
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{
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public static void Initialize()
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{
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Notoriety.Hues[Notoriety.Innocent] = 0x59;
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Notoriety.Hues[Notoriety.Ally] = 0x3F;
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Notoriety.Hues[Notoriety.CanBeAttacked] = 0x3B2;
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Notoriety.Hues[Notoriety.Criminal] = 0x3B2;
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Notoriety.Hues[Notoriety.Enemy] = 0x90;
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Notoriety.Hues[Notoriety.Murderer] = 0x22;
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Notoriety.Hues[Notoriety.Invulnerable] = 0x35;
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Notoriety.Handler = new NotorietyHandler( MobileNotoriety );
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Mobile.AllowBeneficialHandler = new AllowBeneficialHandler( Mobile_AllowBeneficial );
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Mobile.AllowHarmfulHandler = new AllowHarmfulHandler( Mobile_AllowHarmful );
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}
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private enum GuildStatus { None, Peaceful, Waring }
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private static GuildStatus GetGuildStatus( Mobile m )
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{
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if( m.Guild == null )
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return GuildStatus.None;
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else if( ((Guild)m.Guild).Enemies.Count == 0 && m.Guild.Type == GuildType.Regular )
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return GuildStatus.Peaceful;
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return GuildStatus.Waring;
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}
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private static bool CheckBeneficialStatus( GuildStatus from, GuildStatus target )
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{
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if( from == GuildStatus.Waring || target == GuildStatus.Waring )
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return false;
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return true;
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}
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/*private static bool CheckHarmfulStatus( GuildStatus from, GuildStatus target )
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{
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if ( from == GuildStatus.Waring && target == GuildStatus.Waring )
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return true;
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return false;
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}*/
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public static bool Mobile_AllowBeneficial( Mobile from, Mobile target )
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{
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if( from == null || target == null || from.AccessLevel > AccessLevel.Player || target.AccessLevel > AccessLevel.Player )
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return true;
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#region Dueling
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PlayerMobile pmFrom = from as PlayerMobile;
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PlayerMobile pmTarg = target as PlayerMobile;
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if( pmFrom == null && from is BaseCreature )
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{
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BaseCreature bcFrom = (BaseCreature)from;
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if( bcFrom.Summoned )
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pmFrom = bcFrom.SummonMaster as PlayerMobile;
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}
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if( pmTarg == null && target is BaseCreature )
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{
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BaseCreature bcTarg = (BaseCreature)target;
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if( bcTarg.Summoned )
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pmTarg = bcTarg.SummonMaster as PlayerMobile;
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}
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if( pmFrom != null && pmTarg != null )
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{
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if( pmFrom.DuelContext != pmTarg.DuelContext && ((pmFrom.DuelContext != null && pmFrom.DuelContext.Started) || (pmTarg.DuelContext != null && pmTarg.DuelContext.Started)) )
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return false;
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if( pmFrom.DuelContext != null && pmFrom.DuelContext == pmTarg.DuelContext && ((pmFrom.DuelContext.StartedReadyCountdown && !pmFrom.DuelContext.Started) || pmFrom.DuelContext.Tied || pmFrom.DuelPlayer.Eliminated || pmTarg.DuelPlayer.Eliminated) )
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return false;
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if( pmFrom.DuelPlayer != null && !pmFrom.DuelPlayer.Eliminated && pmFrom.DuelContext != null && pmFrom.DuelContext.IsSuddenDeath )
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return false;
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if( pmFrom.DuelContext != null && pmFrom.DuelContext == pmTarg.DuelContext && pmFrom.DuelContext.m_Tournament != null && pmFrom.DuelContext.m_Tournament.IsNotoRestricted && pmFrom.DuelPlayer != null && pmTarg.DuelPlayer != null && pmFrom.DuelPlayer.Participant != pmTarg.DuelPlayer.Participant )
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return false;
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if( pmFrom.DuelContext != null && pmFrom.DuelContext == pmTarg.DuelContext && pmFrom.DuelContext.Started )
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return true;
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}
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if( (pmFrom != null && pmFrom.DuelContext != null && pmFrom.DuelContext.Started) || (pmTarg != null && pmTarg.DuelContext != null && pmTarg.DuelContext.Started) )
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return false;
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Engines.ConPVP.SafeZone sz = from.Region.GetRegion( typeof( Engines.ConPVP.SafeZone ) ) as Engines.ConPVP.SafeZone;
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if( sz != null /*&& sz.IsDisabled()*/ )
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return false;
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sz = target.Region.GetRegion( typeof( Engines.ConPVP.SafeZone ) ) as Engines.ConPVP.SafeZone;
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if( sz != null /*&& sz.IsDisabled()*/ )
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return false;
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#endregion
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Map map = from.Map;
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#region Factions
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Faction targetFaction = Faction.Find( target, true );
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if( (!Core.ML || map == Faction.Facet) && targetFaction != null )
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{
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if( Faction.Find( from, true ) != targetFaction )
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return false;
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}
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#endregion
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if( map != null && (map.Rules & MapRules.BeneficialRestrictions) == 0 )
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return true; // In felucca, anything goes
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if( !from.Player )
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return true; // NPCs have no restrictions
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if( target is BaseCreature && !((BaseCreature)target).Controlled )
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return false; // Players cannot heal uncontrolled mobiles
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if( from is PlayerMobile && ((PlayerMobile)from).Young && (!(target is PlayerMobile) || !((PlayerMobile)target).Young) )
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return false; // Young players cannot perform beneficial actions towards older players
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Guild fromGuild = from.Guild as Guild;
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Guild targetGuild = target.Guild as Guild;
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if( fromGuild != null && targetGuild != null && (targetGuild == fromGuild || fromGuild.IsAlly( targetGuild )) )
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return true; // Guild members can be beneficial
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return CheckBeneficialStatus( GetGuildStatus( from ), GetGuildStatus( target ) );
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}
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public static bool Mobile_AllowHarmful( Mobile from, Mobile target )
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{
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if( from == null || target == null || from.AccessLevel > AccessLevel.Player || target.AccessLevel > AccessLevel.Player )
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return true;
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#region Dueling
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PlayerMobile pmFrom = from as PlayerMobile;
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PlayerMobile pmTarg = target as PlayerMobile;
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if( pmFrom == null && from is BaseCreature )
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{
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BaseCreature bcFrom = (BaseCreature)from;
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if( bcFrom.Summoned )
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pmFrom = bcFrom.SummonMaster as PlayerMobile;
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}
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if( pmTarg == null && target is BaseCreature )
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{
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BaseCreature bcTarg = (BaseCreature)target;
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if( bcTarg.Summoned )
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pmTarg = bcTarg.SummonMaster as PlayerMobile;
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}
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if( pmFrom != null && pmTarg != null )
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{
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if( pmFrom.DuelContext != pmTarg.DuelContext && ((pmFrom.DuelContext != null && pmFrom.DuelContext.Started) || (pmTarg.DuelContext != null && pmTarg.DuelContext.Started)) )
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return false;
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if( pmFrom.DuelContext != null && pmFrom.DuelContext == pmTarg.DuelContext && ((pmFrom.DuelContext.StartedReadyCountdown && !pmFrom.DuelContext.Started) || pmFrom.DuelContext.Tied || pmFrom.DuelPlayer.Eliminated || pmTarg.DuelPlayer.Eliminated) )
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return false;
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if( pmFrom.DuelContext != null && pmFrom.DuelContext == pmTarg.DuelContext && pmFrom.DuelContext.m_Tournament != null && pmFrom.DuelContext.m_Tournament.IsNotoRestricted && pmFrom.DuelPlayer != null && pmTarg.DuelPlayer != null && pmFrom.DuelPlayer.Participant == pmTarg.DuelPlayer.Participant )
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return false;
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if( pmFrom.DuelContext != null && pmFrom.DuelContext == pmTarg.DuelContext && pmFrom.DuelContext.Started )
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return true;
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}
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if( (pmFrom != null && pmFrom.DuelContext != null && pmFrom.DuelContext.Started) || (pmTarg != null && pmTarg.DuelContext != null && pmTarg.DuelContext.Started) )
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return false;
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Engines.ConPVP.SafeZone sz = from.Region.GetRegion( typeof( Engines.ConPVP.SafeZone ) ) as Engines.ConPVP.SafeZone;
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if( sz != null /*&& sz.IsDisabled()*/ )
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return false;
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sz = target.Region.GetRegion( typeof( Engines.ConPVP.SafeZone ) ) as Engines.ConPVP.SafeZone;
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if( sz != null /*&& sz.IsDisabled()*/ )
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return false;
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#endregion
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Map map = from.Map;
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if( map != null && (map.Rules & MapRules.HarmfulRestrictions) == 0 )
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return true; // In felucca, anything goes
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BaseCreature bc = from as BaseCreature;
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if( !from.Player && !(bc != null && bc.GetMaster() != null && bc.GetMaster().AccessLevel == AccessLevel.Player ) )
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{
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if( !CheckAggressor( from.Aggressors, target ) && !CheckAggressed( from.Aggressed, target ) && target is PlayerMobile && ((PlayerMobile)target).CheckYoungProtection( from ) )
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return false;
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return true; // Uncontrolled NPCs are only restricted by the young system
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}
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Guild fromGuild = GetGuildFor( from.Guild as Guild, from );
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Guild targetGuild = GetGuildFor( target.Guild as Guild, target );
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if( fromGuild != null && targetGuild != null && (fromGuild == targetGuild || fromGuild.IsAlly( targetGuild ) || fromGuild.IsEnemy( targetGuild )) )
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return true; // Guild allies or enemies can be harmful
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if( target is BaseCreature && (((BaseCreature)target).Controlled || (((BaseCreature)target).Summoned && from != ((BaseCreature)target).SummonMaster)) )
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return false; // Cannot harm other controlled mobiles
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if( target.Player )
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return false; // Cannot harm other players
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if( !(target is BaseCreature && ((BaseCreature)target).InitialInnocent) )
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{
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if( Notoriety.Compute( from, target ) == Notoriety.Innocent )
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return false; // Cannot harm innocent mobiles
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}
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return true;
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}
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public static Guild GetGuildFor( Guild def, Mobile m )
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{
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Guild g = def;
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BaseCreature c = m as BaseCreature;
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if( c != null && c.Controlled && c.ControlMaster != null )
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{
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c.DisplayGuildTitle = false;
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if( c.Map != Map.Internal && (Core.AOS || Guild.NewGuildSystem || c.ControlOrder == OrderType.Attack || c.ControlOrder == OrderType.Guard) )
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g = (Guild)(c.Guild = c.ControlMaster.Guild);
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else if( c.Map == Map.Internal || c.ControlMaster.Guild == null )
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g = (Guild)(c.Guild = null);
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}
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return g;
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}
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public static int CorpseNotoriety( Mobile source, Corpse target )
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{
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if( target.AccessLevel > AccessLevel.Player )
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return Notoriety.CanBeAttacked;
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Body body = (Body)target.Amount;
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BaseCreature cretOwner = target.Owner as BaseCreature;
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if( cretOwner != null )
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{
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Guild sourceGuild = GetGuildFor( source.Guild as Guild, source );
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Guild targetGuild = GetGuildFor( target.Guild as Guild, target.Owner );
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if( sourceGuild != null && targetGuild != null )
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{
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if( sourceGuild == targetGuild || sourceGuild.IsAlly( targetGuild ) )
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return Notoriety.Ally;
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else if( sourceGuild.IsEnemy( targetGuild ) )
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return Notoriety.Enemy;
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}
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Faction srcFaction = Faction.Find( source, true, true );
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Faction trgFaction = Faction.Find( target.Owner, true, true );
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if( srcFaction != null && trgFaction != null && srcFaction != trgFaction && source.Map == Faction.Facet )
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return Notoriety.Enemy;
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if( CheckHouseFlag( source, target.Owner, target.Location, target.Map ) )
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return Notoriety.CanBeAttacked;
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int actual = Notoriety.CanBeAttacked;
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if( target.Kills >= 5 || (body.IsMonster && IsSummoned( target.Owner as BaseCreature )) || (target.Owner is BaseCreature && (((BaseCreature)target.Owner).AlwaysMurderer || ((BaseCreature)target.Owner).IsAnimatedDead)) )
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actual = Notoriety.Murderer;
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if( DateTime.UtcNow >= (target.TimeOfDeath + Corpse.MonsterLootRightSacrifice) )
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return actual;
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Party sourceParty = Party.Get( source );
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List<Mobile> list = target.Aggressors;
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for( int i = 0; i < list.Count; ++i )
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{
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if( list[i] == source || (sourceParty != null && Party.Get( list[i] ) == sourceParty) )
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return actual;
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}
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return Notoriety.Innocent;
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}
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else
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{
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if( target.Kills >= 5 || (body.IsMonster && IsSummoned( target.Owner as BaseCreature )) || (target.Owner is BaseCreature && (((BaseCreature)target.Owner).AlwaysMurderer || ((BaseCreature)target.Owner).IsAnimatedDead)) )
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return Notoriety.Murderer;
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if (target.Criminal && target.Map != null && ((target.Map.Rules & MapRules.HarmfulRestrictions) == 0))
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return Notoriety.Criminal;
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Guild sourceGuild = GetGuildFor( source.Guild as Guild, source );
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Guild targetGuild = GetGuildFor( target.Guild as Guild, target.Owner );
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if( sourceGuild != null && targetGuild != null )
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{
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if( sourceGuild == targetGuild || sourceGuild.IsAlly( targetGuild ) )
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return Notoriety.Ally;
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else if( sourceGuild.IsEnemy( targetGuild ) )
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return Notoriety.Enemy;
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}
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Faction srcFaction = Faction.Find( source, true, true );
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Faction trgFaction = Faction.Find( target.Owner, true, true );
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if( srcFaction != null && trgFaction != null && srcFaction != trgFaction && source.Map == Faction.Facet )
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{
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List<Mobile> secondList = target.Aggressors;
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for( int i = 0; i < secondList.Count; ++i )
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{
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if( secondList[i] == source || secondList[i] is BaseFactionGuard )
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return Notoriety.Enemy;
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}
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}
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if( target.Owner != null && target.Owner is BaseCreature && ((BaseCreature)target.Owner).AlwaysAttackable )
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return Notoriety.CanBeAttacked;
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if( CheckHouseFlag( source, target.Owner, target.Location, target.Map ) )
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return Notoriety.CanBeAttacked;
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if( !(target.Owner is PlayerMobile) && !IsPet( target.Owner as BaseCreature ) )
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return Notoriety.CanBeAttacked;
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List<Mobile> list = target.Aggressors;
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for( int i = 0; i < list.Count; ++i )
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{
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if( list[i] == source )
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return Notoriety.CanBeAttacked;
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}
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return Notoriety.Innocent;
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}
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}
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public static int MobileNotoriety( Mobile source, Mobile target )
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{
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if ( Core.AOS && ( target.Blessed || ( target is BaseCreature && ( (BaseCreature)target ).IsInvulnerable ) || target is PlayerVendor || target is TownCrier ) )
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return Notoriety.Invulnerable;
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#region Dueling
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if( source is PlayerMobile && target is PlayerMobile )
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{
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PlayerMobile pmFrom = (PlayerMobile)source;
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PlayerMobile pmTarg = (PlayerMobile)target;
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if( pmFrom.DuelContext != null && pmFrom.DuelContext.StartedBeginCountdown && !pmFrom.DuelContext.Finished && pmFrom.DuelContext == pmTarg.DuelContext )
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return pmFrom.DuelContext.IsAlly( pmFrom, pmTarg ) ? Notoriety.Ally : Notoriety.Enemy;
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}
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#endregion
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if( target.AccessLevel > AccessLevel.Player )
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return Notoriety.CanBeAttacked;
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if( source.Player && !target.Player && source is PlayerMobile && target is BaseCreature )
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{
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BaseCreature bc = (BaseCreature)target;
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Mobile master = bc.GetMaster();
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if ( master != null && master.AccessLevel > AccessLevel.Player )
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return Notoriety.CanBeAttacked;
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master = bc.ControlMaster;
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if ( Core.ML && master != null )
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{
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if ( ( source == master && CheckAggressor( target.Aggressors, source ) ) || ( CheckAggressor( source.Aggressors, bc ) ) )
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return Notoriety.CanBeAttacked;
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else
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return MobileNotoriety( source, master );
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}
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if( !bc.Summoned && !bc.Controlled && ((PlayerMobile)source).EnemyOfOneType == target.GetType() )
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return Notoriety.Enemy;
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}
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if ( target.Kills >= 5 || ( target.Body.IsMonster && IsSummoned( target as BaseCreature ) && !( target is BaseFamiliar ) && !( target is ArcaneFey ) && !( target is Golem ) ) || ( target is BaseCreature && ( ( (BaseCreature)target ).AlwaysMurderer || ( (BaseCreature)target ).IsAnimatedDead ) ) )
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return Notoriety.Murderer;
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if( target.Criminal )
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return Notoriety.Criminal;
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Guild sourceGuild = GetGuildFor( source.Guild as Guild, source );
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Guild targetGuild = GetGuildFor( target.Guild as Guild, target );
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if( sourceGuild != null && targetGuild != null )
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{
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if( sourceGuild == targetGuild || sourceGuild.IsAlly( targetGuild ) )
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return Notoriety.Ally;
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else if( sourceGuild.IsEnemy( targetGuild ) )
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return Notoriety.Enemy;
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}
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Faction srcFaction = Faction.Find( source, true, true );
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Faction trgFaction = Faction.Find( target, true, true );
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if( srcFaction != null && trgFaction != null && srcFaction != trgFaction && source.Map == Faction.Facet )
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return Notoriety.Enemy;
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if( SkillHandlers.Stealing.ClassicMode && target is PlayerMobile && ((PlayerMobile)target).PermaFlags.Contains( source ) )
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return Notoriety.CanBeAttacked;
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if( target is BaseCreature && ((BaseCreature)target).AlwaysAttackable )
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return Notoriety.CanBeAttacked;
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if( CheckHouseFlag( source, target, target.Location, target.Map ) )
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return Notoriety.CanBeAttacked;
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if( !(target is BaseCreature && ((BaseCreature)target).InitialInnocent) ) //If Target is NOT A baseCreature, OR it's a BC and the BC is initial innocent...
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{
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if( !target.Body.IsHuman && !target.Body.IsGhost && !IsPet( target as BaseCreature ) && !(target is PlayerMobile) || !Core.ML && !target.CanBeginAction( typeof( Server.Spells.Seventh.PolymorphSpell ) ) )
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return Notoriety.CanBeAttacked;
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}
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if( CheckAggressor( source.Aggressors, target ) )
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return Notoriety.CanBeAttacked;
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if( CheckAggressed( source.Aggressed, target ) )
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return Notoriety.CanBeAttacked;
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|
|
if( target is BaseCreature )
|
|
{
|
|
BaseCreature bc = (BaseCreature)target;
|
|
|
|
if( bc.Controlled && bc.ControlOrder == OrderType.Guard && bc.ControlTarget == source )
|
|
return Notoriety.CanBeAttacked;
|
|
}
|
|
|
|
if( source is BaseCreature )
|
|
{
|
|
BaseCreature bc = (BaseCreature)source;
|
|
Mobile master = bc.GetMaster();
|
|
|
|
if( master != null )
|
|
if( CheckAggressor( master.Aggressors, target ) || MobileNotoriety( master, target ) == Notoriety.CanBeAttacked || target is BaseCreature )
|
|
return Notoriety.CanBeAttacked;
|
|
}
|
|
|
|
return Notoriety.Innocent;
|
|
}
|
|
|
|
public static bool CheckHouseFlag( Mobile from, Mobile m, Point3D p, Map map )
|
|
{
|
|
BaseHouse house = BaseHouse.FindHouseAt( p, map, 16 );
|
|
|
|
if( house == null || house.Public || !house.IsFriend( from ) )
|
|
return false;
|
|
|
|
if( m != null && house.IsFriend( m ) )
|
|
return false;
|
|
|
|
BaseCreature c = m as BaseCreature;
|
|
|
|
if( c != null && !c.Deleted && c.Controlled && c.ControlMaster != null )
|
|
return !house.IsFriend( c.ControlMaster );
|
|
|
|
return true;
|
|
}
|
|
|
|
public static bool IsPet( BaseCreature c )
|
|
{
|
|
return (c != null && c.Controlled);
|
|
}
|
|
|
|
public static bool IsSummoned( BaseCreature c )
|
|
{
|
|
return (c != null && /*c.Controlled &&*/ c.Summoned);
|
|
}
|
|
|
|
public static bool CheckAggressor( List<AggressorInfo> list, Mobile target )
|
|
{
|
|
for( int i = 0; i < list.Count; ++i )
|
|
if( list[i].Attacker == target )
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
public static bool CheckAggressed( List<AggressorInfo> list, Mobile target )
|
|
{
|
|
for( int i = 0; i < list.Count; ++i )
|
|
{
|
|
AggressorInfo info = list[i];
|
|
|
|
if( !info.CriminalAggression && info.Defender == target )
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|
|
} |