ModernUO/Projects/UOContent/Commands/SignParser.cs
Kamron Batman fffda53263
fix: Adds command help, webpage, and fixes issues with other commands (#1669)
### Summary

- Fixes `[AdvancedSearch` being accessible by players 😱 
- Adds `[GenCommands` to generate the same commands html page on https://muo.gg/commands.
- Fixes `[helpinfo` so all commands properly show up!

> [!WARNING]  
> ### Developer Warning:
> Commands must now be registered in the `Configure` bootup phase.
> If a command is not registered early enough, it may not be available to systems like [helpinfo
> that cache their information.

> [!NOTE]  
> ### Developer Note:
> Various commands related to generating content have been changed to _Developer_ and above access level.

### Screenshots
<img width="673" alt="image" src="https://github.com/modernuo/ModernUO/assets/3953314/b105b5c9-5eb4-4ace-93ff-1bfb31e7132f">

<img width="547" alt="image" src="https://github.com/modernuo/ModernUO/assets/3953314/e97487e8-47a5-4aa7-89cc-9fe3deda584d">
2024-02-10 00:19:19 -08:00

147 lines
4.5 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using Server.Collections;
using Server.Items;
using Server.Network;
namespace Server.Commands
{
public static class SignParser
{
public static void Configure()
{
CommandSystem.Register("SignGen", AccessLevel.Developer, SignGen_OnCommand);
}
[Usage("SignGen")]
[Description("Generates world/shop signs on all facets.")]
public static void SignGen_OnCommand(CommandEventArgs c)
{
Parse(c.Mobile);
}
public static void Parse(Mobile from)
{
var cfg = Path.Combine(Core.BaseDirectory, "Data/signs.cfg");
if (File.Exists(cfg))
{
var list = new List<SignEntry>();
from.SendMessage("Generating signs, please wait.");
NetState.FlushAll();
using (var ip = new StreamReader(cfg))
{
string line;
while ((line = ip.ReadLine()) != null)
{
var split = line.Split(' ');
var e = new SignEntry(
line[(split[0].Length + 1 + split[1].Length + 1 + split[2].Length + 1 +
split[3].Length + 1 + split[4].Length + 1)..],
new Point3D(Utility.ToInt32(split[2]), Utility.ToInt32(split[3]), Utility.ToInt32(split[4])),
Utility.ToInt32(split[1]),
Utility.ToInt32(split[0])
);
list.Add(e);
}
}
Map[] brit = { Map.Felucca, Map.Trammel };
Map[] fel = { Map.Felucca };
Map[] tram = { Map.Trammel };
Map[] ilsh = { Map.Ilshenar };
Map[] malas = { Map.Malas };
Map[] tokuno = { Map.Tokuno };
for (var i = 0; i < list.Count; ++i)
{
var e = list[i];
var maps = e.m_Map switch
{
0 => brit,
1 => fel,
2 => tram,
3 => ilsh,
4 => malas,
5 => tokuno,
_ => null
};
for (var j = 0; maps?.Length > j; ++j)
{
Add_Static(e.m_ItemID, e.m_Location, maps[j], e.m_Text);
}
}
from.SendMessage("Sign generating complete.");
}
else
{
from.SendMessage($"{cfg} not found!");
}
}
public static void Add_Static(int itemID, Point3D location, Map map, string name)
{
using var queue = PooledRefQueue<Item>.Create();
foreach (var item in map.GetItemsInRange(location, 0))
{
if (item is Sign && item.Z == location.Z && item.ItemID == itemID)
{
queue.Enqueue(item);
}
}
while (queue.Count > 0)
{
queue.Dequeue().Delete();
}
Item sign;
if (name.StartsWithOrdinal("#"))
{
sign = new LocalizedSign(itemID, Utility.ToInt32(name.AsSpan()[1..]));
}
else
{
sign = new Sign(itemID) { Name = name };
}
if (map == Map.Malas)
{
sign.Hue = location.X switch
{
>= 965 when location.Y >= 502 && location.X <= 1012 && location.Y <= 537 => 0x47E,
>= 1960 when location.Y >= 1278 && location.X < 2106 && location.Y < 1413 => 0x44E,
_ => sign.Hue
};
}
sign.MoveToWorld(location, map);
}
private class SignEntry
{
public readonly int m_ItemID;
public readonly Point3D m_Location;
public readonly int m_Map;
public readonly string m_Text;
public SignEntry(string text, Point3D pt, int itemID, int mapLoc)
{
m_Text = text;
m_Location = pt;
m_ItemID = itemID;
m_Map = mapLoc;
}
}
}
}