* Removes BodyValue * Removes BodyPicker gump * Fixes setting Body and BodyMod in props gump * Props will now look for an `implicit cast` in order to find a way to allow you to modify values with the props gump. * Fixed `[self set body 0x190` so it works too.
134 lines
3.5 KiB
C#
134 lines
3.5 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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public class Nightmare : BaseMount
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{
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[Constructible]
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public Nightmare(string name = "a nightmare") : base(
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name,
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0x74,
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0x3EA7,
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AIType.AI_Mage,
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FightMode.Closest,
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10,
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1,
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0.2,
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0.4
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)
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{
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BaseSoundID = Core.AOS ? 0xA8 : 0x16A;
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SetStr(496, 525);
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SetDex(86, 105);
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SetInt(86, 125);
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SetHits(298, 315);
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SetDamage(16, 22);
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SetDamageType(ResistanceType.Physical, 40);
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SetDamageType(ResistanceType.Fire, 40);
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SetDamageType(ResistanceType.Energy, 20);
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SetResistance(ResistanceType.Physical, 55, 65);
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SetResistance(ResistanceType.Fire, 30, 40);
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SetResistance(ResistanceType.Cold, 30, 40);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 20, 30);
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SetSkill(SkillName.EvalInt, 10.4, 50.0);
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SetSkill(SkillName.Magery, 10.4, 50.0);
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SetSkill(SkillName.MagicResist, 85.3, 100.0);
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SetSkill(SkillName.Tactics, 97.6, 100.0);
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SetSkill(SkillName.Wrestling, 80.5, 92.5);
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Fame = 14000;
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Karma = -14000;
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VirtualArmor = 60;
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Tamable = true;
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ControlSlots = 2;
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MinTameSkill = 95.1;
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switch (Utility.Random(3))
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{
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case 0:
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{
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Body = 116;
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ItemID = 16039;
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break;
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}
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case 1:
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{
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Body = 178;
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ItemID = 16041;
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break;
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}
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case 2:
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{
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Body = 179;
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ItemID = 16055;
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break;
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}
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}
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PackItem(new SulfurousAsh(Utility.RandomMinMax(3, 5)));
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}
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public Nightmare(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a nightmare corpse";
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public override bool HasBreath => true; // fire breath enabled
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public override int Meat => 5;
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public override int Hides => 10;
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public override HideType HideType => HideType.Barbed;
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public override FoodType FavoriteFood => FoodType.Meat;
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public override bool CanAngerOnTame => true;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.Average);
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AddLoot(LootPack.LowScrolls);
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AddLoot(LootPack.Potions);
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}
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public override int GetAngerSound()
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{
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if (!Controlled)
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{
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return 0x16A;
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}
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return base.GetAngerSound();
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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if (Core.AOS && BaseSoundID == 0x16A)
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{
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BaseSoundID = 0xA8;
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}
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else if (!Core.AOS && BaseSoundID == 0xA8)
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{
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BaseSoundID = 0x16A;
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}
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}
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}
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}
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