ModernUO/Projects/UOContent/Mobiles/Animals/Mounts/Nightmare.cs
Kamron Batman bf20800382
fix: Removes BodyValue and fixes modifying Body and BodyMod in props gump. (#743)
* Removes BodyValue
* Removes BodyPicker gump
* Fixes setting Body and BodyMod in props gump
* Props will now look for an `implicit cast` in order to find a way to allow you to modify values with the props gump.
* Fixed `[self set body 0x190` so it works too.
2021-08-28 22:56:00 -07:00

134 lines
3.5 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class Nightmare : BaseMount
{
[Constructible]
public Nightmare(string name = "a nightmare") : base(
name,
0x74,
0x3EA7,
AIType.AI_Mage,
FightMode.Closest,
10,
1,
0.2,
0.4
)
{
BaseSoundID = Core.AOS ? 0xA8 : 0x16A;
SetStr(496, 525);
SetDex(86, 105);
SetInt(86, 125);
SetHits(298, 315);
SetDamage(16, 22);
SetDamageType(ResistanceType.Physical, 40);
SetDamageType(ResistanceType.Fire, 40);
SetDamageType(ResistanceType.Energy, 20);
SetResistance(ResistanceType.Physical, 55, 65);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.EvalInt, 10.4, 50.0);
SetSkill(SkillName.Magery, 10.4, 50.0);
SetSkill(SkillName.MagicResist, 85.3, 100.0);
SetSkill(SkillName.Tactics, 97.6, 100.0);
SetSkill(SkillName.Wrestling, 80.5, 92.5);
Fame = 14000;
Karma = -14000;
VirtualArmor = 60;
Tamable = true;
ControlSlots = 2;
MinTameSkill = 95.1;
switch (Utility.Random(3))
{
case 0:
{
Body = 116;
ItemID = 16039;
break;
}
case 1:
{
Body = 178;
ItemID = 16041;
break;
}
case 2:
{
Body = 179;
ItemID = 16055;
break;
}
}
PackItem(new SulfurousAsh(Utility.RandomMinMax(3, 5)));
}
public Nightmare(Serial serial) : base(serial)
{
}
public override string CorpseName => "a nightmare corpse";
public override bool HasBreath => true; // fire breath enabled
public override int Meat => 5;
public override int Hides => 10;
public override HideType HideType => HideType.Barbed;
public override FoodType FavoriteFood => FoodType.Meat;
public override bool CanAngerOnTame => true;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.Average);
AddLoot(LootPack.LowScrolls);
AddLoot(LootPack.Potions);
}
public override int GetAngerSound()
{
if (!Controlled)
{
return 0x16A;
}
return base.GetAngerSound();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
if (Core.AOS && BaseSoundID == 0x16A)
{
BaseSoundID = 0xA8;
}
else if (!Core.AOS && BaseSoundID == 0xA8)
{
BaseSoundID = 0x16A;
}
}
}
}