* Removes BodyValue * Removes BodyPicker gump * Fixes setting Body and BodyMod in props gump * Props will now look for an `implicit cast` in order to find a way to allow you to modify values with the props gump. * Fixed `[self set body 0x190` so it works too.
218 lines
5.9 KiB
C#
218 lines
5.9 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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public class SwampDragon : BaseMount
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{
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private Mobile m_BardingCrafter;
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private bool m_BardingExceptional;
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private int m_BardingHP;
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private CraftResource m_BardingResource;
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private bool m_HasBarding;
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[Constructible]
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public SwampDragon(string name = "a swamp dragon") : base(
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name,
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0x31A,
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0x3EBD,
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AIType.AI_Melee,
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FightMode.Aggressor,
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10,
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1,
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0.2,
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0.4
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)
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{
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BaseSoundID = 0x16A;
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SetStr(201, 300);
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SetDex(66, 85);
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SetInt(61, 100);
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SetHits(121, 180);
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SetDamage(3, 4);
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SetDamageType(ResistanceType.Physical, 75);
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SetDamageType(ResistanceType.Poison, 25);
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SetResistance(ResistanceType.Physical, 35, 40);
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SetResistance(ResistanceType.Fire, 20, 30);
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SetResistance(ResistanceType.Cold, 20, 40);
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SetResistance(ResistanceType.Poison, 20, 30);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.Anatomy, 45.1, 55.0);
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SetSkill(SkillName.MagicResist, 45.1, 55.0);
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SetSkill(SkillName.Tactics, 45.1, 55.0);
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SetSkill(SkillName.Wrestling, 45.1, 55.0);
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Fame = 2000;
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Karma = -2000;
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Hue = 0x851;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 93.9;
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}
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public SwampDragon(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a swamp dragon corpse";
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[CommandProperty(AccessLevel.GameMaster)]
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public Mobile BardingCrafter
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{
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get => m_BardingCrafter;
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set
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{
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m_BardingCrafter = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool BardingExceptional
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{
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get => m_BardingExceptional;
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set
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{
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m_BardingExceptional = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int BardingHP
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{
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get => m_BardingHP;
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set
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{
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m_BardingHP = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool HasBarding
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{
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get => m_HasBarding;
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set
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{
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m_HasBarding = value;
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if (m_HasBarding)
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{
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Hue = CraftResources.GetHue(m_BardingResource);
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Body = 0x31F;
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ItemID = 0x3EBE;
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}
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else
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{
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Hue = 0x851;
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Body = 0x31A;
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ItemID = 0x3EBD;
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}
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public CraftResource BardingResource
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{
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get => m_BardingResource;
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set
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{
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m_BardingResource = value;
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if (m_HasBarding)
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{
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Hue = CraftResources.GetHue(value);
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}
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int BardingMaxHP => m_BardingExceptional ? 2500 : 1000;
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public override bool ReacquireOnMovement => true;
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public override bool AutoDispel => !Controlled;
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public override FoodType FavoriteFood => FoodType.Meat;
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public override int Meat => 19;
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public override int Hides => 20;
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public override int Scales => 5;
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public override ScaleType ScaleType => ScaleType.Green;
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public override bool CanAngerOnTame => true;
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public override bool OverrideBondingReqs() => true;
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public override int GetIdleSound() => 0x2CE;
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public override int GetDeathSound() => 0x2CC;
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public override int GetHurtSound() => 0x2D1;
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public override int GetAttackSound() => 0x2C8;
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public override double GetControlChance(Mobile m, bool useBaseSkill = false) => 1.0;
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (m_HasBarding && m_BardingExceptional && m_BardingCrafter != null)
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{
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list.Add(1060853, m_BardingCrafter.Name); // armor exceptionally crafted by ~1_val~
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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writer.Write(m_BardingExceptional);
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writer.Write(m_BardingCrafter);
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writer.Write(m_HasBarding);
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writer.Write(m_BardingHP);
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writer.Write((int)m_BardingResource);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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switch (version)
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{
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case 1:
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{
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m_BardingExceptional = reader.ReadBool();
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m_BardingCrafter = reader.ReadEntity<Mobile>();
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m_HasBarding = reader.ReadBool();
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m_BardingHP = reader.ReadInt();
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m_BardingResource = (CraftResource)reader.ReadInt();
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break;
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}
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}
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if (Hue == 0 && !m_HasBarding)
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{
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Hue = 0x851;
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}
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if (BaseSoundID == -1)
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{
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BaseSoundID = 0x16A;
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}
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}
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}
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}
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