3847 lines
No EOL
97 KiB
C#
3847 lines
No EOL
97 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Misc;
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using Server.Items;
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using Server.Gumps;
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using Server.Multis;
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using Server.Engines.Help;
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using Server.ContextMenus;
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using Server.Network;
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using Server.Spells;
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using Server.Spells.Fifth;
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using Server.Spells.Sixth;
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using Server.Spells.Seventh;
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using Server.Spells.Necromancy;
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using Server.Spells.Ninjitsu;
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using Server.Spells.Bushido;
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using Server.Targeting;
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using Server.Engines.Quests;
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using Server.Factions;
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using Server.Regions;
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using Server.Accounting;
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using Server.Engines.CannedEvil;
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using Server.Engines.Craft;
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namespace Server.Mobiles
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{
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#region Enums
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[Flags]
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public enum PlayerFlag // First 16 bits are reserved for default-distro use, start custom flags at 0x00010000
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{
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None = 0x00000000,
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Glassblowing = 0x00000001,
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Masonry = 0x00000002,
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SandMining = 0x00000004,
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StoneMining = 0x00000008,
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ToggleMiningStone = 0x00000010,
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KarmaLocked = 0x00000020,
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AutoRenewInsurance = 0x00000040,
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UseOwnFilter = 0x00000080,
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PublicMyRunUO = 0x00000100,
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PagingSquelched = 0x00000200,
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Young = 0x00000400,
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AcceptGuildInvites = 0x00000800,
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DisplayChampionTitle= 0x00001000
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}
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public enum NpcGuild
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{
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None,
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MagesGuild,
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WarriorsGuild,
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ThievesGuild,
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RangersGuild,
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HealersGuild,
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MinersGuild,
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MerchantsGuild,
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TinkersGuild,
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TailorsGuild,
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FishermensGuild,
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BardsGuild,
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BlacksmithsGuild
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}
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public enum SolenFriendship
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{
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None,
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Red,
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Black
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}
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#endregion
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public class PlayerMobile : Mobile, IHonorTarget
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{
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private class CountAndTimeStamp
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{
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private int m_Count;
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private DateTime m_Stamp;
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public CountAndTimeStamp()
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{
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}
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public DateTime TimeStamp { get{ return m_Stamp; } }
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public int Count
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{
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get { return m_Count; }
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set { m_Count = value; m_Stamp = DateTime.Now; }
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}
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}
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private DesignContext m_DesignContext;
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private NpcGuild m_NpcGuild;
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private DateTime m_NpcGuildJoinTime;
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private TimeSpan m_NpcGuildGameTime;
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private PlayerFlag m_Flags;
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private int m_StepsTaken;
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private int m_Profession;
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private DateTime m_LastOnline;
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private Server.Guilds.RankDefinition m_GuildRank;
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private int m_GuildMessageHue, m_AllianceMessageHue;
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[CommandProperty( AccessLevel.Counselor, AccessLevel.Owner )]
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public new Account Account
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{
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get { return base.Account as Account; }
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set { base.Account = value; }
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}
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#region Getters & Setters
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public Server.Guilds.RankDefinition GuildRank
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{
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get
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{
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if( this.AccessLevel >= AccessLevel.GameMaster )
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return Server.Guilds.RankDefinition.Leader;
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else
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return m_GuildRank;
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}
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set{ m_GuildRank = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int GuildMessageHue
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{
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get{ return m_GuildMessageHue; }
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set{ m_GuildMessageHue = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int AllianceMessageHue
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{
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get { return m_AllianceMessageHue; }
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set { m_AllianceMessageHue = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int Profession
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{
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get{ return m_Profession; }
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set{ m_Profession = value; }
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}
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public int StepsTaken
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{
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get{ return m_StepsTaken; }
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set{ m_StepsTaken = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public NpcGuild NpcGuild
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{
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get{ return m_NpcGuild; }
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set{ m_NpcGuild = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public DateTime NpcGuildJoinTime
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{
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get{ return m_NpcGuildJoinTime; }
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set{ m_NpcGuildJoinTime = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public DateTime LastOnline
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{
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get{ return m_LastOnline; }
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set{ m_LastOnline = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public TimeSpan NpcGuildGameTime
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{
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get{ return m_NpcGuildGameTime; }
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set{ m_NpcGuildGameTime = value; }
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}
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private int m_ToTItemsTurnedIn;
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[CommandProperty( AccessLevel.GameMaster )]
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public int ToTItemsTurnedIn
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{
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get { return m_ToTItemsTurnedIn; }
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set { m_ToTItemsTurnedIn = value; }
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}
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private int m_ToTTotalMonsterFame;
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[CommandProperty( AccessLevel.GameMaster )]
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public int ToTTotalMonsterFame
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{
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get { return m_ToTTotalMonsterFame; }
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set { m_ToTTotalMonsterFame = value; }
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}
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#endregion
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#region PlayerFlags
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public PlayerFlag Flags
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{
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get{ return m_Flags; }
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set{ m_Flags = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool PagingSquelched
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{
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get{ return GetFlag( PlayerFlag.PagingSquelched ); }
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set{ SetFlag( PlayerFlag.PagingSquelched, value ); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool Glassblowing
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{
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get{ return GetFlag( PlayerFlag.Glassblowing ); }
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set{ SetFlag( PlayerFlag.Glassblowing, value ); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool Masonry
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{
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get{ return GetFlag( PlayerFlag.Masonry ); }
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set{ SetFlag( PlayerFlag.Masonry, value ); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool SandMining
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{
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get{ return GetFlag( PlayerFlag.SandMining ); }
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set{ SetFlag( PlayerFlag.SandMining, value ); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool StoneMining
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{
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get{ return GetFlag( PlayerFlag.StoneMining ); }
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set{ SetFlag( PlayerFlag.StoneMining, value ); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool ToggleMiningStone
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{
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get{ return GetFlag( PlayerFlag.ToggleMiningStone ); }
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set{ SetFlag( PlayerFlag.ToggleMiningStone, value ); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool KarmaLocked
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{
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get{ return GetFlag( PlayerFlag.KarmaLocked ); }
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set{ SetFlag( PlayerFlag.KarmaLocked, value ); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool AutoRenewInsurance
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{
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get{ return GetFlag( PlayerFlag.AutoRenewInsurance ); }
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set{ SetFlag( PlayerFlag.AutoRenewInsurance, value ); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool UseOwnFilter
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{
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get{ return GetFlag( PlayerFlag.UseOwnFilter ); }
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set{ SetFlag( PlayerFlag.UseOwnFilter, value ); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool PublicMyRunUO
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{
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get{ return GetFlag( PlayerFlag.PublicMyRunUO ); }
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set{ SetFlag( PlayerFlag.PublicMyRunUO, value ); InvalidateMyRunUO(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool AcceptGuildInvites
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{
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get{ return GetFlag( PlayerFlag.AcceptGuildInvites ); }
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set{ SetFlag( PlayerFlag.AcceptGuildInvites, value ); }
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}
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#endregion
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public static Direction GetDirection4( Point3D from, Point3D to )
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{
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int dx = from.X - to.X;
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int dy = from.Y - to.Y;
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int rx = dx - dy;
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int ry = dx + dy;
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Direction ret;
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if ( rx >= 0 && ry >= 0 )
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ret = Direction.West;
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else if ( rx >= 0 && ry < 0 )
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ret = Direction.South;
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else if ( rx < 0 && ry < 0 )
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ret = Direction.East;
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else
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ret = Direction.North;
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return ret;
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}
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public override bool OnDroppedItemToWorld( Item item, Point3D location )
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{
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if ( !base.OnDroppedItemToWorld( item, location ) )
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return false;
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BounceInfo bi = item.GetBounce();
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if ( bi != null )
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{
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Type type = item.GetType();
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if ( type.IsDefined( typeof( FurnitureAttribute ), true ) || type.IsDefined( typeof( DynamicFlipingAttribute ), true ) )
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{
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object[] objs = type.GetCustomAttributes( typeof( FlipableAttribute ), true );
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if ( objs != null && objs.Length > 0 )
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{
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FlipableAttribute fp = objs[0] as FlipableAttribute;
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if ( fp != null )
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{
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int[] itemIDs = fp.ItemIDs;
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Point3D oldWorldLoc = bi.m_WorldLoc;
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Point3D newWorldLoc = location;
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if ( oldWorldLoc.X != newWorldLoc.X || oldWorldLoc.Y != newWorldLoc.Y )
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{
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Direction dir = GetDirection4( oldWorldLoc, newWorldLoc );
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if ( itemIDs.Length == 2 )
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{
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switch ( dir )
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{
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case Direction.North:
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case Direction.South: item.ItemID = itemIDs[0]; break;
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case Direction.East:
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case Direction.West: item.ItemID = itemIDs[1]; break;
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}
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}
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else if ( itemIDs.Length == 4 )
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{
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switch ( dir )
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{
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case Direction.South: item.ItemID = itemIDs[0]; break;
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case Direction.East: item.ItemID = itemIDs[1]; break;
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case Direction.North: item.ItemID = itemIDs[2]; break;
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case Direction.West: item.ItemID = itemIDs[3]; break;
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}
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}
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}
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}
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}
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}
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}
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return true;
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}
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public bool GetFlag( PlayerFlag flag )
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{
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return ( (m_Flags & flag) != 0 );
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}
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public void SetFlag( PlayerFlag flag, bool value )
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{
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if ( value )
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m_Flags |= flag;
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else
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m_Flags &= ~flag;
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}
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public DesignContext DesignContext
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{
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get{ return m_DesignContext; }
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set{ m_DesignContext = value; }
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}
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public static void Initialize()
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{
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if ( FastwalkPrevention )
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{
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PacketHandler ph = PacketHandlers.GetHandler( 0x02 );
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ph.ThrottleCallback = new ThrottlePacketCallback( MovementThrottle_Callback );
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}
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EventSink.Login += new LoginEventHandler( OnLogin );
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EventSink.Logout += new LogoutEventHandler( OnLogout );
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EventSink.Connected += new ConnectedEventHandler( EventSink_Connected );
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EventSink.Disconnected += new DisconnectedEventHandler( EventSink_Disconnected );
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}
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public override void OnSkillInvalidated( Skill skill )
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{
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if ( Core.AOS && skill.SkillName == SkillName.MagicResist )
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UpdateResistances();
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}
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public override int GetMaxResistance( ResistanceType type )
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{
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int max = base.GetMaxResistance( type );
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if ( type != ResistanceType.Physical && 60 < max && Spells.Fourth.CurseSpell.UnderEffect( this ) )
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max = 60;
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if( Core.ML && this.Race == Race.Elf && type == ResistanceType.Energy )
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max += 5; //Intended to go after the 60 max from curse
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return max;
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}
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protected override void OnRaceChange( Race oldRace )
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{
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ValidateEquipment();
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UpdateResistances();
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}
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public override int MaxWeight { get { return (((Core.ML && this.Race == Race.Human) ? 100 : 40) + (int)(3.5 * this.Str)); } }
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private int m_LastGlobalLight = -1, m_LastPersonalLight = -1;
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public override void OnNetStateChanged()
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{
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m_LastGlobalLight = -1;
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m_LastPersonalLight = -1;
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}
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public override void ComputeBaseLightLevels( out int global, out int personal )
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{
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global = LightCycle.ComputeLevelFor( this );
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if ( this.LightLevel < 21 && AosAttributes.GetValue( this, AosAttribute.NightSight ) > 0 )
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personal = 21;
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else
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personal = this.LightLevel;
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}
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public override void CheckLightLevels( bool forceResend )
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{
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NetState ns = this.NetState;
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if ( ns == null )
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return;
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int global, personal;
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ComputeLightLevels( out global, out personal );
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if ( !forceResend )
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forceResend = ( global != m_LastGlobalLight || personal != m_LastPersonalLight );
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if ( !forceResend )
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return;
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m_LastGlobalLight = global;
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m_LastPersonalLight = personal;
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ns.Send( GlobalLightLevel.Instantiate( global ) );
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ns.Send( new PersonalLightLevel( this, personal ) );
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}
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public override int GetMinResistance( ResistanceType type )
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{
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int magicResist = (int)(Skills[SkillName.MagicResist].Value * 10);
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int min = int.MinValue;
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if ( magicResist >= 1000 )
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min = 40 + ((magicResist - 1000) / 50);
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else if ( magicResist >= 400 )
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min = (magicResist - 400) / 15;
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if ( min > MaxPlayerResistance )
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min = MaxPlayerResistance;
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int baseMin = base.GetMinResistance( type );
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if ( min < baseMin )
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min = baseMin;
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return min;
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}
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private static void OnLogin( LoginEventArgs e )
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{
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Mobile from = e.Mobile;
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CheckAtrophies( from );
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if ( AccountHandler.LockdownLevel > AccessLevel.Player )
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{
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string notice;
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Accounting.Account acct = from.Account as Accounting.Account;
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if ( acct == null || !acct.HasAccess( from.NetState ) )
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{
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if ( from.AccessLevel == AccessLevel.Player )
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notice = "The server is currently under lockdown. No players are allowed to log in at this time.";
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else
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notice = "The server is currently under lockdown. You do not have sufficient access level to connect.";
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Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerStateCallback( Disconnect ), from );
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}
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else if ( from.AccessLevel >= AccessLevel.Administrator )
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{
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notice = "The server is currently under lockdown. As you are an administrator, you may change this from the [Admin gump.";
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}
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else
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{
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notice = "The server is currently under lockdown. You have sufficient access level to connect.";
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}
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from.SendGump( new NoticeGump( 1060637, 30720, notice, 0xFFC000, 300, 140, null, null ) );
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}
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}
|
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|
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private bool m_NoDeltaRecursion;
|
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|
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public void ValidateEquipment()
|
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{
|
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if ( m_NoDeltaRecursion || Map == null || Map == Map.Internal )
|
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return;
|
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if ( this.Items == null )
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return;
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m_NoDeltaRecursion = true;
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Timer.DelayCall( TimeSpan.Zero, new TimerCallback( ValidateEquipment_Sandbox ) );
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}
|
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|
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private void ValidateEquipment_Sandbox()
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{
|
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try
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{
|
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if ( Map == null || Map == Map.Internal )
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return;
|
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|
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List<Item> items = this.Items;
|
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if ( items == null )
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return;
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|
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bool moved = false;
|
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|
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int str = this.Str;
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int dex = this.Dex;
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int intel = this.Int;
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|
|
#region Factions
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|
int factionItemCount = 0;
|
|
#endregion
|
|
|
|
Mobile from = this;
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|
|
#region Ethics
|
|
Ethics.Ethic ethic = Ethics.Ethic.Find( from );
|
|
#endregion
|
|
|
|
for ( int i = items.Count - 1; i >= 0; --i )
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{
|
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if ( i >= items.Count )
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continue;
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|
|
Item item = items[i];
|
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|
|
#region Ethics
|
|
if ( ( item.SavedFlags & 0x100 ) != 0 )
|
|
{
|
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if ( item.Hue != Ethics.Ethic.Hero.Definition.PrimaryHue )
|
|
{
|
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item.SavedFlags &= ~0x100;
|
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}
|
|
else if ( ethic != Ethics.Ethic.Hero )
|
|
{
|
|
from.AddToBackpack( item );
|
|
moved = true;
|
|
continue;
|
|
}
|
|
}
|
|
else if ( ( item.SavedFlags & 0x200 ) != 0 )
|
|
{
|
|
if ( item.Hue != Ethics.Ethic.Evil.Definition.PrimaryHue )
|
|
{
|
|
item.SavedFlags &= ~0x200;
|
|
}
|
|
else if ( ethic != Ethics.Ethic.Evil )
|
|
{
|
|
from.AddToBackpack( item );
|
|
moved = true;
|
|
continue;
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
if ( item is BaseWeapon )
|
|
{
|
|
BaseWeapon weapon = (BaseWeapon)item;
|
|
|
|
bool drop = false;
|
|
|
|
if( dex < weapon.DexRequirement )
|
|
drop = true;
|
|
else if( str < AOS.Scale( weapon.StrRequirement, 100 - weapon.GetLowerStatReq() ) )
|
|
drop = true;
|
|
else if( intel < weapon.IntRequirement )
|
|
drop = true;
|
|
else if( weapon.RequiredRace != null && weapon.RequiredRace != this.Race )
|
|
drop = true;
|
|
|
|
if ( drop )
|
|
{
|
|
string name = weapon.Name;
|
|
|
|
if ( name == null )
|
|
name = String.Format( "#{0}", weapon.LabelNumber );
|
|
|
|
from.SendLocalizedMessage( 1062001, name ); // You can no longer wield your ~1_WEAPON~
|
|
from.AddToBackpack( weapon );
|
|
moved = true;
|
|
}
|
|
}
|
|
else if ( item is BaseArmor )
|
|
{
|
|
BaseArmor armor = (BaseArmor)item;
|
|
|
|
bool drop = false;
|
|
|
|
if ( !armor.AllowMaleWearer && !from.Female && from.AccessLevel < AccessLevel.GameMaster )
|
|
{
|
|
drop = true;
|
|
}
|
|
else if ( !armor.AllowFemaleWearer && from.Female && from.AccessLevel < AccessLevel.GameMaster )
|
|
{
|
|
drop = true;
|
|
}
|
|
else if( armor.RequiredRace != null && armor.RequiredRace != this.Race )
|
|
{
|
|
drop = true;
|
|
}
|
|
else
|
|
{
|
|
int strBonus = armor.ComputeStatBonus( StatType.Str ), strReq = armor.ComputeStatReq( StatType.Str );
|
|
int dexBonus = armor.ComputeStatBonus( StatType.Dex ), dexReq = armor.ComputeStatReq( StatType.Dex );
|
|
int intBonus = armor.ComputeStatBonus( StatType.Int ), intReq = armor.ComputeStatReq( StatType.Int );
|
|
|
|
if( dex < dexReq || (dex + dexBonus) < 1 )
|
|
drop = true;
|
|
else if( str < strReq || (str + strBonus) < 1 )
|
|
drop = true;
|
|
else if( intel < intReq || (intel + intBonus) < 1 )
|
|
drop = true;
|
|
}
|
|
|
|
if ( drop )
|
|
{
|
|
string name = armor.Name;
|
|
|
|
if ( name == null )
|
|
name = String.Format( "#{0}", armor.LabelNumber );
|
|
|
|
if ( armor is BaseShield )
|
|
from.SendLocalizedMessage( 1062003, name ); // You can no longer equip your ~1_SHIELD~
|
|
else
|
|
from.SendLocalizedMessage( 1062002, name ); // You can no longer wear your ~1_ARMOR~
|
|
|
|
from.AddToBackpack( armor );
|
|
moved = true;
|
|
}
|
|
}
|
|
else if ( item is BaseClothing )
|
|
{
|
|
BaseClothing clothing = (BaseClothing)item;
|
|
|
|
bool drop = false;
|
|
|
|
if ( !clothing.AllowMaleWearer && !from.Female && from.AccessLevel < AccessLevel.GameMaster )
|
|
{
|
|
drop = true;
|
|
}
|
|
else if ( !clothing.AllowFemaleWearer && from.Female && from.AccessLevel < AccessLevel.GameMaster )
|
|
{
|
|
drop = true;
|
|
}
|
|
else if( clothing.RequiredRace != null && clothing.RequiredRace != this.Race )
|
|
{
|
|
drop = true;
|
|
}
|
|
else
|
|
{
|
|
int strBonus = clothing.ComputeStatBonus( StatType.Str );
|
|
int strReq = clothing.ComputeStatReq( StatType.Str );
|
|
|
|
if( str < strReq || (str + strBonus) < 1 )
|
|
drop = true;
|
|
}
|
|
|
|
if ( drop )
|
|
{
|
|
string name = clothing.Name;
|
|
|
|
if ( name == null )
|
|
name = String.Format( "#{0}", clothing.LabelNumber );
|
|
|
|
from.SendLocalizedMessage( 1062002, name ); // You can no longer wear your ~1_ARMOR~
|
|
|
|
from.AddToBackpack( clothing );
|
|
moved = true;
|
|
}
|
|
}
|
|
|
|
FactionItem factionItem = FactionItem.Find( item );
|
|
|
|
if ( factionItem != null )
|
|
{
|
|
bool drop = false;
|
|
|
|
Faction ourFaction = Faction.Find( this );
|
|
|
|
if ( ourFaction == null || ourFaction != factionItem.Faction )
|
|
drop = true;
|
|
else if ( ++factionItemCount > FactionItem.GetMaxWearables( this ) )
|
|
drop = true;
|
|
|
|
if ( drop )
|
|
{
|
|
from.AddToBackpack( item );
|
|
moved = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( moved )
|
|
from.SendLocalizedMessage( 500647 ); // Some equipment has been moved to your backpack.
|
|
}
|
|
catch ( Exception e )
|
|
{
|
|
Console.WriteLine( e );
|
|
}
|
|
finally
|
|
{
|
|
m_NoDeltaRecursion = false;
|
|
}
|
|
}
|
|
|
|
public override void Delta( MobileDelta flag )
|
|
{
|
|
base.Delta( flag );
|
|
|
|
if ( (flag & MobileDelta.Stat) != 0 )
|
|
ValidateEquipment();
|
|
|
|
if ( (flag & (MobileDelta.Name | MobileDelta.Hue)) != 0 )
|
|
InvalidateMyRunUO();
|
|
}
|
|
|
|
private static void Disconnect( object state )
|
|
{
|
|
NetState ns = ((Mobile)state).NetState;
|
|
|
|
if ( ns != null )
|
|
ns.Dispose();
|
|
}
|
|
|
|
private static void OnLogout( LogoutEventArgs e )
|
|
{
|
|
}
|
|
|
|
private static void EventSink_Connected( ConnectedEventArgs e )
|
|
{
|
|
PlayerMobile pm = e.Mobile as PlayerMobile;
|
|
|
|
if ( pm != null )
|
|
{
|
|
pm.m_SessionStart = DateTime.Now;
|
|
|
|
if ( pm.m_Quest != null )
|
|
pm.m_Quest.StartTimer();
|
|
|
|
pm.BedrollLogout = false;
|
|
pm.LastOnline = DateTime.Now;
|
|
}
|
|
|
|
Timer.DelayCall( TimeSpan.Zero, new TimerStateCallback( ClearSpecialMovesCallback ), e.Mobile );
|
|
}
|
|
|
|
private static void ClearSpecialMovesCallback( object state )
|
|
{
|
|
Mobile from = (Mobile)state;
|
|
|
|
SpecialMove.ClearAllMoves( from );
|
|
}
|
|
|
|
private static void EventSink_Disconnected( DisconnectedEventArgs e )
|
|
{
|
|
Mobile from = e.Mobile;
|
|
DesignContext context = DesignContext.Find( from );
|
|
|
|
if ( context != null )
|
|
{
|
|
/* Client disconnected
|
|
* - Remove design context
|
|
* - Eject all from house
|
|
* - Restore relocated entities
|
|
*/
|
|
|
|
// Remove design context
|
|
DesignContext.Remove( from );
|
|
|
|
// Eject all from house
|
|
from.RevealingAction();
|
|
|
|
foreach ( Item item in context.Foundation.GetItems() )
|
|
item.Location = context.Foundation.BanLocation;
|
|
|
|
foreach ( Mobile mobile in context.Foundation.GetMobiles() )
|
|
mobile.Location = context.Foundation.BanLocation;
|
|
|
|
// Restore relocated entities
|
|
context.Foundation.RestoreRelocatedEntities();
|
|
}
|
|
|
|
PlayerMobile pm = e.Mobile as PlayerMobile;
|
|
|
|
if ( pm != null )
|
|
{
|
|
pm.m_GameTime += (DateTime.Now - pm.m_SessionStart);
|
|
|
|
if ( pm.m_Quest != null )
|
|
pm.m_Quest.StopTimer();
|
|
|
|
pm.m_SpeechLog = null;
|
|
pm.LastOnline = DateTime.Now;
|
|
}
|
|
}
|
|
|
|
public override void RevealingAction()
|
|
{
|
|
if ( m_DesignContext != null )
|
|
return;
|
|
|
|
Spells.Sixth.InvisibilitySpell.RemoveTimer( this );
|
|
|
|
base.RevealingAction();
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public override bool Hidden
|
|
{
|
|
get
|
|
{
|
|
return base.Hidden;
|
|
}
|
|
set
|
|
{
|
|
base.Hidden = value;
|
|
|
|
RemoveBuff( BuffIcon.Invisibility ); //Always remove, default to the hiding icon EXCEPT in the invis spell where it's explicitly set
|
|
|
|
if( !Hidden )
|
|
{
|
|
RemoveBuff( BuffIcon.HidingAndOrStealth );
|
|
}
|
|
else// if( !InvisibilitySpell.HasTimer( this ) )
|
|
{
|
|
BuffInfo.AddBuff( this, new BuffInfo( BuffIcon.HidingAndOrStealth, 1075655 ) ); //Hidden/Stealthing & You Are Hidden
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void OnSubItemAdded( Item item )
|
|
{
|
|
if ( AccessLevel < AccessLevel.GameMaster && item.IsChildOf( this.Backpack ) )
|
|
{
|
|
int maxWeight = WeightOverloading.GetMaxWeight( this );
|
|
int curWeight = Mobile.BodyWeight + this.TotalWeight;
|
|
|
|
if ( curWeight > maxWeight )
|
|
this.SendLocalizedMessage( 1019035, true, String.Format( " : {0} / {1}", curWeight, maxWeight ) );
|
|
}
|
|
}
|
|
|
|
public override bool CanBeHarmful( Mobile target, bool message, bool ignoreOurBlessedness )
|
|
{
|
|
if ( m_DesignContext != null || (target is PlayerMobile && ((PlayerMobile)target).m_DesignContext != null) )
|
|
return false;
|
|
|
|
if ( (target is BaseVendor && ((BaseVendor)target).IsInvulnerable) || target is PlayerVendor || target is TownCrier )
|
|
{
|
|
if ( message )
|
|
{
|
|
if ( target.Title == null )
|
|
SendMessage( "{0} the vendor cannot be harmed.", target.Name );
|
|
else
|
|
SendMessage( "{0} {1} cannot be harmed.", target.Name, target.Title );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
return base.CanBeHarmful( target, message, ignoreOurBlessedness );
|
|
}
|
|
|
|
public override bool CanBeBeneficial( Mobile target, bool message, bool allowDead )
|
|
{
|
|
if ( m_DesignContext != null || (target is PlayerMobile && ((PlayerMobile)target).m_DesignContext != null) )
|
|
return false;
|
|
|
|
return base.CanBeBeneficial( target, message, allowDead );
|
|
}
|
|
|
|
public override bool CheckContextMenuDisplay( IEntity target )
|
|
{
|
|
return ( m_DesignContext == null );
|
|
}
|
|
|
|
public override void OnItemAdded( Item item )
|
|
{
|
|
base.OnItemAdded( item );
|
|
|
|
if ( item is BaseArmor || item is BaseWeapon )
|
|
{
|
|
Hits=Hits; Stam=Stam; Mana=Mana;
|
|
}
|
|
|
|
if ( this.NetState != null )
|
|
CheckLightLevels( false );
|
|
|
|
InvalidateMyRunUO();
|
|
}
|
|
|
|
public override void OnItemRemoved( Item item )
|
|
{
|
|
base.OnItemRemoved( item );
|
|
|
|
if ( item is BaseArmor || item is BaseWeapon )
|
|
{
|
|
Hits=Hits; Stam=Stam; Mana=Mana;
|
|
}
|
|
|
|
if ( this.NetState != null )
|
|
CheckLightLevels( false );
|
|
|
|
InvalidateMyRunUO();
|
|
}
|
|
|
|
public override double ArmorRating
|
|
{
|
|
get
|
|
{
|
|
//BaseArmor ar;
|
|
double rating = 0.0;
|
|
|
|
AddArmorRating( ref rating, NeckArmor );
|
|
AddArmorRating( ref rating, HandArmor );
|
|
AddArmorRating( ref rating, HeadArmor );
|
|
AddArmorRating( ref rating, ArmsArmor );
|
|
AddArmorRating( ref rating, LegsArmor );
|
|
AddArmorRating( ref rating, ChestArmor );
|
|
AddArmorRating( ref rating, ShieldArmor );
|
|
|
|
return VirtualArmor + VirtualArmorMod + rating;
|
|
}
|
|
}
|
|
|
|
private void AddArmorRating( ref double rating, Item armor )
|
|
{
|
|
BaseArmor ar = armor as BaseArmor;
|
|
|
|
if( ar != null && ( !Core.AOS || ar.ArmorAttributes.MageArmor == 0 ))
|
|
rating += ar.ArmorRatingScaled;
|
|
}
|
|
|
|
#region [Stats]Max
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public override int HitsMax
|
|
{
|
|
get
|
|
{
|
|
int strBase;
|
|
int strOffs = GetStatOffset( StatType.Str );
|
|
|
|
if ( Core.AOS )
|
|
{
|
|
strBase = this.Str; //this.Str already includes GetStatOffset/str
|
|
strOffs = AosAttributes.GetValue( this, AosAttribute.BonusHits );
|
|
|
|
if ( AnimalForm.UnderTransformation( this, typeof( BakeKitsune ) ) || AnimalForm.UnderTransformation( this, typeof( GreyWolf ) ) )
|
|
strOffs += 20;
|
|
}
|
|
else
|
|
{
|
|
strBase = this.RawStr;
|
|
}
|
|
|
|
return (strBase / 2) + 50 + strOffs;
|
|
}
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public override int StamMax
|
|
{
|
|
get{ return base.StamMax + AosAttributes.GetValue( this, AosAttribute.BonusStam ); }
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public override int ManaMax
|
|
{
|
|
get{ return base.ManaMax + AosAttributes.GetValue( this, AosAttribute.BonusMana ) + ((Core.ML && Race == Race.Elf) ? 20 : 0); }
|
|
}
|
|
#endregion
|
|
|
|
#region Stat Getters/Setters
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public override int Str
|
|
{
|
|
get
|
|
{
|
|
if( Core.ML && this.AccessLevel == AccessLevel.Player )
|
|
return Math.Min( base.Str, 150 );
|
|
|
|
return base.Str;
|
|
}
|
|
set
|
|
{
|
|
base.Str = value;
|
|
}
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public override int Int
|
|
{
|
|
get
|
|
{
|
|
if( Core.ML && this.AccessLevel == AccessLevel.Player )
|
|
return Math.Min( base.Int, 150 );
|
|
|
|
return base.Int;
|
|
}
|
|
set
|
|
{
|
|
base.Int = value;
|
|
}
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public override int Dex
|
|
{
|
|
get
|
|
{
|
|
if( Core.ML && this.AccessLevel == AccessLevel.Player )
|
|
return Math.Min( base.Dex, 150 );
|
|
|
|
return base.Dex;
|
|
}
|
|
set
|
|
{
|
|
base.Dex = value;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
public override bool Move( Direction d )
|
|
{
|
|
NetState ns = this.NetState;
|
|
|
|
if ( ns != null )
|
|
{
|
|
List<Gump> gumps = ns.Gumps;
|
|
|
|
for ( int i = 0; i < gumps.Count; ++i )
|
|
{
|
|
if ( gumps[i] is ResurrectGump )
|
|
{
|
|
if ( Alive )
|
|
{
|
|
CloseGump( typeof( ResurrectGump ) );
|
|
}
|
|
else
|
|
{
|
|
SendLocalizedMessage( 500111 ); // You are frozen and cannot move.
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
TimeSpan speed = ComputeMovementSpeed( d );
|
|
|
|
bool res;
|
|
|
|
if ( !Alive )
|
|
Server.Movement.MovementImpl.IgnoreMovableImpassables = true;
|
|
|
|
res = base.Move( d );
|
|
|
|
Server.Movement.MovementImpl.IgnoreMovableImpassables = false;
|
|
|
|
if ( !res )
|
|
return false;
|
|
|
|
m_NextMovementTime += speed;
|
|
|
|
return true;
|
|
}
|
|
|
|
public override bool CheckMovement( Direction d, out int newZ )
|
|
{
|
|
DesignContext context = m_DesignContext;
|
|
|
|
if ( context == null )
|
|
return base.CheckMovement( d, out newZ );
|
|
|
|
HouseFoundation foundation = context.Foundation;
|
|
|
|
newZ = foundation.Z + HouseFoundation.GetLevelZ( context.Level, context.Foundation );
|
|
|
|
int newX = this.X, newY = this.Y;
|
|
Movement.Movement.Offset( d, ref newX, ref newY );
|
|
|
|
int startX = foundation.X + foundation.Components.Min.X + 1;
|
|
int startY = foundation.Y + foundation.Components.Min.Y + 1;
|
|
int endX = startX + foundation.Components.Width - 1;
|
|
int endY = startY + foundation.Components.Height - 2;
|
|
|
|
return ( newX >= startX && newY >= startY && newX < endX && newY < endY && Map == foundation.Map );
|
|
}
|
|
|
|
public override bool AllowItemUse( Item item )
|
|
{
|
|
return DesignContext.Check( this );
|
|
}
|
|
|
|
public SkillName[] AnimalFormRestrictedSkills{ get{ return m_AnimalFormRestrictedSkills; } }
|
|
|
|
private SkillName[] m_AnimalFormRestrictedSkills = new SkillName[]
|
|
{
|
|
SkillName.ArmsLore, SkillName.Begging, SkillName.Discordance, SkillName.Forensics,
|
|
SkillName.Inscribe, SkillName.ItemID, SkillName.Meditation, SkillName.Peacemaking,
|
|
SkillName.Provocation, SkillName.RemoveTrap, SkillName.SpiritSpeak, SkillName.Stealing,
|
|
SkillName.TasteID
|
|
};
|
|
|
|
public override bool AllowSkillUse( SkillName skill )
|
|
{
|
|
if ( AnimalForm.UnderTransformation( this ) )
|
|
{
|
|
for( int i = 0; i < m_AnimalFormRestrictedSkills.Length; i++ )
|
|
{
|
|
if( m_AnimalFormRestrictedSkills[i] == skill )
|
|
{
|
|
SendLocalizedMessage( 1070771 ); // You cannot use that skill in this form.
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
return DesignContext.Check( this );
|
|
}
|
|
|
|
private bool m_LastProtectedMessage;
|
|
private int m_NextProtectionCheck = 10;
|
|
|
|
public virtual void RecheckTownProtection()
|
|
{
|
|
m_NextProtectionCheck = 10;
|
|
|
|
Regions.GuardedRegion reg = (Regions.GuardedRegion) this.Region.GetRegion( typeof( Regions.GuardedRegion ) );
|
|
bool isProtected = ( reg != null && !reg.IsDisabled() );
|
|
|
|
if ( isProtected != m_LastProtectedMessage )
|
|
{
|
|
if ( isProtected )
|
|
SendLocalizedMessage( 500112 ); // You are now under the protection of the town guards.
|
|
else
|
|
SendLocalizedMessage( 500113 ); // You have left the protection of the town guards.
|
|
|
|
m_LastProtectedMessage = isProtected;
|
|
}
|
|
}
|
|
|
|
public override void MoveToWorld( Point3D loc, Map map )
|
|
{
|
|
base.MoveToWorld( loc, map );
|
|
|
|
RecheckTownProtection();
|
|
}
|
|
|
|
public override void SetLocation( Point3D loc, bool isTeleport )
|
|
{
|
|
if ( !isTeleport && AccessLevel == AccessLevel.Player )
|
|
{
|
|
// moving, not teleporting
|
|
int zDrop = ( this.Location.Z - loc.Z );
|
|
|
|
if ( zDrop > 20 ) // we fell more than one story
|
|
Hits -= ((zDrop / 20) * 10) - 5; // deal some damage; does not kill, disrupt, etc
|
|
}
|
|
|
|
base.SetLocation( loc, isTeleport );
|
|
|
|
if ( isTeleport || --m_NextProtectionCheck == 0 )
|
|
RecheckTownProtection();
|
|
}
|
|
|
|
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
|
|
{
|
|
base.GetContextMenuEntries( from, list );
|
|
|
|
if ( from == this )
|
|
{
|
|
if ( m_Quest != null )
|
|
m_Quest.GetContextMenuEntries( list );
|
|
|
|
if ( Alive && InsuranceEnabled )
|
|
{
|
|
list.Add( new CallbackEntry( 6201, new ContextCallback( ToggleItemInsurance ) ) );
|
|
|
|
if ( AutoRenewInsurance )
|
|
list.Add( new CallbackEntry( 6202, new ContextCallback( CancelRenewInventoryInsurance ) ) );
|
|
else
|
|
list.Add( new CallbackEntry( 6200, new ContextCallback( AutoRenewInventoryInsurance ) ) );
|
|
}
|
|
|
|
BaseHouse house = BaseHouse.FindHouseAt( this );
|
|
|
|
if ( house != null )
|
|
{
|
|
if ( Alive && house.InternalizedVendors.Count > 0 && house.IsOwner( this ) )
|
|
list.Add( new CallbackEntry( 6204, new ContextCallback( GetVendor ) ) );
|
|
|
|
if ( house.IsAosRules )
|
|
list.Add( new CallbackEntry( 6207, new ContextCallback( LeaveHouse ) ) );
|
|
}
|
|
|
|
if ( m_JusticeProtectors.Count > 0 )
|
|
list.Add( new CallbackEntry( 6157, new ContextCallback( CancelProtection ) ) );
|
|
|
|
if( Alive )
|
|
list.Add( new CallbackEntry( 6210, new ContextCallback( ToggleChampionTitleDisplay ) ) );
|
|
}
|
|
}
|
|
|
|
private void CancelProtection()
|
|
{
|
|
for ( int i = 0; i < m_JusticeProtectors.Count; ++i )
|
|
{
|
|
Mobile prot = m_JusticeProtectors[i];
|
|
|
|
string args = String.Format( "{0}\t{1}", this.Name, prot.Name );
|
|
|
|
prot.SendLocalizedMessage( 1049371, args ); // The protective relationship between ~1_PLAYER1~ and ~2_PLAYER2~ has been ended.
|
|
this.SendLocalizedMessage( 1049371, args ); // The protective relationship between ~1_PLAYER1~ and ~2_PLAYER2~ has been ended.
|
|
}
|
|
|
|
m_JusticeProtectors.Clear();
|
|
}
|
|
|
|
#region Insurance
|
|
|
|
private void ToggleItemInsurance()
|
|
{
|
|
if ( !CheckAlive() )
|
|
return;
|
|
|
|
BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
|
|
SendLocalizedMessage( 1060868 ); // Target the item you wish to toggle insurance status on <ESC> to cancel
|
|
}
|
|
|
|
private bool CanInsure( Item item )
|
|
{
|
|
if ( item is Container || item is BagOfSending || item is KeyRing )
|
|
return false;
|
|
|
|
if ( (item is Spellbook && item.LootType == LootType.Blessed)|| item is Runebook || item is PotionKeg || item is Sigil )
|
|
return false;
|
|
|
|
if ( item.Stackable )
|
|
return false;
|
|
|
|
if ( item.LootType == LootType.Cursed )
|
|
return false;
|
|
|
|
if ( item.ItemID == 0x204E ) // death shroud
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
private void ToggleItemInsurance_Callback( Mobile from, object obj )
|
|
{
|
|
if ( !CheckAlive() )
|
|
return;
|
|
|
|
Item item = obj as Item;
|
|
|
|
if ( item == null || !item.IsChildOf( this ) )
|
|
{
|
|
BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
|
|
SendLocalizedMessage( 1060871, "", 0x23 ); // You can only insure items that you have equipped or that are in your backpack
|
|
}
|
|
else if ( item.Insured )
|
|
{
|
|
item.Insured = false;
|
|
|
|
SendLocalizedMessage( 1060874, "", 0x35 ); // You cancel the insurance on the item
|
|
|
|
BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
|
|
SendLocalizedMessage( 1060868, "", 0x23 ); // Target the item you wish to toggle insurance status on <ESC> to cancel
|
|
}
|
|
else if ( !CanInsure( item ) )
|
|
{
|
|
BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
|
|
SendLocalizedMessage( 1060869, "", 0x23 ); // You cannot insure that
|
|
}
|
|
else if ( item.LootType == LootType.Blessed || item.LootType == LootType.Newbied || item.BlessedFor == from )
|
|
{
|
|
BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
|
|
SendLocalizedMessage( 1060870, "", 0x23 ); // That item is blessed and does not need to be insured
|
|
SendLocalizedMessage( 1060869, "", 0x23 ); // You cannot insure that
|
|
}
|
|
else
|
|
{
|
|
if ( !item.PayedInsurance )
|
|
{
|
|
if ( Banker.Withdraw( from, 600 ) )
|
|
{
|
|
SendLocalizedMessage( 1060398, "600" ); // ~1_AMOUNT~ gold has been withdrawn from your bank box.
|
|
item.PayedInsurance = true;
|
|
}
|
|
else
|
|
{
|
|
SendLocalizedMessage( 1061079, "", 0x23 ); // You lack the funds to purchase the insurance
|
|
return;
|
|
}
|
|
}
|
|
|
|
item.Insured = true;
|
|
|
|
SendLocalizedMessage( 1060873, "", 0x23 ); // You have insured the item
|
|
|
|
BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
|
|
SendLocalizedMessage( 1060868, "", 0x23 ); // Target the item you wish to toggle insurance status on <ESC> to cancel
|
|
}
|
|
}
|
|
|
|
private void AutoRenewInventoryInsurance()
|
|
{
|
|
if ( !CheckAlive() )
|
|
return;
|
|
|
|
SendLocalizedMessage( 1060881, "", 0x23 ); // You have selected to automatically reinsure all insured items upon death
|
|
AutoRenewInsurance = true;
|
|
}
|
|
|
|
private void CancelRenewInventoryInsurance()
|
|
{
|
|
if ( !CheckAlive() )
|
|
return;
|
|
|
|
if( Core.SE )
|
|
{
|
|
if( !HasGump( typeof( CancelRenewInventoryInsuranceGump ) ) )
|
|
SendGump( new CancelRenewInventoryInsuranceGump( this ) );
|
|
}
|
|
else
|
|
{
|
|
SendLocalizedMessage( 1061075, "", 0x23 ); // You have cancelled automatically reinsuring all insured items upon death
|
|
AutoRenewInsurance = false;
|
|
}
|
|
}
|
|
|
|
private class CancelRenewInventoryInsuranceGump : Gump
|
|
{
|
|
private PlayerMobile m_Player;
|
|
|
|
public CancelRenewInventoryInsuranceGump( PlayerMobile player ) : base( 250, 200 )
|
|
{
|
|
m_Player = player;
|
|
|
|
AddBackground( 0, 0, 240, 142, 0x13BE );
|
|
AddImageTiled( 6, 6, 228, 100, 0xA40 );
|
|
AddImageTiled( 6, 116, 228, 20, 0xA40 );
|
|
AddAlphaRegion( 6, 6, 228, 142 );
|
|
|
|
AddHtmlLocalized( 8, 8, 228, 100, 1071021, 0x7FFF, false, false ); // You are about to disable inventory insurance auto-renewal.
|
|
|
|
AddButton( 6, 116, 0xFB1, 0xFB2, 0, GumpButtonType.Reply, 0 );
|
|
AddHtmlLocalized( 40, 118, 450, 20, 1060051, 0x7FFF, false, false ); // CANCEL
|
|
|
|
AddButton( 114, 116, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0 );
|
|
AddHtmlLocalized( 148, 118, 450, 20, 1071022, 0x7FFF, false, false ); // DISABLE IT!
|
|
}
|
|
|
|
public override void OnResponse( NetState sender, RelayInfo info )
|
|
{
|
|
if ( !m_Player.CheckAlive() )
|
|
return;
|
|
|
|
if ( info.ButtonID == 1 )
|
|
{
|
|
m_Player.SendLocalizedMessage( 1061075, "", 0x23 ); // You have cancelled automatically reinsuring all insured items upon death
|
|
m_Player.AutoRenewInsurance = false;
|
|
}
|
|
else
|
|
{
|
|
m_Player.SendLocalizedMessage( 1042021 ); // Cancelled.
|
|
}
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
private void GetVendor()
|
|
{
|
|
BaseHouse house = BaseHouse.FindHouseAt( this );
|
|
|
|
if ( CheckAlive() && house != null && house.IsOwner( this ) && house.InternalizedVendors.Count > 0 )
|
|
{
|
|
CloseGump( typeof( ReclaimVendorGump ) );
|
|
SendGump( new ReclaimVendorGump( house ) );
|
|
}
|
|
}
|
|
|
|
private void LeaveHouse()
|
|
{
|
|
BaseHouse house = BaseHouse.FindHouseAt( this );
|
|
|
|
if ( house != null )
|
|
this.Location = house.BanLocation;
|
|
}
|
|
|
|
private delegate void ContextCallback();
|
|
|
|
private class CallbackEntry : ContextMenuEntry
|
|
{
|
|
private ContextCallback m_Callback;
|
|
|
|
public CallbackEntry( int number, ContextCallback callback ) : this( number, -1, callback )
|
|
{
|
|
}
|
|
|
|
public CallbackEntry( int number, int range, ContextCallback callback ) : base( number, range )
|
|
{
|
|
m_Callback = callback;
|
|
}
|
|
|
|
public override void OnClick()
|
|
{
|
|
if ( m_Callback != null )
|
|
m_Callback();
|
|
}
|
|
}
|
|
|
|
public override void DisruptiveAction()
|
|
{
|
|
if( Meditating )
|
|
{
|
|
RemoveBuff( BuffIcon.ActiveMeditation );
|
|
}
|
|
|
|
base.DisruptiveAction();
|
|
}
|
|
public override void OnDoubleClick( Mobile from )
|
|
{
|
|
if ( this == from && !Warmode )
|
|
{
|
|
IMount mount = Mount;
|
|
|
|
if ( mount != null && !DesignContext.Check( this ) )
|
|
return;
|
|
}
|
|
|
|
base.OnDoubleClick( from );
|
|
}
|
|
|
|
public override void DisplayPaperdollTo( Mobile to )
|
|
{
|
|
if ( DesignContext.Check( this ) )
|
|
base.DisplayPaperdollTo( to );
|
|
}
|
|
|
|
private static bool m_NoRecursion;
|
|
|
|
public override bool CheckEquip( Item item )
|
|
{
|
|
if ( !base.CheckEquip( item ) )
|
|
return false;
|
|
|
|
#region Factions
|
|
FactionItem factionItem = FactionItem.Find( item );
|
|
|
|
if ( factionItem != null )
|
|
{
|
|
Faction faction = Faction.Find( this );
|
|
|
|
if ( faction == null )
|
|
{
|
|
SendLocalizedMessage( 1010371 ); // You cannot equip a faction item!
|
|
return false;
|
|
}
|
|
else if ( faction != factionItem.Faction )
|
|
{
|
|
SendLocalizedMessage( 1010372 ); // You cannot equip an opposing faction's item!
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
int maxWearables = FactionItem.GetMaxWearables( this );
|
|
|
|
for ( int i = 0; i < Items.Count; ++i )
|
|
{
|
|
Item equiped = Items[i];
|
|
|
|
if ( item != equiped && FactionItem.Find( equiped ) != null )
|
|
{
|
|
if ( --maxWearables == 0 )
|
|
{
|
|
SendLocalizedMessage( 1010373 ); // You do not have enough rank to equip more faction items!
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
if ( this.AccessLevel < AccessLevel.GameMaster && item.Layer != Layer.Mount && this.HasTrade )
|
|
{
|
|
BounceInfo bounce = item.GetBounce();
|
|
|
|
if ( bounce != null )
|
|
{
|
|
if ( bounce.m_Parent is Item )
|
|
{
|
|
Item parent = (Item) bounce.m_Parent;
|
|
|
|
if ( parent == this.Backpack || parent.IsChildOf( this.Backpack ) )
|
|
return true;
|
|
}
|
|
else if ( bounce.m_Parent == this )
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
SendLocalizedMessage( 1004042 ); // You can only equip what you are already carrying while you have a trade pending.
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public override bool CheckTrade( Mobile to, Item item, SecureTradeContainer cont, bool message, bool checkItems, int plusItems, int plusWeight )
|
|
{
|
|
int msgNum = 0;
|
|
|
|
if ( cont == null )
|
|
{
|
|
if ( to.Holding != null )
|
|
msgNum = 1062727; // You cannot trade with someone who is dragging something.
|
|
else if ( this.HasTrade )
|
|
msgNum = 1062781; // You are already trading with someone else!
|
|
else if ( to.HasTrade )
|
|
msgNum = 1062779; // That person is already involved in a trade
|
|
}
|
|
|
|
if ( msgNum == 0 )
|
|
{
|
|
if ( cont != null )
|
|
{
|
|
plusItems += cont.TotalItems;
|
|
plusWeight += cont.TotalWeight;
|
|
}
|
|
|
|
if ( this.Backpack == null || !this.Backpack.CheckHold( this, item, false, checkItems, plusItems, plusWeight ) )
|
|
msgNum = 1004040; // You would not be able to hold this if the trade failed.
|
|
else if ( to.Backpack == null || !to.Backpack.CheckHold( to, item, false, checkItems, plusItems, plusWeight ) )
|
|
msgNum = 1004039; // The recipient of this trade would not be able to carry this.
|
|
else
|
|
msgNum = CheckContentForTrade( item );
|
|
}
|
|
|
|
if ( msgNum != 0 )
|
|
{
|
|
if ( message )
|
|
this.SendLocalizedMessage( msgNum );
|
|
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
private static int CheckContentForTrade( Item item )
|
|
{
|
|
if ( item is TrapableContainer && ((TrapableContainer)item).TrapType != TrapType.None )
|
|
return 1004044; // You may not trade trapped items.
|
|
|
|
if ( SkillHandlers.StolenItem.IsStolen( item ) )
|
|
return 1004043; // You may not trade recently stolen items.
|
|
|
|
if ( item is Container )
|
|
{
|
|
foreach ( Item subItem in item.Items )
|
|
{
|
|
int msg = CheckContentForTrade( subItem );
|
|
|
|
if ( msg != 0 )
|
|
return msg;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
public override bool CheckNonlocalDrop( Mobile from, Item item, Item target )
|
|
{
|
|
if ( !base.CheckNonlocalDrop( from, item, target ) )
|
|
return false;
|
|
|
|
if ( from.AccessLevel >= AccessLevel.GameMaster )
|
|
return true;
|
|
|
|
Container pack = this.Backpack;
|
|
if ( from == this && this.HasTrade && ( target == pack || target.IsChildOf( pack ) ) )
|
|
{
|
|
BounceInfo bounce = item.GetBounce();
|
|
|
|
if ( bounce != null && bounce.m_Parent is Item )
|
|
{
|
|
Item parent = (Item) bounce.m_Parent;
|
|
|
|
if ( parent == pack || parent.IsChildOf( pack ) )
|
|
return true;
|
|
}
|
|
|
|
SendLocalizedMessage( 1004041 ); // You can't do that while you have a trade pending.
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
protected override void OnLocationChange( Point3D oldLocation )
|
|
{
|
|
CheckLightLevels( false );
|
|
|
|
DesignContext context = m_DesignContext;
|
|
|
|
if ( context == null || m_NoRecursion )
|
|
return;
|
|
|
|
m_NoRecursion = true;
|
|
|
|
HouseFoundation foundation = context.Foundation;
|
|
|
|
int newX = this.X, newY = this.Y;
|
|
int newZ = foundation.Z + HouseFoundation.GetLevelZ( context.Level, context.Foundation );
|
|
|
|
int startX = foundation.X + foundation.Components.Min.X + 1;
|
|
int startY = foundation.Y + foundation.Components.Min.Y + 1;
|
|
int endX = startX + foundation.Components.Width - 1;
|
|
int endY = startY + foundation.Components.Height - 2;
|
|
|
|
if ( newX >= startX && newY >= startY && newX < endX && newY < endY && Map == foundation.Map )
|
|
{
|
|
if ( Z != newZ )
|
|
Location = new Point3D( X, Y, newZ );
|
|
|
|
m_NoRecursion = false;
|
|
return;
|
|
}
|
|
|
|
Location = new Point3D( foundation.X, foundation.Y, newZ );
|
|
Map = foundation.Map;
|
|
|
|
m_NoRecursion = false;
|
|
}
|
|
|
|
public override bool OnMoveOver( Mobile m )
|
|
{
|
|
if ( m is BaseCreature && !((BaseCreature)m).Controlled )
|
|
return false;
|
|
|
|
return base.OnMoveOver( m );
|
|
}
|
|
|
|
public override bool CheckShove( Mobile shoved )
|
|
{
|
|
if( TransformationSpell.UnderTransformation( this, typeof( WraithFormSpell ) ) )
|
|
return true;
|
|
else
|
|
return base.CheckShove( shoved );
|
|
}
|
|
|
|
|
|
protected override void OnMapChange( Map oldMap )
|
|
{
|
|
if ( (Map != Faction.Facet && oldMap == Faction.Facet) || (Map == Faction.Facet && oldMap != Faction.Facet) )
|
|
InvalidateProperties();
|
|
|
|
DesignContext context = m_DesignContext;
|
|
|
|
if ( context == null || m_NoRecursion )
|
|
return;
|
|
|
|
m_NoRecursion = true;
|
|
|
|
HouseFoundation foundation = context.Foundation;
|
|
|
|
if ( Map != foundation.Map )
|
|
Map = foundation.Map;
|
|
|
|
m_NoRecursion = false;
|
|
}
|
|
|
|
public override void OnBeneficialAction( Mobile target, bool isCriminal )
|
|
{
|
|
if ( m_SentHonorContext != null )
|
|
m_SentHonorContext.OnSourceBeneficialAction( target );
|
|
|
|
base.OnBeneficialAction( target, isCriminal );
|
|
}
|
|
|
|
public override void OnDamage( int amount, Mobile from, bool willKill )
|
|
{
|
|
int disruptThreshold;
|
|
|
|
if ( !Core.AOS )
|
|
disruptThreshold = 0;
|
|
else if ( from != null && from.Player )
|
|
disruptThreshold = 18;
|
|
else
|
|
disruptThreshold = 25;
|
|
|
|
if ( amount > disruptThreshold )
|
|
{
|
|
BandageContext c = BandageContext.GetContext( this );
|
|
|
|
if ( c != null )
|
|
c.Slip();
|
|
}
|
|
|
|
if( Confidence.IsRegenerating( this ) )
|
|
Confidence.StopRegenerating( this );
|
|
|
|
WeightOverloading.FatigueOnDamage( this, amount );
|
|
|
|
if ( m_ReceivedHonorContext != null )
|
|
m_ReceivedHonorContext.OnTargetDamaged( from, amount );
|
|
if ( m_SentHonorContext != null )
|
|
m_SentHonorContext.OnSourceDamaged( from, amount );
|
|
|
|
base.OnDamage( amount, from, willKill );
|
|
}
|
|
|
|
public override void Resurrect()
|
|
{
|
|
bool wasAlive = this.Alive;
|
|
|
|
base.Resurrect();
|
|
|
|
if ( this.Alive && !wasAlive )
|
|
{
|
|
Item deathRobe = new DeathRobe();
|
|
|
|
if ( !EquipItem( deathRobe ) )
|
|
deathRobe.Delete();
|
|
}
|
|
}
|
|
|
|
public override double RacialSkillBonus
|
|
{
|
|
get
|
|
{
|
|
if( Core.ML && this.Race == Race.Human )
|
|
return 20.0;
|
|
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
private Mobile m_InsuranceAward;
|
|
private int m_InsuranceCost;
|
|
private int m_InsuranceBonus;
|
|
|
|
public override bool OnBeforeDeath()
|
|
{
|
|
m_InsuranceCost = 0;
|
|
m_InsuranceAward = base.FindMostRecentDamager( false );
|
|
|
|
if ( m_InsuranceAward is BaseCreature )
|
|
{
|
|
Mobile master = ((BaseCreature)m_InsuranceAward).GetMaster();
|
|
|
|
if ( master != null )
|
|
m_InsuranceAward = master;
|
|
}
|
|
|
|
if ( m_InsuranceAward != null && (!m_InsuranceAward.Player || m_InsuranceAward == this) )
|
|
m_InsuranceAward = null;
|
|
|
|
if ( m_InsuranceAward is PlayerMobile )
|
|
((PlayerMobile)m_InsuranceAward).m_InsuranceBonus = 0;
|
|
|
|
if ( m_ReceivedHonorContext != null )
|
|
m_ReceivedHonorContext.OnTargetKilled();
|
|
if ( m_SentHonorContext != null )
|
|
m_SentHonorContext.OnSourceKilled();
|
|
|
|
return base.OnBeforeDeath();
|
|
}
|
|
|
|
private bool CheckInsuranceOnDeath( Item item )
|
|
{
|
|
if ( InsuranceEnabled && item.Insured )
|
|
{
|
|
if ( AutoRenewInsurance )
|
|
{
|
|
int cost = ( m_InsuranceAward == null ? 600 : 300 );
|
|
|
|
if ( Banker.Withdraw( this, cost ) )
|
|
{
|
|
m_InsuranceCost += cost;
|
|
item.PayedInsurance = true;
|
|
}
|
|
else
|
|
{
|
|
SendLocalizedMessage( 1061079, "", 0x23 ); // You lack the funds to purchase the insurance
|
|
item.PayedInsurance = false;
|
|
item.Insured = false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
item.PayedInsurance = false;
|
|
item.Insured = false;
|
|
}
|
|
|
|
if ( m_InsuranceAward != null )
|
|
{
|
|
if ( Banker.Deposit( m_InsuranceAward, 300 ) )
|
|
{
|
|
if ( m_InsuranceAward is PlayerMobile )
|
|
((PlayerMobile)m_InsuranceAward).m_InsuranceBonus += 300;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public override DeathMoveResult GetParentMoveResultFor( Item item )
|
|
{
|
|
if ( CheckInsuranceOnDeath( item ) )
|
|
return DeathMoveResult.MoveToBackpack;
|
|
|
|
DeathMoveResult res = base.GetParentMoveResultFor( item );
|
|
|
|
if ( res == DeathMoveResult.MoveToCorpse && item.Movable && this.Young )
|
|
res = DeathMoveResult.MoveToBackpack;
|
|
|
|
return res;
|
|
}
|
|
|
|
public override DeathMoveResult GetInventoryMoveResultFor( Item item )
|
|
{
|
|
if ( CheckInsuranceOnDeath( item ) )
|
|
return DeathMoveResult.MoveToBackpack;
|
|
|
|
DeathMoveResult res = base.GetInventoryMoveResultFor( item );
|
|
|
|
if ( res == DeathMoveResult.MoveToCorpse && item.Movable && this.Young )
|
|
res = DeathMoveResult.MoveToBackpack;
|
|
|
|
return res;
|
|
}
|
|
|
|
public override void OnDeath( Container c )
|
|
{
|
|
base.OnDeath( c );
|
|
|
|
HueMod = -1;
|
|
NameMod = null;
|
|
SavagePaintExpiration = TimeSpan.Zero;
|
|
|
|
SetHairMods( -1, -1 );
|
|
|
|
PolymorphSpell.StopTimer( this );
|
|
IncognitoSpell.StopTimer( this );
|
|
DisguiseGump.StopTimer( this );
|
|
|
|
EndAction( typeof( PolymorphSpell ) );
|
|
EndAction( typeof( IncognitoSpell ) );
|
|
|
|
MeerMage.StopEffect( this, false );
|
|
|
|
SkillHandlers.StolenItem.ReturnOnDeath( this, c );
|
|
|
|
if ( m_PermaFlags.Count > 0 )
|
|
{
|
|
m_PermaFlags.Clear();
|
|
|
|
if ( c is Corpse )
|
|
((Corpse)c).Criminal = true;
|
|
|
|
if ( SkillHandlers.Stealing.ClassicMode )
|
|
Criminal = true;
|
|
}
|
|
|
|
if ( this.Kills >= 5 && DateTime.Now >= m_NextJustAward )
|
|
{
|
|
Mobile m = FindMostRecentDamager( false );
|
|
|
|
if( m is BaseCreature )
|
|
m = ((BaseCreature)m).GetMaster();
|
|
|
|
if ( m != null && m is PlayerMobile && m != this )
|
|
{
|
|
bool gainedPath = false;
|
|
|
|
int pointsToGain = 0;
|
|
|
|
pointsToGain += (int) Math.Sqrt( this.GameTime.TotalSeconds * 4 );
|
|
pointsToGain *= 5;
|
|
pointsToGain += (int) Math.Pow( this.Skills.Total / 250, 2 );
|
|
|
|
if ( VirtueHelper.Award( m, VirtueName.Justice, pointsToGain, ref gainedPath ) )
|
|
{
|
|
if ( gainedPath )
|
|
m.SendLocalizedMessage( 1049367 ); // You have gained a path in Justice!
|
|
else
|
|
m.SendLocalizedMessage( 1049363 ); // You have gained in Justice.
|
|
|
|
m.FixedParticles( 0x375A, 9, 20, 5027, EffectLayer.Waist );
|
|
m.PlaySound( 0x1F7 );
|
|
|
|
m_NextJustAward = DateTime.Now + TimeSpan.FromMinutes( pointsToGain / 3 );
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( m_InsuranceCost > 0 )
|
|
SendLocalizedMessage( 1060398, m_InsuranceCost.ToString() ); // ~1_AMOUNT~ gold has been withdrawn from your bank box.
|
|
|
|
if ( m_InsuranceAward is PlayerMobile )
|
|
{
|
|
PlayerMobile pm = (PlayerMobile)m_InsuranceAward;
|
|
|
|
if ( pm.m_InsuranceBonus > 0 )
|
|
pm.SendLocalizedMessage( 1060397, pm.m_InsuranceBonus.ToString() ); // ~1_AMOUNT~ gold has been deposited into your bank box.
|
|
}
|
|
|
|
Mobile killer = this.FindMostRecentDamager( true );
|
|
|
|
if ( killer is BaseCreature )
|
|
{
|
|
BaseCreature bc = (BaseCreature)killer;
|
|
|
|
Mobile master = bc.GetMaster();
|
|
if( master != null )
|
|
killer = master;
|
|
}
|
|
|
|
if ( this.Young )
|
|
{
|
|
if ( YoungDeathTeleport() )
|
|
Timer.DelayCall( TimeSpan.FromSeconds( 2.5 ), new TimerCallback( SendYoungDeathNotice ) );
|
|
}
|
|
|
|
Faction.HandleDeath( this, killer );
|
|
|
|
Server.Guilds.Guild.HandleDeath( this, killer );
|
|
|
|
if( m_BuffTable != null )
|
|
{
|
|
List<BuffInfo> list = new List<BuffInfo>();
|
|
|
|
foreach( BuffInfo buff in m_BuffTable.Values )
|
|
{
|
|
if( !buff.RetainThroughDeath )
|
|
{
|
|
list.Add( buff );
|
|
}
|
|
}
|
|
|
|
for( int i = 0; i < list.Count; i++ )
|
|
{
|
|
RemoveBuff( list[i] );
|
|
}
|
|
}
|
|
}
|
|
|
|
private List<Mobile> m_PermaFlags;
|
|
private List<Mobile> m_VisList;
|
|
private Hashtable m_AntiMacroTable;
|
|
private TimeSpan m_GameTime;
|
|
private TimeSpan m_ShortTermElapse;
|
|
private TimeSpan m_LongTermElapse;
|
|
private DateTime m_SessionStart;
|
|
private DateTime m_LastEscortTime;
|
|
private DateTime m_NextSmithBulkOrder;
|
|
private DateTime m_NextTailorBulkOrder;
|
|
private DateTime m_SavagePaintExpiration;
|
|
private SkillName m_Learning = (SkillName)(-1);
|
|
|
|
public SkillName Learning
|
|
{
|
|
get{ return m_Learning; }
|
|
set{ m_Learning = value; }
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public TimeSpan SavagePaintExpiration
|
|
{
|
|
get
|
|
{
|
|
TimeSpan ts = m_SavagePaintExpiration - DateTime.Now;
|
|
|
|
if ( ts < TimeSpan.Zero )
|
|
ts = TimeSpan.Zero;
|
|
|
|
return ts;
|
|
}
|
|
set
|
|
{
|
|
m_SavagePaintExpiration = DateTime.Now + value;
|
|
}
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public TimeSpan NextSmithBulkOrder
|
|
{
|
|
get
|
|
{
|
|
TimeSpan ts = m_NextSmithBulkOrder - DateTime.Now;
|
|
|
|
if ( ts < TimeSpan.Zero )
|
|
ts = TimeSpan.Zero;
|
|
|
|
return ts;
|
|
}
|
|
set
|
|
{
|
|
try{ m_NextSmithBulkOrder = DateTime.Now + value; }
|
|
catch{}
|
|
}
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public TimeSpan NextTailorBulkOrder
|
|
{
|
|
get
|
|
{
|
|
TimeSpan ts = m_NextTailorBulkOrder - DateTime.Now;
|
|
|
|
if ( ts < TimeSpan.Zero )
|
|
ts = TimeSpan.Zero;
|
|
|
|
return ts;
|
|
}
|
|
set
|
|
{
|
|
try{ m_NextTailorBulkOrder = DateTime.Now + value; }
|
|
catch{}
|
|
}
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public DateTime LastEscortTime
|
|
{
|
|
get{ return m_LastEscortTime; }
|
|
set{ m_LastEscortTime = value; }
|
|
}
|
|
|
|
public PlayerMobile()
|
|
{
|
|
m_VisList = new List<Mobile>();
|
|
m_PermaFlags = new List<Mobile>();
|
|
m_AntiMacroTable = new Hashtable();
|
|
|
|
m_BOBFilter = new Engines.BulkOrders.BOBFilter();
|
|
|
|
m_GameTime = TimeSpan.Zero;
|
|
m_ShortTermElapse = TimeSpan.FromHours( 8.0 );
|
|
m_LongTermElapse = TimeSpan.FromHours( 40.0 );
|
|
|
|
m_JusticeProtectors = new List<Mobile>();
|
|
m_GuildRank = Guilds.RankDefinition.Lowest;
|
|
|
|
m_ChampionTitles = new ChampionTitleInfo();
|
|
|
|
InvalidateMyRunUO();
|
|
}
|
|
|
|
public override bool MutateSpeech( List<Mobile> hears, ref string text, ref object context )
|
|
{
|
|
if ( Alive )
|
|
return false;
|
|
|
|
if ( Core.AOS )
|
|
{
|
|
for ( int i = 0; i < hears.Count; ++i )
|
|
{
|
|
Mobile m = hears[i];
|
|
|
|
if ( m != this && m.Skills[SkillName.SpiritSpeak].Value >= 100.0 )
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return base.MutateSpeech( hears, ref text, ref context );
|
|
}
|
|
|
|
public override void DoSpeech( string text, int[] keywords, MessageType type, int hue )
|
|
{
|
|
if( Guilds.Guild.NewGuildSystem && (type == MessageType.Guild || type == MessageType.Alliance) )
|
|
{
|
|
Guilds.Guild g = this.Guild as Guilds.Guild;
|
|
if( g == null )
|
|
{
|
|
SendLocalizedMessage( 1063142 ); // You are not in a guild!
|
|
}
|
|
else if( type == MessageType.Alliance )
|
|
{
|
|
if( g.Alliance != null && g.Alliance.IsMember( g ) )
|
|
{
|
|
//g.Alliance.AllianceTextMessage( hue, "[Alliance][{0}]: {1}", this.Name, text );
|
|
g.Alliance.AllianceChat( this, text );
|
|
SendToStaffMessage( this, "[Alliance]: {0}", this.Name, text );
|
|
|
|
m_AllianceMessageHue = hue;
|
|
}
|
|
else
|
|
{
|
|
SendLocalizedMessage( 1071020 ); // You are not in an alliance!
|
|
}
|
|
}
|
|
else //Type == MessageType.Guild
|
|
{
|
|
m_GuildMessageHue = hue;
|
|
|
|
g.GuildChat( this, text );
|
|
SendToStaffMessage( this, "[Guild]: {0}", text );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
base.DoSpeech( text, keywords, type, hue );
|
|
}
|
|
}
|
|
|
|
private static void SendToStaffMessage( Mobile from, string text )
|
|
{
|
|
Packet p = null;
|
|
|
|
foreach( NetState ns in from.GetClientsInRange( 8 ) )
|
|
{
|
|
Mobile mob = ns.Mobile;
|
|
|
|
if( mob != null && mob.AccessLevel >= AccessLevel.GameMaster && mob.AccessLevel > from.AccessLevel )
|
|
{
|
|
if( p == null )
|
|
p = Packet.Acquire( new UnicodeMessage( from.Serial, from.Body, MessageType.Regular, from.SpeechHue, 3, from.Language, from.Name, text ) );
|
|
|
|
ns.Send( p );
|
|
}
|
|
}
|
|
|
|
Packet.Release( p );
|
|
}
|
|
private static void SendToStaffMessage( Mobile from, string format, params object[] args )
|
|
{
|
|
SendToStaffMessage( from, String.Format( format, args ) );
|
|
}
|
|
|
|
public override void Damage( int amount, Mobile from )
|
|
{
|
|
if ( Spells.Necromancy.EvilOmenSpell.CheckEffect( this ) )
|
|
amount = (int)(amount * 1.25);
|
|
|
|
Mobile oath = Spells.Necromancy.BloodOathSpell.GetBloodOath( from );
|
|
|
|
if ( oath == this )
|
|
{
|
|
amount = (int)(amount * 1.1);
|
|
from.Damage( amount, from );
|
|
}
|
|
|
|
base.Damage( amount, from );
|
|
}
|
|
|
|
#region Poison
|
|
public override ApplyPoisonResult ApplyPoison( Mobile from, Poison poison )
|
|
{
|
|
if ( !Alive )
|
|
return ApplyPoisonResult.Immune;
|
|
|
|
if ( Spells.Necromancy.EvilOmenSpell.CheckEffect( this ) )
|
|
poison = PoisonImpl.IncreaseLevel( poison );
|
|
|
|
ApplyPoisonResult result = base.ApplyPoison( from, poison );
|
|
|
|
if ( from != null && result == ApplyPoisonResult.Poisoned && PoisonTimer is PoisonImpl.PoisonTimer )
|
|
(PoisonTimer as PoisonImpl.PoisonTimer).From = from;
|
|
|
|
return result;
|
|
}
|
|
|
|
public override bool CheckPoisonImmunity( Mobile from, Poison poison )
|
|
{
|
|
if ( this.Young )
|
|
return true;
|
|
|
|
return base.CheckPoisonImmunity( from, poison );
|
|
}
|
|
|
|
public override void OnPoisonImmunity( Mobile from, Poison poison )
|
|
{
|
|
if ( this.Young )
|
|
SendLocalizedMessage( 502808 ); // You would have been poisoned, were you not new to the land of Britannia. Be careful in the future.
|
|
else
|
|
base.OnPoisonImmunity( from, poison );
|
|
}
|
|
#endregion
|
|
|
|
public PlayerMobile( Serial s ) : base( s )
|
|
{
|
|
m_VisList = new List<Mobile>();
|
|
m_AntiMacroTable = new Hashtable();
|
|
InvalidateMyRunUO();
|
|
}
|
|
|
|
public List<Mobile> VisibilityList
|
|
{
|
|
get{ return m_VisList; }
|
|
}
|
|
|
|
public List<Mobile> PermaFlags
|
|
{
|
|
get{ return m_PermaFlags; }
|
|
}
|
|
|
|
public override int Luck{ get{ return AosAttributes.GetValue( this, AosAttribute.Luck ); } }
|
|
|
|
public override bool IsHarmfulCriminal( Mobile target )
|
|
{
|
|
if ( SkillHandlers.Stealing.ClassicMode && target is PlayerMobile && ((PlayerMobile)target).m_PermaFlags.Count > 0 )
|
|
{
|
|
int noto = Notoriety.Compute( this, target );
|
|
|
|
if ( noto == Notoriety.Innocent )
|
|
target.Delta( MobileDelta.Noto );
|
|
|
|
return false;
|
|
}
|
|
|
|
if ( target is BaseCreature && ((BaseCreature)target).InitialInnocent && !((BaseCreature)target).Controlled )
|
|
return false;
|
|
|
|
return base.IsHarmfulCriminal( target );
|
|
}
|
|
|
|
public bool AntiMacroCheck( Skill skill, object obj )
|
|
{
|
|
if ( obj == null || m_AntiMacroTable == null || this.AccessLevel != AccessLevel.Player )
|
|
return true;
|
|
|
|
Hashtable tbl = (Hashtable)m_AntiMacroTable[skill];
|
|
if ( tbl == null )
|
|
m_AntiMacroTable[skill] = tbl = new Hashtable();
|
|
|
|
CountAndTimeStamp count = (CountAndTimeStamp)tbl[obj];
|
|
if ( count != null )
|
|
{
|
|
if ( count.TimeStamp + SkillCheck.AntiMacroExpire <= DateTime.Now )
|
|
{
|
|
count.Count = 1;
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
++count.Count;
|
|
if ( count.Count <= SkillCheck.Allowance )
|
|
return true;
|
|
else
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
tbl[obj] = count = new CountAndTimeStamp();
|
|
count.Count = 1;
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
private void RevertHair()
|
|
{
|
|
SetHairMods( -1, -1 );
|
|
}
|
|
|
|
private Engines.BulkOrders.BOBFilter m_BOBFilter;
|
|
|
|
public Engines.BulkOrders.BOBFilter BOBFilter
|
|
{
|
|
get{ return m_BOBFilter; }
|
|
}
|
|
|
|
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
int version = reader.ReadInt();
|
|
|
|
switch ( version )
|
|
{
|
|
case 25:
|
|
{
|
|
int recipeCount = reader.ReadInt();
|
|
|
|
if( recipeCount > 0 )
|
|
{
|
|
m_AcquiredRecipes = new Dictionary<int, bool>();
|
|
|
|
for( int i = 0; i < recipeCount; i++ )
|
|
{
|
|
int r = reader.ReadInt();
|
|
if( reader.ReadBool() ) //Don't add in recipies which we haven't gotten or have been removed
|
|
m_AcquiredRecipes.Add( r, true );
|
|
}
|
|
}
|
|
goto case 24;
|
|
}
|
|
case 24:
|
|
{
|
|
m_LastHonorLoss = reader.ReadDeltaTime();
|
|
goto case 23;
|
|
}
|
|
case 23:
|
|
{
|
|
m_ChampionTitles = new ChampionTitleInfo( reader );
|
|
goto case 22;
|
|
}
|
|
case 22:
|
|
{
|
|
m_LastValorLoss = reader.ReadDateTime();
|
|
goto case 21;
|
|
}
|
|
case 21:
|
|
{
|
|
m_ToTItemsTurnedIn = reader.ReadEncodedInt();
|
|
m_ToTTotalMonsterFame = reader.ReadInt();
|
|
goto case 20;
|
|
}
|
|
case 20:
|
|
{
|
|
m_AllianceMessageHue = reader.ReadEncodedInt();
|
|
m_GuildMessageHue = reader.ReadEncodedInt();
|
|
|
|
goto case 19;
|
|
}
|
|
case 19:
|
|
{
|
|
int rank = reader.ReadEncodedInt();
|
|
int maxRank = Guilds.RankDefinition.Ranks.Length -1;
|
|
if( rank > maxRank )
|
|
rank = maxRank;
|
|
|
|
m_GuildRank = Guilds.RankDefinition.Ranks[rank];
|
|
m_LastOnline = reader.ReadDateTime();
|
|
goto case 18;
|
|
}
|
|
case 18:
|
|
{
|
|
m_SolenFriendship = (SolenFriendship) reader.ReadEncodedInt();
|
|
|
|
goto case 17;
|
|
}
|
|
case 17: // changed how DoneQuests is serialized
|
|
case 16:
|
|
{
|
|
m_Quest = QuestSerializer.DeserializeQuest( reader );
|
|
|
|
if ( m_Quest != null )
|
|
m_Quest.From = this;
|
|
|
|
int count = reader.ReadEncodedInt();
|
|
|
|
if ( count > 0 )
|
|
{
|
|
m_DoneQuests = new List<QuestRestartInfo>();
|
|
|
|
for ( int i = 0; i < count; ++i )
|
|
{
|
|
Type questType = QuestSerializer.ReadType( QuestSystem.QuestTypes, reader );
|
|
DateTime restartTime;
|
|
|
|
if ( version < 17 )
|
|
restartTime = DateTime.MaxValue;
|
|
else
|
|
restartTime = reader.ReadDateTime();
|
|
|
|
m_DoneQuests.Add( new QuestRestartInfo( questType, restartTime ) );
|
|
}
|
|
}
|
|
|
|
m_Profession = reader.ReadEncodedInt();
|
|
goto case 15;
|
|
}
|
|
case 15:
|
|
{
|
|
m_LastCompassionLoss = reader.ReadDeltaTime();
|
|
goto case 14;
|
|
}
|
|
case 14:
|
|
{
|
|
m_CompassionGains = reader.ReadEncodedInt();
|
|
|
|
if ( m_CompassionGains > 0 )
|
|
m_NextCompassionDay = reader.ReadDeltaTime();
|
|
|
|
goto case 13;
|
|
}
|
|
case 13: // just removed m_PayedInsurance list
|
|
case 12:
|
|
{
|
|
m_BOBFilter = new Engines.BulkOrders.BOBFilter( reader );
|
|
goto case 11;
|
|
}
|
|
case 11:
|
|
{
|
|
if ( version < 13 )
|
|
{
|
|
List<Item> payed = reader.ReadStrongItemList();
|
|
|
|
for ( int i = 0; i < payed.Count; ++i )
|
|
payed[i].PayedInsurance = true;
|
|
}
|
|
|
|
goto case 10;
|
|
}
|
|
case 10:
|
|
{
|
|
if ( reader.ReadBool() )
|
|
{
|
|
m_HairModID = reader.ReadInt();
|
|
m_HairModHue = reader.ReadInt();
|
|
m_BeardModID = reader.ReadInt();
|
|
m_BeardModHue = reader.ReadInt();
|
|
|
|
// We cannot call SetHairMods( -1, -1 ) here because the items have not yet loaded
|
|
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( RevertHair ) );
|
|
}
|
|
|
|
goto case 9;
|
|
}
|
|
case 9:
|
|
{
|
|
SavagePaintExpiration = reader.ReadTimeSpan();
|
|
|
|
if ( SavagePaintExpiration > TimeSpan.Zero )
|
|
{
|
|
BodyMod = ( Female ? 184 : 183 );
|
|
HueMod = 0;
|
|
}
|
|
|
|
goto case 8;
|
|
}
|
|
case 8:
|
|
{
|
|
m_NpcGuild = (NpcGuild)reader.ReadInt();
|
|
m_NpcGuildJoinTime = reader.ReadDateTime();
|
|
m_NpcGuildGameTime = reader.ReadTimeSpan();
|
|
goto case 7;
|
|
}
|
|
case 7:
|
|
{
|
|
m_PermaFlags = reader.ReadStrongMobileList();
|
|
goto case 6;
|
|
}
|
|
case 6:
|
|
{
|
|
NextTailorBulkOrder = reader.ReadTimeSpan();
|
|
goto case 5;
|
|
}
|
|
case 5:
|
|
{
|
|
NextSmithBulkOrder = reader.ReadTimeSpan();
|
|
goto case 4;
|
|
}
|
|
case 4:
|
|
{
|
|
m_LastJusticeLoss = reader.ReadDeltaTime();
|
|
m_JusticeProtectors = reader.ReadStrongMobileList();
|
|
goto case 3;
|
|
}
|
|
case 3:
|
|
{
|
|
m_LastSacrificeGain = reader.ReadDeltaTime();
|
|
m_LastSacrificeLoss = reader.ReadDeltaTime();
|
|
m_AvailableResurrects = reader.ReadInt();
|
|
goto case 2;
|
|
}
|
|
case 2:
|
|
{
|
|
m_Flags = (PlayerFlag)reader.ReadInt();
|
|
goto case 1;
|
|
}
|
|
case 1:
|
|
{
|
|
m_LongTermElapse = reader.ReadTimeSpan();
|
|
m_ShortTermElapse = reader.ReadTimeSpan();
|
|
m_GameTime = reader.ReadTimeSpan();
|
|
goto case 0;
|
|
}
|
|
case 0:
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Professions weren't verified on 1.0 RC0
|
|
if ( !CharacterCreation.VerifyProfession( m_Profession ) )
|
|
m_Profession = 0;
|
|
|
|
if ( m_PermaFlags == null )
|
|
m_PermaFlags = new List<Mobile>();
|
|
|
|
if ( m_JusticeProtectors == null )
|
|
m_JusticeProtectors = new List<Mobile>();
|
|
|
|
if ( m_BOBFilter == null )
|
|
m_BOBFilter = new Engines.BulkOrders.BOBFilter();
|
|
|
|
if( m_GuildRank == null )
|
|
m_GuildRank = Guilds.RankDefinition.Member; //Default to member if going from older verstion to new version (only time it should be null)
|
|
|
|
if( m_LastOnline == DateTime.MinValue && Account != null )
|
|
m_LastOnline = ((Account)Account).LastLogin;
|
|
|
|
if( m_ChampionTitles == null )
|
|
m_ChampionTitles = new ChampionTitleInfo();
|
|
|
|
List<Mobile> list = this.Stabled;
|
|
|
|
for ( int i = 0; i < list.Count; ++i )
|
|
{
|
|
BaseCreature bc = list[i] as BaseCreature;
|
|
|
|
if ( bc != null )
|
|
bc.IsStabled = true;
|
|
}
|
|
|
|
CheckAtrophies( this );
|
|
|
|
|
|
if( Hidden ) //Hiding is the only buff where it has an effect that's serialized.
|
|
AddBuff( new BuffInfo( BuffIcon.HidingAndOrStealth, 1075655 ) );
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
//cleanup our anti-macro table
|
|
foreach ( Hashtable t in m_AntiMacroTable.Values )
|
|
{
|
|
ArrayList remove = new ArrayList();
|
|
foreach ( CountAndTimeStamp time in t.Values )
|
|
{
|
|
if ( time.TimeStamp + SkillCheck.AntiMacroExpire <= DateTime.Now )
|
|
remove.Add( time );
|
|
}
|
|
|
|
for (int i=0;i<remove.Count;++i)
|
|
t.Remove( remove[i] );
|
|
}
|
|
|
|
//decay our kills
|
|
if ( m_ShortTermElapse < this.GameTime )
|
|
{
|
|
m_ShortTermElapse += TimeSpan.FromHours( 8 );
|
|
if ( ShortTermMurders > 0 )
|
|
--ShortTermMurders;
|
|
}
|
|
|
|
if ( m_LongTermElapse < this.GameTime )
|
|
{
|
|
m_LongTermElapse += TimeSpan.FromHours( 40 );
|
|
if ( Kills > 0 )
|
|
--Kills;
|
|
}
|
|
|
|
CheckAtrophies( this );
|
|
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 25 ); // version
|
|
|
|
if( m_AcquiredRecipes == null )
|
|
{
|
|
writer.Write( (int)0 );
|
|
}
|
|
else
|
|
{
|
|
writer.Write( m_AcquiredRecipes.Count );
|
|
|
|
foreach( KeyValuePair<int, bool> kvp in m_AcquiredRecipes )
|
|
{
|
|
writer.Write( kvp.Key );
|
|
writer.Write( kvp.Value );
|
|
}
|
|
}
|
|
|
|
writer.WriteDeltaTime( m_LastHonorLoss );
|
|
|
|
ChampionTitleInfo.Serialize( writer, m_ChampionTitles );
|
|
|
|
writer.Write( m_LastValorLoss );
|
|
writer.WriteEncodedInt( m_ToTItemsTurnedIn );
|
|
writer.Write( m_ToTTotalMonsterFame ); //This ain't going to be a small #.
|
|
|
|
writer.WriteEncodedInt( m_AllianceMessageHue );
|
|
writer.WriteEncodedInt( m_GuildMessageHue );
|
|
|
|
writer.WriteEncodedInt( m_GuildRank.Rank );
|
|
writer.Write( m_LastOnline );
|
|
|
|
writer.WriteEncodedInt( (int) m_SolenFriendship );
|
|
|
|
QuestSerializer.Serialize( m_Quest, writer );
|
|
|
|
if ( m_DoneQuests == null )
|
|
{
|
|
writer.WriteEncodedInt( (int) 0 );
|
|
}
|
|
else
|
|
{
|
|
writer.WriteEncodedInt( (int) m_DoneQuests.Count );
|
|
|
|
for ( int i = 0; i < m_DoneQuests.Count; ++i )
|
|
{
|
|
QuestRestartInfo restartInfo = m_DoneQuests[i];
|
|
|
|
QuestSerializer.Write( (Type) restartInfo.QuestType, QuestSystem.QuestTypes, writer );
|
|
writer.Write( (DateTime) restartInfo.RestartTime );
|
|
}
|
|
}
|
|
|
|
writer.WriteEncodedInt( (int) m_Profession );
|
|
|
|
writer.WriteDeltaTime( m_LastCompassionLoss );
|
|
|
|
writer.WriteEncodedInt( m_CompassionGains );
|
|
|
|
if ( m_CompassionGains > 0 )
|
|
writer.WriteDeltaTime( m_NextCompassionDay );
|
|
|
|
m_BOBFilter.Serialize( writer );
|
|
|
|
bool useMods = ( m_HairModID != -1 || m_BeardModID != -1 );
|
|
|
|
writer.Write( useMods );
|
|
|
|
if ( useMods )
|
|
{
|
|
writer.Write( (int) m_HairModID );
|
|
writer.Write( (int) m_HairModHue );
|
|
writer.Write( (int) m_BeardModID );
|
|
writer.Write( (int) m_BeardModHue );
|
|
}
|
|
|
|
writer.Write( SavagePaintExpiration );
|
|
|
|
writer.Write( (int) m_NpcGuild );
|
|
writer.Write( (DateTime) m_NpcGuildJoinTime );
|
|
writer.Write( (TimeSpan) m_NpcGuildGameTime );
|
|
|
|
writer.Write( m_PermaFlags, true );
|
|
|
|
writer.Write( NextTailorBulkOrder );
|
|
|
|
writer.Write( NextSmithBulkOrder );
|
|
|
|
writer.WriteDeltaTime( m_LastJusticeLoss );
|
|
writer.Write( m_JusticeProtectors, true );
|
|
|
|
writer.WriteDeltaTime( m_LastSacrificeGain );
|
|
writer.WriteDeltaTime( m_LastSacrificeLoss );
|
|
writer.Write( m_AvailableResurrects );
|
|
|
|
writer.Write( (int) m_Flags );
|
|
|
|
writer.Write( m_LongTermElapse );
|
|
writer.Write( m_ShortTermElapse );
|
|
writer.Write( this.GameTime );
|
|
}
|
|
|
|
|
|
|
|
public static void CheckAtrophies( Mobile m )
|
|
{
|
|
SacrificeVirtue.CheckAtrophy( m );
|
|
JusticeVirtue.CheckAtrophy( m );
|
|
CompassionVirtue.CheckAtrophy( m );
|
|
ValorVirtue.CheckAtrophy( m );
|
|
HonorVirtue.CheckAtrophy( m );
|
|
|
|
if( m is PlayerMobile )
|
|
ChampionTitleInfo.CheckAtrophy( (PlayerMobile)m );
|
|
}
|
|
|
|
public void ResetKillTime()
|
|
{
|
|
m_ShortTermElapse = this.GameTime + TimeSpan.FromHours( 8 );
|
|
m_LongTermElapse = this.GameTime + TimeSpan.FromHours( 40 );
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public DateTime SessionStart
|
|
{
|
|
get{ return m_SessionStart; }
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public TimeSpan GameTime
|
|
{
|
|
get
|
|
{
|
|
if ( NetState != null )
|
|
return m_GameTime + (DateTime.Now - m_SessionStart);
|
|
else
|
|
return m_GameTime;
|
|
}
|
|
}
|
|
|
|
public override bool CanSee( Mobile m )
|
|
{
|
|
if ( m is PlayerMobile && ((PlayerMobile)m).m_VisList.Contains( this ) )
|
|
return true;
|
|
|
|
return base.CanSee( m );
|
|
}
|
|
|
|
public override bool CanSee( Item item )
|
|
{
|
|
if ( m_DesignContext != null && m_DesignContext.Foundation.IsHiddenToCustomizer( item ) )
|
|
return false;
|
|
|
|
return base.CanSee( item );
|
|
}
|
|
|
|
public override void OnAfterDelete()
|
|
{
|
|
base.OnAfterDelete();
|
|
|
|
Faction faction = Faction.Find( this );
|
|
|
|
if ( faction != null )
|
|
faction.RemoveMember( this );
|
|
|
|
BaseHouse.HandleDeletion( this );
|
|
}
|
|
|
|
public override void GetProperties( ObjectPropertyList list )
|
|
{
|
|
base.GetProperties( list );
|
|
|
|
if ( Map == Faction.Facet )
|
|
{
|
|
PlayerState pl = PlayerState.Find( this );
|
|
|
|
if ( pl != null )
|
|
{
|
|
Faction faction = pl.Faction;
|
|
|
|
if ( faction.Commander == this )
|
|
list.Add( 1042733, faction.Definition.PropName ); // Commanding Lord of the ~1_FACTION_NAME~
|
|
else if ( pl.Sheriff != null )
|
|
list.Add( 1042734, "{0}\t{1}", pl.Sheriff.Definition.FriendlyName, faction.Definition.PropName ); // The Sheriff of ~1_CITY~, ~2_FACTION_NAME~
|
|
else if ( pl.Finance != null )
|
|
list.Add( 1042735, "{0}\t{1}", pl.Finance.Definition.FriendlyName, faction.Definition.PropName ); // The Finance Minister of ~1_CITY~, ~2_FACTION_NAME~
|
|
else if ( pl.MerchantTitle != MerchantTitle.None )
|
|
list.Add( 1060776, "{0}\t{1}", MerchantTitles.GetInfo( pl.MerchantTitle ).Title, faction.Definition.PropName ); // ~1_val~, ~2_val~
|
|
else
|
|
list.Add( 1060776, "{0}\t{1}", pl.Rank.Title, faction.Definition.PropName ); // ~1_val~, ~2_val~
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void OnSingleClick( Mobile from )
|
|
{
|
|
if ( Map == Faction.Facet )
|
|
{
|
|
PlayerState pl = PlayerState.Find( this );
|
|
|
|
if ( pl != null )
|
|
{
|
|
string text;
|
|
bool ascii = false;
|
|
|
|
Faction faction = pl.Faction;
|
|
|
|
if ( faction.Commander == this )
|
|
text = String.Concat( this.Female ? "(Commanding Lady of the " : "(Commanding Lord of the ", faction.Definition.FriendlyName, ")" );
|
|
else if ( pl.Sheriff != null )
|
|
text = String.Concat( "(The Sheriff of ", pl.Sheriff.Definition.FriendlyName, ", ", faction.Definition.FriendlyName, ")" );
|
|
else if ( pl.Finance != null )
|
|
text = String.Concat( "(The Finance Minister of ", pl.Finance.Definition.FriendlyName, ", ", faction.Definition.FriendlyName, ")" );
|
|
else
|
|
{
|
|
ascii = true;
|
|
|
|
if ( pl.MerchantTitle != MerchantTitle.None )
|
|
text = String.Concat( "(", MerchantTitles.GetInfo( pl.MerchantTitle ).Title.String, ", ", faction.Definition.FriendlyName, ")" );
|
|
else
|
|
text = String.Concat( "(", pl.Rank.Title.String, ", ", faction.Definition.FriendlyName, ")" );
|
|
}
|
|
|
|
int hue = ( Faction.Find( from ) == faction ? 98 : 38 );
|
|
|
|
PrivateOverheadMessage( MessageType.Label, hue, ascii, text, from.NetState );
|
|
}
|
|
}
|
|
|
|
base.OnSingleClick( from );
|
|
}
|
|
|
|
protected override bool OnMove( Direction d )
|
|
{
|
|
if( !Core.SE )
|
|
return base.OnMove( d );
|
|
|
|
if( AccessLevel != AccessLevel.Player )
|
|
return true;
|
|
|
|
if( Hidden && DesignContext.Find( this ) == null ) //Hidden & NOT customizing a house
|
|
{
|
|
if( !Mounted && Skills.Stealth.Value >= 25.0 )
|
|
{
|
|
bool running = (d & Direction.Running) != 0;
|
|
|
|
if( running )
|
|
{
|
|
if( (AllowedStealthSteps -= 2) <= 0 )
|
|
RevealingAction();
|
|
}
|
|
else if( AllowedStealthSteps-- <= 0 )
|
|
{
|
|
Server.SkillHandlers.Stealth.OnUse( this );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
RevealingAction();
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
private bool m_BedrollLogout;
|
|
|
|
public bool BedrollLogout
|
|
{
|
|
get{ return m_BedrollLogout; }
|
|
set{ m_BedrollLogout = value; }
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public override bool Paralyzed
|
|
{
|
|
get
|
|
{
|
|
return base.Paralyzed;
|
|
}
|
|
set
|
|
{
|
|
base.Paralyzed = value;
|
|
|
|
if( value )
|
|
AddBuff( new BuffInfo( BuffIcon.Paralyze, 1075827 ) ); //Paralyze/You are frozen and can not move
|
|
else
|
|
RemoveBuff( BuffIcon.Paralyze );
|
|
}
|
|
}
|
|
|
|
#region Ethics
|
|
private Ethics.Player m_EthicPlayer;
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public Ethics.Player EthicPlayer
|
|
{
|
|
get { return m_EthicPlayer; }
|
|
set { m_EthicPlayer = value; }
|
|
}
|
|
#endregion
|
|
|
|
#region Factions
|
|
private PlayerState m_FactionPlayerState;
|
|
|
|
public PlayerState FactionPlayerState
|
|
{
|
|
get{ return m_FactionPlayerState; }
|
|
set{ m_FactionPlayerState = value; }
|
|
}
|
|
#endregion
|
|
|
|
#region Quests
|
|
private QuestSystem m_Quest;
|
|
private List<QuestRestartInfo> m_DoneQuests;
|
|
private SolenFriendship m_SolenFriendship;
|
|
|
|
public QuestSystem Quest
|
|
{
|
|
get{ return m_Quest; }
|
|
set{ m_Quest = value; }
|
|
}
|
|
|
|
public List<QuestRestartInfo> DoneQuests
|
|
{
|
|
get{ return m_DoneQuests; }
|
|
set{ m_DoneQuests = value; }
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public SolenFriendship SolenFriendship
|
|
{
|
|
get{ return m_SolenFriendship; }
|
|
set{ m_SolenFriendship = value; }
|
|
}
|
|
#endregion
|
|
|
|
#region MyRunUO Invalidation
|
|
private bool m_ChangedMyRunUO;
|
|
|
|
public bool ChangedMyRunUO
|
|
{
|
|
get{ return m_ChangedMyRunUO; }
|
|
set{ m_ChangedMyRunUO = value; }
|
|
}
|
|
|
|
public void InvalidateMyRunUO()
|
|
{
|
|
if ( !Deleted && !m_ChangedMyRunUO )
|
|
{
|
|
m_ChangedMyRunUO = true;
|
|
Engines.MyRunUO.MyRunUO.QueueMobileUpdate( this );
|
|
}
|
|
}
|
|
|
|
public override void OnKillsChange( int oldValue )
|
|
{
|
|
if ( this.Young && this.Kills > oldValue )
|
|
{
|
|
Account acc = this.Account as Account;
|
|
|
|
if ( acc != null )
|
|
acc.RemoveYoungStatus( 0 );
|
|
}
|
|
|
|
InvalidateMyRunUO();
|
|
}
|
|
|
|
public override void OnGenderChanged( bool oldFemale )
|
|
{
|
|
InvalidateMyRunUO();
|
|
}
|
|
|
|
public override void OnGuildChange( Server.Guilds.BaseGuild oldGuild )
|
|
{
|
|
InvalidateMyRunUO();
|
|
}
|
|
|
|
public override void OnGuildTitleChange( string oldTitle )
|
|
{
|
|
InvalidateMyRunUO();
|
|
}
|
|
|
|
public override void OnKarmaChange( int oldValue )
|
|
{
|
|
InvalidateMyRunUO();
|
|
}
|
|
|
|
public override void OnFameChange( int oldValue )
|
|
{
|
|
InvalidateMyRunUO();
|
|
}
|
|
|
|
public override void OnSkillChange( SkillName skill, double oldBase )
|
|
{
|
|
if ( this.Young && this.SkillsTotal >= 4500 )
|
|
{
|
|
Account acc = this.Account as Account;
|
|
|
|
if ( acc != null )
|
|
acc.RemoveYoungStatus( 1019036 ); // You have successfully obtained a respectable skill level, and have outgrown your status as a young player!
|
|
}
|
|
|
|
InvalidateMyRunUO();
|
|
}
|
|
|
|
public override void OnAccessLevelChanged( AccessLevel oldLevel )
|
|
{
|
|
InvalidateMyRunUO();
|
|
}
|
|
|
|
public override void OnRawStatChange( StatType stat, int oldValue )
|
|
{
|
|
InvalidateMyRunUO();
|
|
}
|
|
|
|
public override void OnDelete()
|
|
{
|
|
if ( m_ReceivedHonorContext != null )
|
|
m_ReceivedHonorContext.Cancel();
|
|
if ( m_SentHonorContext != null )
|
|
m_SentHonorContext.Cancel();
|
|
|
|
InvalidateMyRunUO();
|
|
}
|
|
#endregion
|
|
|
|
#region Fastwalk Prevention
|
|
private static bool FastwalkPrevention = true; // Is fastwalk prevention enabled?
|
|
private static TimeSpan FastwalkThreshold = TimeSpan.FromSeconds( 0.4 ); // Fastwalk prevention will become active after 0.4 seconds
|
|
|
|
private DateTime m_NextMovementTime;
|
|
|
|
public virtual bool UsesFastwalkPrevention{ get{ return ( AccessLevel < AccessLevel.Counselor ); } }
|
|
|
|
public override TimeSpan ComputeMovementSpeed( Direction dir, bool checkTurning )
|
|
{
|
|
if ( checkTurning && (dir & Direction.Mask) != (this.Direction & Direction.Mask) )
|
|
return TimeSpan.FromSeconds( 0.1 ); // We are NOT actually moving (just a direction change)
|
|
|
|
bool running = ( (dir & Direction.Running) != 0 );
|
|
|
|
bool onHorse = ( this.Mount != null );
|
|
|
|
AnimalFormContext context = AnimalForm.GetContext( this );
|
|
|
|
if ( onHorse || (context != null && context.SpeedBoost) )
|
|
return ( running ? Mobile.RunMount : Mobile.WalkMount );
|
|
|
|
return ( running ? Mobile.RunFoot : Mobile.WalkFoot );
|
|
}
|
|
|
|
public static bool MovementThrottle_Callback( NetState ns )
|
|
{
|
|
PlayerMobile pm = ns.Mobile as PlayerMobile;
|
|
|
|
if ( pm == null || !pm.UsesFastwalkPrevention )
|
|
return true;
|
|
|
|
if ( pm.m_NextMovementTime == DateTime.MinValue )
|
|
{
|
|
// has not yet moved
|
|
pm.m_NextMovementTime = DateTime.Now;
|
|
return true;
|
|
}
|
|
|
|
TimeSpan ts = pm.m_NextMovementTime - DateTime.Now;
|
|
|
|
if ( ts < TimeSpan.Zero )
|
|
{
|
|
// been a while since we've last moved
|
|
pm.m_NextMovementTime = DateTime.Now;
|
|
return true;
|
|
}
|
|
|
|
return ( ts < FastwalkThreshold );
|
|
}
|
|
#endregion
|
|
|
|
#region Enemy of One
|
|
private Type m_EnemyOfOneType;
|
|
private bool m_WaitingForEnemy;
|
|
|
|
public Type EnemyOfOneType
|
|
{
|
|
get{ return m_EnemyOfOneType; }
|
|
set
|
|
{
|
|
Type oldType = m_EnemyOfOneType;
|
|
Type newType = value;
|
|
|
|
if ( oldType == newType )
|
|
return;
|
|
|
|
m_EnemyOfOneType = value;
|
|
|
|
DeltaEnemies( oldType, newType );
|
|
}
|
|
}
|
|
|
|
public bool WaitingForEnemy
|
|
{
|
|
get{ return m_WaitingForEnemy; }
|
|
set{ m_WaitingForEnemy = value; }
|
|
}
|
|
|
|
private void DeltaEnemies( Type oldType, Type newType )
|
|
{
|
|
foreach ( Mobile m in this.GetMobilesInRange( 18 ) )
|
|
{
|
|
Type t = m.GetType();
|
|
|
|
if ( t == oldType || t == newType )
|
|
Send( new MobileMoving( m, Notoriety.Compute( this, m ) ) );
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
#region Hair and beard mods
|
|
private int m_HairModID = -1, m_HairModHue;
|
|
private int m_BeardModID = -1, m_BeardModHue;
|
|
|
|
public void SetHairMods( int hairID, int beardID )
|
|
{
|
|
if ( hairID == -1 )
|
|
InternalRestoreHair( true, ref m_HairModID, ref m_HairModHue );
|
|
else if ( hairID != -2 )
|
|
InternalChangeHair( true, hairID, ref m_HairModID, ref m_HairModHue );
|
|
|
|
if ( beardID == -1 )
|
|
InternalRestoreHair( false, ref m_BeardModID, ref m_BeardModHue );
|
|
else if ( beardID != -2 )
|
|
InternalChangeHair( false, beardID, ref m_BeardModID, ref m_BeardModHue );
|
|
}
|
|
|
|
private void CreateHair( bool hair, int id, int hue )
|
|
{
|
|
if( hair )
|
|
{
|
|
//TODO Verification?
|
|
HairItemID = id;
|
|
HairHue = hue;
|
|
}
|
|
else
|
|
{
|
|
FacialHairItemID = id;
|
|
FacialHairHue = hue;
|
|
}
|
|
}
|
|
|
|
private void InternalRestoreHair( bool hair, ref int id, ref int hue )
|
|
{
|
|
if ( id == -1 )
|
|
return;
|
|
|
|
if ( hair )
|
|
HairItemID = 0;
|
|
else
|
|
FacialHairItemID = 0;
|
|
|
|
//if( id != 0 )
|
|
CreateHair( hair, id, hue );
|
|
|
|
id = -1;
|
|
hue = 0;
|
|
}
|
|
|
|
private void InternalChangeHair( bool hair, int id, ref int storeID, ref int storeHue )
|
|
{
|
|
if ( storeID == -1 )
|
|
{
|
|
storeID = hair ? HairItemID : FacialHairItemID;
|
|
storeHue = hair ? HairHue : FacialHairHue;
|
|
}
|
|
CreateHair( hair, id, 0 );
|
|
}
|
|
#endregion
|
|
|
|
#region Virtues
|
|
private DateTime m_LastSacrificeGain;
|
|
private DateTime m_LastSacrificeLoss;
|
|
private int m_AvailableResurrects;
|
|
|
|
public DateTime LastSacrificeGain{ get{ return m_LastSacrificeGain; } set{ m_LastSacrificeGain = value; } }
|
|
public DateTime LastSacrificeLoss{ get{ return m_LastSacrificeLoss; } set{ m_LastSacrificeLoss = value; } }
|
|
public int AvailableResurrects{ get{ return m_AvailableResurrects; } set{ m_AvailableResurrects = value; } }
|
|
|
|
private DateTime m_NextJustAward;
|
|
private DateTime m_LastJusticeLoss;
|
|
private List<Mobile> m_JusticeProtectors;
|
|
|
|
public DateTime LastJusticeLoss{ get{ return m_LastJusticeLoss; } set{ m_LastJusticeLoss = value; } }
|
|
public List<Mobile> JusticeProtectors { get { return m_JusticeProtectors; } set { m_JusticeProtectors = value; } }
|
|
|
|
private DateTime m_LastCompassionLoss;
|
|
private DateTime m_NextCompassionDay;
|
|
private int m_CompassionGains;
|
|
|
|
public DateTime LastCompassionLoss{ get{ return m_LastCompassionLoss; } set{ m_LastCompassionLoss = value; } }
|
|
public DateTime NextCompassionDay{ get{ return m_NextCompassionDay; } set{ m_NextCompassionDay = value; } }
|
|
public int CompassionGains{ get{ return m_CompassionGains; } set{ m_CompassionGains = value; } }
|
|
|
|
private DateTime m_LastValorLoss;
|
|
|
|
public DateTime LastValorLoss { get { return m_LastValorLoss; } set { m_LastValorLoss = value; } }
|
|
|
|
private DateTime m_LastHonorLoss;
|
|
private DateTime m_LastHonorUse;
|
|
private bool m_HonorActive;
|
|
private HonorContext m_ReceivedHonorContext;
|
|
private HonorContext m_SentHonorContext;
|
|
|
|
public DateTime LastHonorLoss{ get{ return m_LastHonorLoss; } set{ m_LastHonorLoss = value; } }
|
|
public DateTime LastHonorUse{ get{ return m_LastHonorUse; } set{ m_LastHonorUse = value; } }
|
|
public bool HonorActive{ get{ return m_HonorActive; } set{ m_HonorActive = value; } }
|
|
public HonorContext ReceivedHonorContext{ get{ return m_ReceivedHonorContext; } set{ m_ReceivedHonorContext = value; } }
|
|
public HonorContext SentHonorContext{ get{ return m_SentHonorContext; } set{ m_SentHonorContext = value; } }
|
|
#endregion
|
|
|
|
#region Young system
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public bool Young
|
|
{
|
|
get{ return GetFlag( PlayerFlag.Young ); }
|
|
set{ SetFlag( PlayerFlag.Young, value ); InvalidateProperties(); }
|
|
}
|
|
|
|
public override string ApplyNameSuffix( string suffix )
|
|
{
|
|
if ( Young )
|
|
{
|
|
if ( suffix.Length == 0 )
|
|
suffix = "(Young)";
|
|
else
|
|
suffix = String.Concat( suffix, " (Young)" );
|
|
}
|
|
|
|
#region Ethics
|
|
if ( m_EthicPlayer != null )
|
|
{
|
|
if ( suffix.Length == 0 )
|
|
suffix = m_EthicPlayer.Ethic.Definition.Adjunct.String;
|
|
else
|
|
suffix = String.Concat( suffix, " ", m_EthicPlayer.Ethic.Definition.Adjunct.String );
|
|
}
|
|
#endregion
|
|
|
|
return base.ApplyNameSuffix( suffix );
|
|
}
|
|
|
|
|
|
public override TimeSpan GetLogoutDelay()
|
|
{
|
|
if ( Young || BedrollLogout || TestCenter.Enabled )
|
|
return TimeSpan.Zero;
|
|
|
|
return base.GetLogoutDelay();
|
|
}
|
|
|
|
private DateTime m_LastYoungMessage = DateTime.MinValue;
|
|
|
|
public bool CheckYoungProtection( Mobile from )
|
|
{
|
|
if ( !this.Young )
|
|
return false;
|
|
|
|
if ( Region.IsPartOf( typeof( DungeonRegion ) ) )
|
|
return false;
|
|
|
|
if( from is BaseCreature && ((BaseCreature)from).IgnoreYoungProtection )
|
|
return false;
|
|
|
|
if ( this.Quest != null && this.Quest.IgnoreYoungProtection( from ) )
|
|
return false;
|
|
|
|
if ( DateTime.Now - m_LastYoungMessage > TimeSpan.FromMinutes( 1.0 ) )
|
|
{
|
|
m_LastYoungMessage = DateTime.Now;
|
|
SendLocalizedMessage( 1019067 ); // A monster looks at you menacingly but does not attack. You would be under attack now if not for your status as a new citizen of Britannia.
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
private DateTime m_LastYoungHeal = DateTime.MinValue;
|
|
|
|
public bool CheckYoungHealTime()
|
|
{
|
|
if ( DateTime.Now - m_LastYoungHeal > TimeSpan.FromMinutes( 5.0 ) )
|
|
{
|
|
m_LastYoungHeal = DateTime.Now;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static Point3D[] m_TrammelDeathDestinations = new Point3D[]
|
|
{
|
|
new Point3D( 1481, 1612, 20 ),
|
|
new Point3D( 2708, 2153, 0 ),
|
|
new Point3D( 2249, 1230, 0 ),
|
|
new Point3D( 5197, 3994, 37 ),
|
|
new Point3D( 1412, 3793, 0 ),
|
|
new Point3D( 3688, 2232, 20 ),
|
|
new Point3D( 2578, 604, 0 ),
|
|
new Point3D( 4397, 1089, 0 ),
|
|
new Point3D( 5741, 3218, -2 ),
|
|
new Point3D( 2996, 3441, 15 ),
|
|
new Point3D( 624, 2225, 0 ),
|
|
new Point3D( 1916, 2814, 0 ),
|
|
new Point3D( 2929, 854, 0 ),
|
|
new Point3D( 545, 967, 0 ),
|
|
new Point3D( 3665, 2587, 0 )
|
|
};
|
|
|
|
private static Point3D[] m_IlshenarDeathDestinations = new Point3D[]
|
|
{
|
|
new Point3D( 1216, 468, -13 ),
|
|
new Point3D( 723, 1367, -60 ),
|
|
new Point3D( 745, 725, -28 ),
|
|
new Point3D( 281, 1017, 0 ),
|
|
new Point3D( 986, 1011, -32 ),
|
|
new Point3D( 1175, 1287, -30 ),
|
|
new Point3D( 1533, 1341, -3 ),
|
|
new Point3D( 529, 217, -44 ),
|
|
new Point3D( 1722, 219, 96 )
|
|
};
|
|
|
|
private static Point3D[] m_MalasDeathDestinations = new Point3D[]
|
|
{
|
|
new Point3D( 2079, 1376, -70 ),
|
|
new Point3D( 944, 519, -71 )
|
|
};
|
|
|
|
private static Point3D[] m_TokunoDeathDestinations = new Point3D[]
|
|
{
|
|
new Point3D( 1166, 801, 27 ),
|
|
new Point3D( 782, 1228, 25 ),
|
|
new Point3D( 268, 624, 15 )
|
|
};
|
|
|
|
public bool YoungDeathTeleport()
|
|
{
|
|
if ( this.Region.IsPartOf( typeof( Jail ) )
|
|
|| this.Region.IsPartOf( "Samurai start location" )
|
|
|| this.Region.IsPartOf( "Ninja start location" )
|
|
|| this.Region.IsPartOf( "Ninja cave" ) )
|
|
return false;
|
|
|
|
Point3D loc;
|
|
Map map;
|
|
|
|
DungeonRegion dungeon = (DungeonRegion) this.Region.GetRegion( typeof( DungeonRegion ) );
|
|
if ( dungeon != null && dungeon.EntranceLocation != Point3D.Zero )
|
|
{
|
|
loc = dungeon.EntranceLocation;
|
|
map = dungeon.EntranceMap;
|
|
}
|
|
else
|
|
{
|
|
loc = this.Location;
|
|
map = this.Map;
|
|
}
|
|
|
|
Point3D[] list;
|
|
|
|
if ( map == Map.Trammel )
|
|
list = m_TrammelDeathDestinations;
|
|
else if ( map == Map.Ilshenar )
|
|
list = m_IlshenarDeathDestinations;
|
|
else if ( map == Map.Malas )
|
|
list = m_MalasDeathDestinations;
|
|
else if ( map == Map.Tokuno )
|
|
list = m_TokunoDeathDestinations;
|
|
else
|
|
return false;
|
|
|
|
Point3D dest = Point3D.Zero;
|
|
int sqDistance = int.MaxValue;
|
|
|
|
for ( int i = 0; i < list.Length; i++ )
|
|
{
|
|
Point3D curDest = list[i];
|
|
|
|
int width = loc.X - curDest.X;
|
|
int height = loc.Y - curDest.Y;
|
|
int curSqDistance = width * width + height * height;
|
|
|
|
if ( curSqDistance < sqDistance )
|
|
{
|
|
dest = curDest;
|
|
sqDistance = curSqDistance;
|
|
}
|
|
}
|
|
|
|
this.MoveToWorld( dest, map );
|
|
return true;
|
|
}
|
|
|
|
private void SendYoungDeathNotice()
|
|
{
|
|
this.SendGump( new YoungDeathNotice() );
|
|
}
|
|
#endregion
|
|
|
|
#region Speech log
|
|
private SpeechLog m_SpeechLog;
|
|
|
|
public SpeechLog SpeechLog{ get{ return m_SpeechLog; } }
|
|
|
|
public override void OnSpeech( SpeechEventArgs e )
|
|
{
|
|
if ( SpeechLog.Enabled && this.NetState != null )
|
|
{
|
|
if ( m_SpeechLog == null )
|
|
m_SpeechLog = new SpeechLog();
|
|
|
|
m_SpeechLog.Add( e.Mobile, e.Speech );
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
#region Champion Titles
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public bool DisplayChampionTitle
|
|
{
|
|
get { return GetFlag( PlayerFlag.DisplayChampionTitle ); }
|
|
set { SetFlag( PlayerFlag.DisplayChampionTitle, value ); }
|
|
}
|
|
|
|
private ChampionTitleInfo m_ChampionTitles;
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public ChampionTitleInfo ChampionTitles { get { return m_ChampionTitles; } set { } }
|
|
|
|
private void ToggleChampionTitleDisplay()
|
|
{
|
|
if( !CheckAlive() )
|
|
return;
|
|
|
|
if( DisplayChampionTitle )
|
|
SendLocalizedMessage( 1062419, "", 0x23 ); // You have chosen to hide your monster kill title.
|
|
else
|
|
SendLocalizedMessage( 1062418, "", 0x23 ); // You have chosen to display your monster kill title.
|
|
|
|
DisplayChampionTitle = !DisplayChampionTitle;
|
|
}
|
|
|
|
[PropertyObject]
|
|
public class ChampionTitleInfo
|
|
{
|
|
public static TimeSpan LossDelay = TimeSpan.FromDays( 1.0 );
|
|
public const int LossAmount = 90;
|
|
|
|
private class TitleInfo
|
|
{
|
|
private int m_Value;
|
|
private DateTime m_LastDecay;
|
|
|
|
public int Value { get { return m_Value; } set { m_Value = value; } }
|
|
public DateTime LastDecay { get { return m_LastDecay; } set { m_LastDecay = value; } }
|
|
|
|
public TitleInfo()
|
|
{
|
|
}
|
|
|
|
public TitleInfo( GenericReader reader )
|
|
{
|
|
int version = reader.ReadEncodedInt();
|
|
|
|
switch( version )
|
|
{
|
|
case 0:
|
|
{
|
|
m_Value = reader.ReadEncodedInt();
|
|
m_LastDecay = reader.ReadDateTime();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void Serialize( GenericWriter writer, TitleInfo info )
|
|
{
|
|
writer.WriteEncodedInt( (int)0 ); // version
|
|
|
|
writer.WriteEncodedInt( info.m_Value );
|
|
writer.Write( info.m_LastDecay );
|
|
}
|
|
|
|
}
|
|
private TitleInfo[] m_Values;
|
|
|
|
private int m_Harrower; //Harrower titles do NOT decay
|
|
|
|
|
|
public int GetValue( ChampionSpawnType type )
|
|
{
|
|
return GetValue( (int)type );
|
|
}
|
|
|
|
public void SetValue( ChampionSpawnType type, int value )
|
|
{
|
|
SetValue( (int)type, value );
|
|
}
|
|
|
|
public void Award( ChampionSpawnType type, int value )
|
|
{
|
|
Award( (int)type, value );
|
|
}
|
|
|
|
public int GetValue( int index )
|
|
{
|
|
if( m_Values == null || index < 0 || index >= m_Values.Length )
|
|
return 0;
|
|
|
|
if( m_Values[index] == null )
|
|
m_Values[index] = new TitleInfo();
|
|
|
|
return m_Values[index].Value;
|
|
}
|
|
|
|
public DateTime GetLastDecay( int index )
|
|
{
|
|
if( m_Values == null || index < 0 || index >= m_Values.Length )
|
|
return DateTime.MinValue;
|
|
|
|
if( m_Values[index] == null )
|
|
m_Values[index] = new TitleInfo();
|
|
|
|
return m_Values[index].LastDecay;
|
|
}
|
|
|
|
public void SetValue( int index, int value )
|
|
{
|
|
if( m_Values == null )
|
|
m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];
|
|
|
|
if( value < 0 )
|
|
value = 0;
|
|
|
|
if( index < 0 || index >= m_Values.Length )
|
|
return;
|
|
|
|
if( m_Values[index] == null )
|
|
m_Values[index] = new TitleInfo();
|
|
|
|
m_Values[index].Value = value;
|
|
}
|
|
|
|
public void Award( int index, int value )
|
|
{
|
|
if( m_Values == null )
|
|
m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];
|
|
|
|
if( index < 0 || index >= m_Values.Length || value <= 0 )
|
|
return;
|
|
|
|
if( m_Values[index] == null )
|
|
m_Values[index] = new TitleInfo();
|
|
|
|
m_Values[index].Value += value;
|
|
}
|
|
|
|
public void Atrophy( int index, int value )
|
|
{
|
|
if( m_Values == null )
|
|
m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];
|
|
|
|
if( index < 0 || index >= m_Values.Length || value <= 0 )
|
|
return;
|
|
|
|
if( m_Values[index] == null )
|
|
m_Values[index] = new TitleInfo();
|
|
|
|
int before = m_Values[index].Value;
|
|
|
|
if( (m_Values[index].Value - value) < 0 )
|
|
m_Values[index].Value = 0;
|
|
else
|
|
m_Values[index].Value -= value;
|
|
|
|
if( before != m_Values[index].Value )
|
|
m_Values[index].LastDecay = DateTime.Now;
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return "...";
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public int Abyss { get { return GetValue( ChampionSpawnType.Abyss ); } set { SetValue( ChampionSpawnType.Abyss, value ); } }
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public int Arachnid { get { return GetValue( ChampionSpawnType.Arachnid ); } set { SetValue( ChampionSpawnType.Arachnid, value ); } }
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public int ColdBlood { get { return GetValue( ChampionSpawnType.ColdBlood ); } set { SetValue( ChampionSpawnType.ColdBlood, value ); } }
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public int ForestLord { get { return GetValue( ChampionSpawnType.ForestLord ); } set { SetValue( ChampionSpawnType.ForestLord, value ); } }
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public int SleepingDragon { get { return GetValue( ChampionSpawnType.SleepingDragon ); } set { SetValue( ChampionSpawnType.SleepingDragon, value ); } }
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public int UnholyTerror { get { return GetValue( ChampionSpawnType.UnholyTerror ); } set { SetValue( ChampionSpawnType.UnholyTerror, value ); } }
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public int VerminHorde { get { return GetValue( ChampionSpawnType.VerminHorde ); } set { SetValue( ChampionSpawnType.VerminHorde, value ); } }
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public int Harrower { get { return m_Harrower; } set { m_Harrower = value; } }
|
|
|
|
public ChampionTitleInfo()
|
|
{
|
|
}
|
|
|
|
public ChampionTitleInfo( GenericReader reader )
|
|
{
|
|
int version = reader.ReadEncodedInt();
|
|
|
|
switch( version )
|
|
{
|
|
case 0:
|
|
{
|
|
m_Harrower = reader.ReadEncodedInt();
|
|
|
|
int length = reader.ReadEncodedInt();
|
|
m_Values = new TitleInfo[length];
|
|
|
|
for( int i = 0; i < length; i++ )
|
|
{
|
|
m_Values[i] = new TitleInfo( reader );
|
|
}
|
|
|
|
if( m_Values.Length != ChampionSpawnInfo.Table.Length )
|
|
{
|
|
TitleInfo[] oldValues = m_Values;
|
|
m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];
|
|
|
|
for( int i = 0; i < m_Values.Length && i < oldValues.Length; i++ )
|
|
{
|
|
m_Values[i] = oldValues[i];
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void Serialize( GenericWriter writer, ChampionTitleInfo titles )
|
|
{
|
|
writer.WriteEncodedInt( (int)0 ); // version
|
|
|
|
writer.WriteEncodedInt( titles.m_Harrower );
|
|
|
|
int length = titles.m_Values.Length;
|
|
writer.WriteEncodedInt( length );
|
|
|
|
for( int i = 0; i < length; i++ )
|
|
{
|
|
if( titles.m_Values[i] == null )
|
|
titles.m_Values[i] = new TitleInfo();
|
|
|
|
TitleInfo.Serialize( writer, titles.m_Values[i] );
|
|
}
|
|
}
|
|
|
|
public static void CheckAtrophy( PlayerMobile pm )
|
|
{
|
|
ChampionTitleInfo t = pm.m_ChampionTitles;
|
|
if( t == null )
|
|
return;
|
|
|
|
if( t.m_Values == null )
|
|
t.m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];
|
|
|
|
for( int i = 0; i < t.m_Values.Length; i++ )
|
|
{
|
|
if( (t.GetLastDecay( i ) + LossDelay) < DateTime.Now )
|
|
{
|
|
t.Atrophy( i, LossAmount );
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void AwardHarrowerTitle( PlayerMobile pm ) //Called when killing a harrower. Will give a minimum of 1 point.
|
|
{
|
|
ChampionTitleInfo t = pm.m_ChampionTitles;
|
|
if( t == null )
|
|
return;
|
|
|
|
if( t.m_Values == null )
|
|
t.m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];
|
|
|
|
int count = 1;
|
|
|
|
for( int i = 0; i < t.m_Values.Length; i++ )
|
|
{
|
|
if( t.m_Values[i].Value > 900 )
|
|
count++;
|
|
}
|
|
|
|
t.m_Harrower = Math.Max( count, t.m_Harrower ); //Harrower titles never decay.
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
#region Recipes
|
|
|
|
private Dictionary<int, bool> m_AcquiredRecipes;
|
|
|
|
public virtual bool HasRecipe( Recipe r )
|
|
{
|
|
if( r == null )
|
|
return false;
|
|
|
|
return HasRecipe( r.ID );
|
|
}
|
|
|
|
public virtual bool HasRecipe( int recipeID )
|
|
{
|
|
if( m_AcquiredRecipes != null && m_AcquiredRecipes.ContainsKey( recipeID ) )
|
|
return m_AcquiredRecipes[recipeID];
|
|
|
|
return false;
|
|
}
|
|
|
|
public virtual void AcquireRecipe( int recipeID )
|
|
{
|
|
if( m_AcquiredRecipes == null )
|
|
m_AcquiredRecipes = new Dictionary<int, bool>();
|
|
|
|
m_AcquiredRecipes.Add( recipeID, true );
|
|
}
|
|
|
|
public virtual void AcquireRecipe( Recipe r )
|
|
{
|
|
if( r != null )
|
|
AcquireRecipe( r.ID );
|
|
}
|
|
|
|
public virtual void ResetRecipes()
|
|
{
|
|
m_AcquiredRecipes = null;
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public int KnownRecipes
|
|
{
|
|
get
|
|
{
|
|
if( m_AcquiredRecipes == null )
|
|
return 0;
|
|
|
|
return m_AcquiredRecipes.Count;
|
|
}
|
|
}
|
|
|
|
|
|
#endregion
|
|
|
|
#region Buff Icons
|
|
|
|
public void ResendBuffs()
|
|
{
|
|
if( !BuffInfo.Enabled || m_BuffTable == null )
|
|
return;
|
|
|
|
NetState state = this.NetState;
|
|
|
|
if( state != null && state.Version >= BuffInfo.RequiredClient )
|
|
{
|
|
foreach( BuffInfo info in m_BuffTable.Values )
|
|
{
|
|
state.Send( new AddBuffPacket( this, info ) );
|
|
}
|
|
}
|
|
}
|
|
|
|
private Dictionary<BuffIcon, BuffInfo> m_BuffTable;
|
|
|
|
public void AddBuff( BuffInfo b )
|
|
{
|
|
if( !BuffInfo.Enabled || b == null )
|
|
return;
|
|
|
|
RemoveBuff( b ); //Check & subsequently remove the old one.
|
|
|
|
if( m_BuffTable == null )
|
|
m_BuffTable = new Dictionary<BuffIcon, BuffInfo>();
|
|
|
|
m_BuffTable.Add( b.ID, b );
|
|
|
|
NetState state = this.NetState;
|
|
|
|
if( state != null && state.Version >= BuffInfo.RequiredClient )
|
|
{
|
|
state.Send( new AddBuffPacket( this, b ) );
|
|
}
|
|
}
|
|
|
|
public void RemoveBuff( BuffInfo b )
|
|
{
|
|
if( b == null )
|
|
return;
|
|
|
|
RemoveBuff( b.ID );
|
|
}
|
|
|
|
public void RemoveBuff( BuffIcon b )
|
|
{
|
|
if( m_BuffTable == null || !m_BuffTable.ContainsKey( b ) )
|
|
return;
|
|
|
|
BuffInfo info = m_BuffTable[b];
|
|
|
|
if( info.Timer != null && info.Timer.Running )
|
|
info.Timer.Stop();
|
|
|
|
m_BuffTable.Remove( b );
|
|
|
|
NetState state = this.NetState;
|
|
|
|
if( state != null && state.Version >= BuffInfo.RequiredClient )
|
|
{
|
|
state.Send( new RemoveBuffPacket( this, b ) );
|
|
}
|
|
|
|
if( m_BuffTable.Count <= 0 )
|
|
m_BuffTable = null;
|
|
}
|
|
#endregion
|
|
}
|
|
} |