ModernUO/Projects/UOContent/Items/Shields/GargishWoodenShield.cs
Kamron Batman bfbe2a6512
fix: Updates professions & new player gargish equipment (#819)
* Now reads Prof.txt to get the professions
* The templated professions are based on profession `TrueName`
* Adds missing starting equipment
* Implements gargish starting equipment
* Consolidates some of the code
* Moves TC stuff to the TC file.
* Fixes some starting equipment that was wrong.

Note:
* Implementing the original T2A professions is possible on the client side, but requires moving the old clilocs to the current clilocs file. In the current file the entries are blank.
* Using the original LBR professions (they match AOS but without necromancy/chivalry) is kind of confusing because the profession indexes are ripped out of the UOTD/UOR ones and have non-sequential indexes. This will probably cause confusion and people will get no templated items when they select the wrong profession.
2021-10-16 10:48:58 -07:00

21 lines
728 B
C#

namespace Server.Items
{
[Flippable(0x4200, 0x4207)]
[Serializable(0)]
public partial class GargishWoodenShield : BaseShield
{
[Constructible]
public GargishWoodenShield() : base(0x4200) => Weight = 5.0;
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 0;
public override int BaseColdResistance => 0;
public override int BasePoisonResistance => 0;
public override int BaseEnergyResistance => 1;
public override int InitMinHits => 20;
public override int InitMaxHits => 25;
public override int AosStrReq => 20;
public override int RequiredRaces => Race.AllowGargoylesOnly;
}
}