* Now reads Prof.txt to get the professions * The templated professions are based on profession `TrueName` * Adds missing starting equipment * Implements gargish starting equipment * Consolidates some of the code * Moves TC stuff to the TC file. * Fixes some starting equipment that was wrong. Note: * Implementing the original T2A professions is possible on the client side, but requires moving the old clilocs to the current clilocs file. In the current file the entries are blank. * Using the original LBR professions (they match AOS but without necromancy/chivalry) is kind of confusing because the profession indexes are ripped out of the UOTD/UOR ones and have non-sequential indexes. This will probably cause confusion and people will get no templated items when they select the wrong profession.
29 lines
796 B
C#
29 lines
796 B
C#
using Server.Engines.Craft;
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namespace Server.Items
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{
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[Flippable(0x1EB8, 0x1EB9)]
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[Serializable(0, false)]
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public partial class TinkerTools : BaseTool
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{
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[Constructible]
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public TinkerTools() : base(0x1EB8) => Weight = 1.0;
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[Constructible]
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public TinkerTools(int uses) : base(uses, 0x1EB8) => Weight = 1.0;
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public override CraftSystem CraftSystem => DefTinkering.CraftSystem;
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}
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[Serializable(0, false)]
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public partial class TinkersTools : BaseTool
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{
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[Constructible]
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public TinkersTools() : base(0x1EBC) => Weight = 1.0;
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[Constructible]
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public TinkersTools(int uses) : base(uses, 0x1EBC) => Weight = 1.0;
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public override CraftSystem CraftSystem => DefTinkering.CraftSystem;
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}
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}
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