ModernUO/Projects/UOContent/Items/Skill Items/Tools/TinkerTools.cs
Kamron Batman bfbe2a6512
fix: Updates professions & new player gargish equipment (#819)
* Now reads Prof.txt to get the professions
* The templated professions are based on profession `TrueName`
* Adds missing starting equipment
* Implements gargish starting equipment
* Consolidates some of the code
* Moves TC stuff to the TC file.
* Fixes some starting equipment that was wrong.

Note:
* Implementing the original T2A professions is possible on the client side, but requires moving the old clilocs to the current clilocs file. In the current file the entries are blank.
* Using the original LBR professions (they match AOS but without necromancy/chivalry) is kind of confusing because the profession indexes are ripped out of the UOTD/UOR ones and have non-sequential indexes. This will probably cause confusion and people will get no templated items when they select the wrong profession.
2021-10-16 10:48:58 -07:00

29 lines
796 B
C#

using Server.Engines.Craft;
namespace Server.Items
{
[Flippable(0x1EB8, 0x1EB9)]
[Serializable(0, false)]
public partial class TinkerTools : BaseTool
{
[Constructible]
public TinkerTools() : base(0x1EB8) => Weight = 1.0;
[Constructible]
public TinkerTools(int uses) : base(uses, 0x1EB8) => Weight = 1.0;
public override CraftSystem CraftSystem => DefTinkering.CraftSystem;
}
[Serializable(0, false)]
public partial class TinkersTools : BaseTool
{
[Constructible]
public TinkersTools() : base(0x1EBC) => Weight = 1.0;
[Constructible]
public TinkersTools(int uses) : base(uses, 0x1EBC) => Weight = 1.0;
public override CraftSystem CraftSystem => DefTinkering.CraftSystem;
}
}