* Now reads Prof.txt to get the professions * The templated professions are based on profession `TrueName` * Adds missing starting equipment * Implements gargish starting equipment * Consolidates some of the code * Moves TC stuff to the TC file. * Fixes some starting equipment that was wrong. Note: * Implementing the original T2A professions is possible on the client side, but requires moving the old clilocs to the current clilocs file. In the current file the entries are blank. * Using the original LBR professions (they match AOS but without necromancy/chivalry) is kind of confusing because the profession indexes are ripped out of the UOTD/UOR ones and have non-sequential indexes. This will probably cause confusion and people will get no templated items when they select the wrong profession. |
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| .. | ||
| AI | ||
| Animals | ||
| Familiars | ||
| Guards | ||
| Healers | ||
| Monsters | ||
| Special | ||
| Townfolk | ||
| Vendors | ||
| BaseCreature.cs | ||
| ChampionTitleInfo.cs | ||
| PlayerMobile.cs | ||