67 lines
2 KiB
C#
67 lines
2 KiB
C#
/***************************************************************************
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* GumpRadio.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using Server.Network;
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namespace Server.Gumps
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{
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public class GumpRadio : GumpEntry
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{
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private static readonly byte[] m_LayoutName = Gump.StringToBuffer("radio");
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public GumpRadio(int x, int y, int inactiveID, int activeID, bool initialState, int switchID)
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{
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X = x;
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Y = y;
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InactiveID = inactiveID;
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ActiveID = activeID;
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InitialState = initialState;
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SwitchID = switchID;
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}
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public int X { get; set; }
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public int Y { get; set; }
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public int InactiveID { get; set; }
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public int ActiveID { get; set; }
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public bool InitialState { get; set; }
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public int SwitchID { get; set; }
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public override string Compile(NetState ns) =>
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$"{{ radio {X} {Y} {InactiveID} {ActiveID} {(InitialState ? 1 : 0)} {SwitchID} }}";
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public override void AppendTo(NetState ns, IGumpWriter disp)
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{
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disp.AppendLayout(m_LayoutName);
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disp.AppendLayout(X);
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disp.AppendLayout(Y);
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disp.AppendLayout(InactiveID);
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disp.AppendLayout(ActiveID);
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disp.AppendLayout(InitialState);
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disp.AppendLayout(SwitchID);
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disp.Switches++;
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}
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}
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}
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