## Summary Migrates 14 ConPVP lobby/tournament gumps from legacy `Gump` to modern `DynamicGump`/`StaticGump<T>`. Layouts move into `BuildLayout(ref DynamicGumpBuilder)`, constructors become private, and validation moves into static `DisplayTo` entry points (empty-gump rule). **Per-gump base type decisions:** - `BeginGump` → `StaticGump<BeginGump>`: layout is fully fixed (no dynamic content). All other gumps below are `DynamicGump` because they bake dynamic player names, guild abbreviations, ruleset titles, arena names, tournament participant names, ladder rankings, or per-instance rule modifications. Per the cliloc/dynamic-text rule, dynamic content forces `DynamicGump`. - `ReadyGump`, `ReadyUpGump` → `DynamicGump` (per-instance participant rosters). - `AcceptDuelGump`, `AcceptTeamGump`, `ConfirmSignupGump` → `DynamicGump` (challenger/registrar/team names, dynamic rule modifications). - `PickRulesetGump`, `RulesetGump` → `DynamicGump` (ruleset titles and option labels per instance). - `ParticipantGump`, `DuelContextGump` → `DynamicGump` (player rosters/team labels). - `LadderGump` → `DynamicGump` (ladder entries: ranks, levels, guild abbrs, names, wins/losses). - `ArenaGump` → `DynamicGump` (arena names with active player names). - `PreferencesGump` → `DynamicGump` (arena name list). - `TournamentBracketGump` (~1k LOC) → `DynamicGump`. The whole gump is one type-switched view that re-renders on every button press across `Index`, `Rules_Info`, `Participant_List`, `Participant_Info`, `Round_List`, `Round_Info`, `Match_Info`, `Player_Info`. All branches bake per-instance content. **Refresh-via-this conversions (the big perf wins):** - `LadderGump`: page +/- now mutates `_page` and calls `from.SendGump(this)` instead of allocating a new `LadderGump`. - `PickRulesetGump`: ruleset apply / flavor toggle now refreshes via `this`. - `ParticipantGump`: increase/decrease team size, remove player, target failure all refresh via `this`. - `DuelContextGump`: failed-start and add-participant refresh via `this`. - `ConfirmSignupGump`: every signup-validation rejection branch in `OnResponse` and every `AddPlayer_OnTarget` rejection branch refreshes via `this` (was allocating a new gump per branch). - `TournamentBracketGump`: every navigation button (back/forward, type change, page change, drill-down) mutates `_type`/`_object`/`_list`/`_page` and refreshes via `this`. Previously each click allocated a new 1k LOC gump. All gumps are `Singleton`, use private constructors with static `DisplayTo` entry points that null-check `NetState` before allocation. External callers in `DuelContext`, `TournamentBracketItem`, `TournamentController`, `TournamentSignupItem`, and the cross-references between `AcceptDuelGump`/`ParticipantGump`/`AcceptTeamGump`/`ConfirmSignupGump` are all updated to use `DisplayTo`. Legacy `m_X` fields renamed to `_x` per coding standards.
296 lines
7.8 KiB
C#
296 lines
7.8 KiB
C#
using System.Collections.Generic;
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using Server.Gumps;
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using Server.Network;
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namespace Server.Engines.ConPVP
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{
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public class PreferencesController : Item
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{
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[Constructible]
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public PreferencesController() : base(0x1B7A)
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{
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Visible = false;
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Movable = false;
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Preferences = new Preferences();
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if (Preferences.Instance == null)
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{
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Preferences.Instance = Preferences;
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}
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else
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{
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Delete();
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}
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}
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public PreferencesController(Serial serial) : base(serial)
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{
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}
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[CommandProperty(AccessLevel.Administrator, canModify: true)]
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public Preferences Preferences { get; private set; }
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public override string DefaultName => "preferences controller";
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public override void Delete()
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{
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if (Preferences.Instance != Preferences)
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{
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base.Delete();
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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Preferences.Serialize(writer);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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Preferences = new Preferences(reader);
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Preferences.Instance = Preferences;
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break;
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}
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}
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}
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}
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public class Preferences
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{
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private readonly Dictionary<Mobile, PreferencesEntry> m_Table;
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public Preferences() => m_Table = new Dictionary<Mobile, PreferencesEntry>();
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public Preferences(IGenericReader reader)
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{
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var version = reader.ReadEncodedInt();
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switch (version)
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{
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case 0:
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{
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var count = reader.ReadEncodedInt();
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m_Table = new Dictionary<Mobile, PreferencesEntry>(count);
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for (var i = 0; i < count; ++i)
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{
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var entry = new PreferencesEntry(reader, version);
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if (entry.Mobile != null)
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{
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m_Table[entry.Mobile] = entry;
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}
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}
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break;
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}
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}
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}
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public static Preferences Instance { get; set; }
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public PreferencesEntry Find(Mobile mob)
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{
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if (!m_Table.TryGetValue(mob, out var entry))
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{
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m_Table[mob] = entry = new PreferencesEntry(mob);
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}
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return entry;
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}
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public void Serialize(IGenericWriter writer)
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{
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writer.WriteEncodedInt(0); // version;
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var count = m_Table.Values.Count;
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writer.WriteEncodedInt(count);
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foreach (var entry in m_Table.Values)
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{
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entry.Serialize(writer);
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}
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}
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}
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public class PreferencesEntry
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{
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public PreferencesEntry(Mobile mob)
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{
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Mobile = mob;
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Disliked = new List<string>();
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}
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public PreferencesEntry(IGenericReader reader, int version)
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{
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switch (version)
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{
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case 0:
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{
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Mobile = reader.ReadEntity<Mobile>();
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var count = reader.ReadEncodedInt();
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Disliked = new List<string>(count);
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for (var i = 0; i < count; ++i)
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{
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Disliked.Add(reader.ReadString());
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}
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break;
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}
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}
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}
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public Mobile Mobile { get; }
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public List<string> Disliked { get; }
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public void Serialize(IGenericWriter writer)
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{
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writer.Write(Mobile);
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writer.WriteEncodedInt(Disliked.Count);
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for (var i = 0; i < Disliked.Count; ++i)
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{
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writer.Write(Disliked[i]);
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}
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}
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}
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public class PreferencesGump : DynamicGump
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{
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private readonly PreferencesEntry _entry;
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private int _columnX;
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public override bool Singleton => true;
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private PreferencesGump(PreferencesEntry entry) : base(50, 50) => _entry = entry;
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public static void DisplayTo(Mobile from, Preferences prefs)
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{
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if (from?.NetState == null || prefs == null)
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{
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return;
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}
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var entry = prefs.Find(from);
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if (entry == null)
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{
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return;
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}
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from.SendGump(new PreferencesGump(entry));
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}
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protected override void BuildLayout(ref DynamicGumpBuilder builder)
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{
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_columnX = 12;
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var arenas = Arena.Arenas;
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builder.AddPage();
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var height = 12 + 20 + arenas.Count * 31 + 24 + 12;
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builder.AddBackground(0, 0, 499 + 40 - 365, height, 0x2436);
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for (var i = 1; i < arenas.Count; i += 2)
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{
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builder.AddImageTiled(12, 32 + i * 31, 475 + 40 - 365, 30, 0x2430);
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}
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builder.AddAlphaRegion(10, 10, 479 + 40 - 365, height - 20);
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AddColumnHeader(ref builder, 35, null);
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AddColumnHeader(ref builder, 115, "Arena");
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builder.AddButton(499 + 40 - 365 - 12 - 63 - 4 - 63, height - 12 - 24, 247, 248, 1);
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builder.AddButton(499 + 40 - 365 - 12 - 63, height - 12 - 24, 241, 242, 2);
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for (var i = 0; i < arenas.Count; ++i)
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{
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var ar = arenas[i];
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var name = ar.Name ?? "(no name)";
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var x = 12;
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var y = 32 + i * 31;
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var color = 0xCCFFCC;
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builder.AddCheckbox(x + 3, y + 1, 9730, 9727, _entry.Disliked.Contains(name), i);
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x += 35;
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AddBorderedText(ref builder, x + 5, y + 5, 115 - 5, name, color, 0);
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}
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}
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public override void OnResponse(NetState sender, in RelayInfo info)
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{
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if (_entry == null)
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{
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return;
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}
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if (info.ButtonID != 1)
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{
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return;
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}
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_entry.Disliked.Clear();
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var arenas = Arena.Arenas;
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for (var i = 0; i < info.Switches.Length; ++i)
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{
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var idx = info.Switches[i];
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if (idx >= 0 && idx < arenas.Count)
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{
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_entry.Disliked.Add(arenas[idx].Name);
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}
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}
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}
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private static void AddBorderedText(ref DynamicGumpBuilder builder, int x, int y, int width, string text, int color, int borderColor)
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{
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AddColoredText(ref builder, x, y, width, text, color);
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}
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private static void AddColoredText(ref DynamicGumpBuilder builder, int x, int y, int width, string text, int color)
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{
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builder.AddHtml(x, y, width, 20, color == 0 ? text : text.Color(color));
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}
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private void AddColumnHeader(ref DynamicGumpBuilder builder, int width, string name)
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{
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builder.AddBackground(_columnX, 12, width, 20, 0x242C);
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builder.AddImageTiled(_columnX + 2, 14, width - 4, 16, 0x2430);
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if (name != null)
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{
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AddBorderedText(ref builder, _columnX, 13, width, name.Center(), 0xFFFFFF, 0);
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}
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_columnX += width;
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}
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}
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}
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