### Summary - Add z-restricted spawnBounds to 35 spawners across 15 files to prevent creatures from spawning on incorrect floors - Building spawners (Pyramid, Fire dungeon, Shame, Vendors) use minZ = spawner_z to prevent spawning below - Ground level spawners (Graveyards, Outdoors, Tokuno) use minZ = -128 for natural terrain variation - Multi-floor structures in Ilshenar use floor-specific Z restrictions ### Test plan - Verify spawners in Fire dungeon building don't spawn creatures on floors below - Verify Pyramid spawners keep creatures on their respective levels - Verify ground level spawners (graveyards, outdoors) still spawn correctly on terrain - Check Ilshenar multi-floor structure spawns creatures on correct floors
42 lines
1.3 KiB
JSON
42 lines
1.3 KiB
JSON
[
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{
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"type": "Spawner",
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"guid": "8c2124f4-e175-4198-8cf8-9cf64804fc22",
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"name": "Spawner (408)",
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"location": [98, 1656, 0],
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"map": "Malas",
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"count": 16,
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"minDelay": "00:05:00",
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"maxDelay": "00:10:00",
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"team": 0,
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"homeRange": 40,
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"walkingRange": 40,
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"entries": [
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{ "name": "GoreFiend", "maxCount": 4, "probability": 100 },
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{ "name": "PatchworkSkeleton", "maxCount": 4, "probability": 100 },
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{ "name": "BoneKnight", "maxCount": 6, "probability": 100 },
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{ "name": "BoneMagi", "maxCount": 6, "probability": 100 },
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{ "name": "BoneKnight", "maxCount": 6, "probability": 100 },
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{ "name": "SkeletalMage", "maxCount": 6, "probability": 100 },
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{ "name": "Zombie", "maxCount": 4, "probability": 100 },
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{ "name": "Skeleton", "maxCount": 4, "probability": 100 },
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{ "name": "RottingCorpse", "maxCount": 2, "probability": 100 }
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]
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},
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{
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"type": "Spawner",
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"guid": "eaa69fa3-4076-4fc5-950a-fe175713bbd3",
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"name": "Spawner (408)",
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"location": [104, 1655, 0],
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"map": "Malas",
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"count": 1,
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"minDelay": "00:15:00",
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"maxDelay": "00:30:00",
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"team": 0,
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"homeRange": 15,
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"walkingRange": 15,
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"entries": [
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{ "name": "RedDeath", "maxCount": 1, "probability": 100 }
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]
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}
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]
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