## Summary
- **Add a self-referencing `InterpolationHandler` to `ValueStringBuilder`** that writes directly into the builder's buffer — zero intermediate allocation, works with `stackalloc`-backed builders
- **Replace all `System.Text.StringBuilder` usage** across the codebase with `ValueStringBuilder`
- **Convert `ValueStringBuilder.Create()` to `stackalloc`** at 10 sites where output length is provably bounded
- **Convert manual `Dispose()` to `using var`** where possible, and hoist loop-scoped builders outside loops with `Reset()`
- **Convert verbose `Append()` chains to `Append($"...")`** interpolation for readability
- **Add comprehensive documentation** for string handling patterns
## InterpolationHandler Design
`ValueStringBuilder` is a `ref struct`, which creates challenges for C#'s interpolated string handler pattern:
- **`ref` fields to ref structs are not allowed** (CS9050)
- **`[InterpolatedStringHandlerArgument("")]` passes struct receivers by value**, not by ref
- **`ISelfInterpolatedStringHandler` requires boxing** ref structs into interface fields
**Solution: Copy-and-reconcile pattern.** The handler receives a value copy of the builder. The copy shares the same underlying `char` buffer (`Span` points to the same `stackalloc`/pooled memory), so writes go to the original buffer. `Append()` reconciles by `this = handler._builder`, updating `_length` and any buffer references changed by `Grow()`.
This is safe because:
- The game loop is single-threaded — no concurrent access between handler construction and reconciliation
- If `Grow()` occurs in the copy, the original's stale buffer isn't accessed until `Append()` replaces it
- `Dispose()` correctly returns the reconciled buffer to the pool
## Changes by Category
### ValueStringBuilder (`Projects/Server/Buffers/ValueStringBuilder.cs`)
- Added nested `InterpolationHandler` ref struct with copy-and-reconcile pattern
- Added `Append([InterpolatedStringHandlerArgument("")] scoped ref InterpolationHandler)` method
- Removed `RawInterpolatedStringHandler` overloads (new handler replaces them)
- All `AppendFormatted` overloads delegate to existing `Append` methods (no code duplication)
- Alignment support via direct private field access (nested type privilege)
### StringBuilder → ValueStringBuilder (15 files)
Replaced all `new StringBuilder()` with `ValueStringBuilder.Create()` or `stackalloc`:
- ConPVP games: KingOfTheHill, DoubleDom, CTF, BombingRun, TourneyMatch
- ConPVP infrastructure: Tournament, Participant, TourneyParticipant
- ConPVP gumps: ArenaGump, TournamentBracketGump, AcceptTeamGump, ConfirmSignupGump
- Commands: Handlers, Logging, Add
- Other: TownCrier, SpeechLogGump, TestCenter
Key patterns:
- `sb = new StringBuilder()` reassignment → `sb.Reset()`
- `sb.AppendFormat("{0:N0}", value)` → `sb.Append($"{value:N0}")`
- `sb.Append(x).Append(y)` chains → separate statements (VSB returns void)
### Create() → stackalloc (10 files)
Converted heap-allocated builders to stackalloc where output is bounded:
- ClientVersion (32), MapSelection (160), HouseRaffleStone (48)
- HolySense (96), UnholySense (96), ClientVerification (192)
- AcceptTeamGump (64), ConfirmSignupGump (64)
- BaseWeapon (160), BaseArmor (128)
### Loop optimizations (2 files)
Hoisted `ValueStringBuilder` creation outside loops with `Reset()` per iteration:
- TourneyMatch.cs: `using var` inside for loop → stackalloc before loop
- ArenaGump.cs: `Create()` + `Dispose()` per iteration → stackalloc before loop
### Append chain → interpolation (5 files)
Converted multi-line `Append()` chains to `Append($"...")`:
- BountyMessage.cs: title switch (6 cases), paragraph (15→1 Append), description lines, closing
- AcceptTeamGump, ConfirmSignupGump, TournamentBracketGump: tournament type strings
- AdminGump: comment/tag formatting in loops
### Documentation
- `dev-docs/string-handling.md`: Full reference — construction, interpolation, disposal, decision guide
- `dev-docs/claude-skills/modernuo-string-handling.md`: Claude skill with quick reference
- `CLAUDE.md`: Added rule 17 (no StringBuilder), dev-docs table entry, skills table entry
- `dev-docs/code-standards.md`: Updated memory management section
## Test Plan
- [x] `dotnet build` — 0 errors, 0 warnings
- [x] `dotnet test` — 940/940 tests pass
- [x] 28 ValueStringBuilder tests covering all reconciliation scenarios:
- Stackalloc no-grow, stackalloc with grow (→pool transition)
- Heap no-grow, heap with grow, heap double grow
- Pre-existing content with and without grow
- Sequential multiple `Append($"...")` calls
- Mixed plain + interpolated Append
- Empty interpolation, literal-only, format specifiers
- Null string holes, ISpanFormattable types
- Dispose after stackalloc→pool grow
581 lines
17 KiB
C#
581 lines
17 KiB
C#
// Licensed to the .NET Foundation under one or more agreements.
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// The .NET Foundation licenses this file to you under the MIT license.
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#nullable enable
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using System;
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using System.Buffers;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using Server.Buffers;
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namespace Server.Text;
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public ref struct ValueStringBuilder
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{
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private char[] _arrayToReturnToPool;
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private Span<char> _chars;
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private int _length;
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private bool _mt;
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private ArrayPool<char> ArrayPool
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => _mt ? ArrayPool<char>.Shared : STArrayPool<char>.Shared;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static ValueStringBuilder Create(int capacity = 64, bool mt = false) => new(capacity, mt);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static ValueStringBuilder CreateMT(int capacity = 64) => new(capacity, true);
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// If this ctor is used, you cannot pass in stackalloc ROS for append/replace.
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public ValueStringBuilder(ReadOnlySpan<char> initialString, bool mt = false) : this(initialString.Length, mt)
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{
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Append(initialString);
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}
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public ValueStringBuilder(ReadOnlySpan<char> initialString, Span<char> initialBuffer, bool mt = false) : this(initialBuffer, mt)
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{
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Append(initialString);
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}
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public ValueStringBuilder(Span<char> initialBuffer, bool mt = false)
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{
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_mt = mt;
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_arrayToReturnToPool = null;
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_chars = initialBuffer;
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_length = 0;
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}
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// If this ctor is used, you cannot pass in stackalloc ROS for append/replace.
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public ValueStringBuilder(int initialCapacity, bool mt = false)
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{
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_mt = mt;
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_length = 0;
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_arrayToReturnToPool = (_mt ? ArrayPool<char>.Shared : STArrayPool<char>.Shared).Rent(initialCapacity);
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_chars = _arrayToReturnToPool;
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}
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public int Length => _length;
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public int Capacity => _chars.Length;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Reset()
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{
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_length = 0;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void EnsureCapacity(int capacity)
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{
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if (capacity > _chars.Length)
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{
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Grow(capacity - Length);
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}
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}
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/// <summary>
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/// Get a pinnable reference to the builder.
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/// Does not ensure there is a null char after <see cref="Length"/>
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/// This overload is pattern matched in the C# 7.3+ compiler so you can omit
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/// the explicit method call, and write eg "fixed (char* c = builder)"
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/// </summary>
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public ref char GetPinnableReference() => ref MemoryMarshal.GetReference(_chars);
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/// <summary>
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/// Get a pinnable reference to the builder.
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/// </summary>
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/// <param name="terminate">Ensures that the builder has a null char after <see cref="Length"/></param>
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public ref char GetPinnableReference(bool terminate)
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{
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if (terminate)
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{
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EnsureCapacity(_length + 1);
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_chars[_length] = '\0';
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}
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return ref MemoryMarshal.GetReference(_chars);
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}
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public ref char this[int index] => ref _chars[index];
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public override string ToString() => _chars[.._length].ToString();
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/// <summary>Returns the underlying storage of the builder.</summary>
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public Span<char> RawChars => _chars;
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/// <summary>
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/// Returns a span around the contents of the builder.
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/// </summary>
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/// <param name="terminate">Ensures that the builder has a null char after <see cref="Length"/></param>
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public ReadOnlySpan<char> AsSpan(bool terminate)
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{
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if (terminate)
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{
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EnsureCapacity(_length + 1);
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_chars[_length] = '\0';
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}
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return _chars[.._length];
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public ReadOnlySpan<char> AsSpan() => _chars[.._length];
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public ReadOnlySpan<char> AsSpan(int start) => _chars[start..];
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public ReadOnlySpan<char> AsSpan(int start, int length) => _chars.Slice(start, length);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool TryCopyTo(Span<char> destination, out int charsWritten)
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{
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if (_chars[.._length].TryCopyTo(destination))
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{
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charsWritten = _length;
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return true;
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}
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charsWritten = 0;
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return false;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Insert(int index, char value, int count)
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{
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if (_length > _chars.Length - count)
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{
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Grow(count);
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}
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var remaining = _length - index;
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_chars.Slice(index, remaining).CopyTo(_chars[(index + count)..]);
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_chars.Slice(index, count).Fill(value);
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_length += count;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Insert(int index, string? s)
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{
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if (s == null)
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{
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return;
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}
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var count = s.Length;
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if (_length > _chars.Length - count)
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{
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Grow(count);
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}
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var remaining = _length - index;
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_chars.Slice(index, remaining).CopyTo(_chars[(index + count)..]);
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s.AsSpan().CopyTo(_chars[index..]);
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_length += count;
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}
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public void Append<T>(T value, string? format = null)
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{
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if (value is IFormattable)
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{
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if (value is ISpanFormattable)
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{
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var destination = _chars[_length..];
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int charsWritten;
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while (!((ISpanFormattable)value).TryFormat(destination, out charsWritten, format, default))
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{
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Grow(1);
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destination = _chars[_length..];
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}
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if ((uint)charsWritten > (uint)destination.Length)
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{
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throw new FormatException("Invalid string");
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}
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_length += charsWritten;
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}
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else
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{
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Append(((IFormattable)value).ToString(format, default)); // constrained call avoiding boxing for value types
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}
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}
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else if (value is not null)
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{
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Append(value.ToString());
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Append(string? s)
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{
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if (s == null)
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{
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return;
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}
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var pos = _length;
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if (s.Length == 1 && (uint)pos < (uint)_chars.Length) // very common case, e.g. appending strings from NumberFormatInfo like separators, percent symbols, etc.
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{
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_chars[pos] = s[0];
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_length = pos + 1;
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}
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else
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{
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AppendSlow(s);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void AppendLine(string? s)
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{
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if (s == null)
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{
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return;
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}
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// very common case, e.g. appending strings from NumberFormatInfo like separators, percent symbols, etc.
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if (s.Length == 1)
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{
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Append(s[0]);
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}
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else
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{
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AppendSlow(s);
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}
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Append(Environment.NewLine);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void AppendSlow(string? s)
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{
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var pos = _length;
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if (pos > _chars.Length - s.Length)
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{
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Grow(s.Length);
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}
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s.AsSpan().CopyTo(_chars[pos..]);
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_length += s.Length;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Append(char c, int count)
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{
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if (_length > _chars.Length - count)
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{
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Grow(count);
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}
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var dst = _chars.Slice(_length, count);
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for (var i = 0; i < dst.Length; i++)
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{
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dst[i] = c;
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}
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_length += count;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe void Append(char* value, int length)
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{
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var pos = _length;
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if (pos > _chars.Length - length)
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{
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Grow(length);
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}
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var dst = _chars.Slice(_length, length);
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for (var i = 0; i < dst.Length; i++)
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{
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dst[i] = *value++;
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}
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_length += length;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Append(scoped ReadOnlySpan<char> value)
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{
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var pos = _length;
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if (pos > _chars.Length - value.Length)
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{
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Grow(value.Length);
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}
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value.CopyTo(_chars[_length..]);
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_length += value.Length;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public Span<char> AppendSpan(int length)
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{
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var origPos = _length;
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if (origPos > _chars.Length - length)
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{
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Grow(length);
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}
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_length = origPos + length;
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return _chars.Slice(origPos, length);
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}
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/// <summary>
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/// Resize the internal buffer either by doubling current buffer size or
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/// by adding <paramref name="additionalCapacityBeyondPos"/> to
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/// <see cref="Length"/> whichever is greater.
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/// </summary>
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/// <param name="additionalCapacityBeyondPos">
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/// Number of chars requested beyond current position.
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/// </param>
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[MethodImpl(MethodImplOptions.NoInlining)]
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private void Grow(int additionalCapacityBeyondPos)
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{
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var poolArray = ArrayPool.Rent(Math.Max(_length + additionalCapacityBeyondPos, _chars.Length * 2));
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_chars[.._length].CopyTo(poolArray);
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var toReturn = _arrayToReturnToPool;
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_chars = _arrayToReturnToPool = poolArray;
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if (toReturn != null)
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{
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ArrayPool.Return(toReturn);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Dispose()
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{
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if (_arrayToReturnToPool != null)
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{
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ArrayPool.Return(_arrayToReturnToPool);
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}
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this = default; // for safety, to avoid using pooled array if this instance is erroneously appended to again
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}
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#nullable restore
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void ReplaceAny(ReadOnlySpan<char> oldChars, ReadOnlySpan<char> newChars, int startIndex, int count)
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{
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var currentLength = _length;
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if ((uint)startIndex > (uint)currentLength)
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{
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throw new ArgumentOutOfRangeException(nameof(startIndex));
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}
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if (count < 0 || startIndex > currentLength - count)
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{
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throw new ArgumentOutOfRangeException(nameof(count));
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}
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var slice = _chars;
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while (true)
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{
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var indexOf = slice.IndexOfAny(oldChars);
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if (indexOf == -1)
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{
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break;
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}
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var chr = slice[indexOf];
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slice[indexOf] = newChars[oldChars.IndexOf(chr)];
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slice = slice[(indexOf + 1)..];
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Replace(char oldChar, char newChar, int startIndex, int count)
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{
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var currentLength = _length;
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if ((uint)startIndex > (uint)currentLength)
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{
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throw new ArgumentOutOfRangeException(nameof(startIndex));
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}
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if (count < 0 || startIndex > currentLength - count)
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{
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throw new ArgumentOutOfRangeException(nameof(count));
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}
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var slice = _chars;
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while (true)
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{
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var indexOf = slice.IndexOf(oldChar);
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if (indexOf == -1)
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{
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break;
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}
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slice[indexOf] = newChar;
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slice = slice[(indexOf + 1)..];
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Remove(int startIndex, int length)
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{
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if (length < 0)
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{
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throw new ArgumentOutOfRangeException(nameof(length));
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}
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if (startIndex < 0)
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{
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throw new ArgumentOutOfRangeException(nameof(startIndex));
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}
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if (length > _length - startIndex)
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{
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throw new ArgumentOutOfRangeException(nameof(length));
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}
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if (startIndex == 0)
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{
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_chars = _chars[length..];
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}
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else if (startIndex + length == _length)
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{
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_chars = _chars[..startIndex];
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}
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else
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{
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// Somewhere in the middle, this will be slow
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_chars[(startIndex + length)..].CopyTo(_chars[startIndex..]);
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}
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_length -= length;
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}
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// Copy-and-reconcile interpolation handler.
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// The handler receives a VALUE COPY of the builder (C# limitation: [InterpolatedStringHandlerArgument("")]
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// passes struct receivers by value). The copy shares the same underlying char buffer (Span points to
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// the same stackalloc/pooled memory), so writes go to the original buffer. If Grow() happens, the copy
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// gets a new buffer. Append() reconciles by copying the handler's state back to the original.
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// Safe because the game loop is single-threaded — no concurrent access between handler construction
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// and reconciliation.
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public void Append(
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[InterpolatedStringHandlerArgument("")]
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scoped ref InterpolationHandler handler)
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{
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// Reconcile: the handler's copy has the updated _length (and possibly new buffer from Grow).
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this = handler._builder;
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}
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[InterpolatedStringHandler]
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public ref struct InterpolationHandler
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{
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internal ValueStringBuilder _builder;
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public InterpolationHandler(int literalLength, int formattedCount, ValueStringBuilder builder)
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{
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_builder = builder;
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_builder.EnsureCapacity(_builder._length + literalLength + formattedCount * 11);
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}
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public void AppendLiteral(string value) => _builder.Append(value);
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public void AppendFormatted<T>(T value) => _builder.Append(value);
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public void AppendFormatted<T>(T value, string? format) => _builder.Append(value, format);
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public void AppendFormatted<T>(T value, int alignment)
|
|
{
|
|
var startingPos = _builder._length;
|
|
_builder.Append(value);
|
|
if (alignment != 0)
|
|
{
|
|
AppendOrInsertAlignmentIfNeeded(startingPos, alignment);
|
|
}
|
|
}
|
|
|
|
public void AppendFormatted<T>(T value, int alignment, string? format)
|
|
{
|
|
var startingPos = _builder._length;
|
|
_builder.Append(value, format);
|
|
if (alignment != 0)
|
|
{
|
|
AppendOrInsertAlignmentIfNeeded(startingPos, alignment);
|
|
}
|
|
}
|
|
|
|
public void AppendFormatted(scoped ReadOnlySpan<char> value) => _builder.Append(value);
|
|
|
|
public void AppendFormatted(scoped ReadOnlySpan<char> value, int alignment = 0, string? format = null)
|
|
{
|
|
var leftAlign = false;
|
|
if (alignment < 0)
|
|
{
|
|
leftAlign = true;
|
|
alignment = -alignment;
|
|
}
|
|
|
|
var paddingRequired = alignment - value.Length;
|
|
if (paddingRequired <= 0)
|
|
{
|
|
_builder.Append(value);
|
|
return;
|
|
}
|
|
|
|
_builder.EnsureCapacity(_builder._length + value.Length + paddingRequired);
|
|
if (leftAlign)
|
|
{
|
|
_builder.Append(value);
|
|
_builder.AppendSpan(paddingRequired).Fill(' ');
|
|
}
|
|
else
|
|
{
|
|
_builder.AppendSpan(paddingRequired).Fill(' ');
|
|
_builder.Append(value);
|
|
}
|
|
}
|
|
|
|
public void AppendFormatted(string? value) => _builder.Append(value);
|
|
|
|
public void AppendFormatted(string? value, int alignment = 0, string? format = null) =>
|
|
AppendFormatted<string?>(value, alignment, format);
|
|
|
|
public void AppendFormatted(object? value, int alignment = 0, string? format = null) =>
|
|
AppendFormatted<object?>(value, alignment, format);
|
|
|
|
private void AppendOrInsertAlignmentIfNeeded(int startingPos, int alignment)
|
|
{
|
|
var charsWritten = _builder._length - startingPos;
|
|
|
|
var leftAlign = false;
|
|
if (alignment < 0)
|
|
{
|
|
leftAlign = true;
|
|
alignment = -alignment;
|
|
}
|
|
|
|
var paddingNeeded = alignment - charsWritten;
|
|
if (paddingNeeded <= 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (leftAlign)
|
|
{
|
|
_builder.AppendSpan(paddingNeeded).Fill(' ');
|
|
}
|
|
else
|
|
{
|
|
// Shift content right, fill padding on left
|
|
_builder.AppendSpan(paddingNeeded);
|
|
_builder._chars.Slice(startingPos, charsWritten)
|
|
.CopyTo(_builder._chars[(startingPos + paddingNeeded)..]);
|
|
_builder._chars.Slice(startingPos, paddingNeeded).Fill(' ');
|
|
}
|
|
}
|
|
}
|
|
}
|