168 lines
5 KiB
C#
Executable file
168 lines
5 KiB
C#
Executable file
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2026 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: ChampionSkullBrazier.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using ModernUO.Serialization;
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using Server.Items;
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using Server.Targeting;
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using Server.Mobiles;
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namespace Server.Engines.CannedEvil;
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[SerializationGenerator(1, false)]
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public partial class ChampionSkullBrazier : AddonComponent
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{
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[InvalidateProperties]
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[SerializableField(0)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private ChampionSkullType _type;
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[InvalidateProperties]
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[SerializableField(1)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private ChampionSkullPlatform _platform;
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[SerializableProperty(2)]
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[CommandProperty(AccessLevel.GameMaster)]
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public Item Skull
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{
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get => _skull;
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set
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{
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_skull = value;
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this.MarkDirty();
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_platform?.Validate();
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}
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}
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public override int LabelNumber => 1049489 + (int)_type;
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public ChampionSkullBrazier(ChampionSkullPlatform platform, ChampionSkullType type) : base(0x19BB)
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{
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Hue = 0x455;
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Light = LightType.Circle300;
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_platform = platform;
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_type = type;
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}
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public override void OnDoubleClick(Mobile from)
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{
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_platform?.Validate();
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BeginSacrifice(from);
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}
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public void BeginSacrifice(Mobile from)
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{
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if (Deleted)
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{
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return;
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}
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if (_skull is { Deleted: true })
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{
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Skull = null;
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}
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if (from.Map != Map || !from.InRange(GetWorldLocation(), 3))
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{
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from.SendLocalizedMessage(500446); // That is too far away.
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}
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else if (!Harrower.CanSpawn)
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{
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from.SendMessage("The harrower has already been spawned.");
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}
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else if (_skull == null)
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{
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from.SendLocalizedMessage(1049485); // What would you like to sacrifice?
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from.Target = new SacrificeTarget(this);
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}
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else
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{
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SendLocalizedMessageTo(from, 1049487); // I already have my champions awakening skull!
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}
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}
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public void EndSacrifice(Mobile from, ChampionSkull skull)
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{
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if (Deleted)
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{
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return;
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}
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if (_skull is { Deleted: true })
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{
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Skull = null;
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}
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if (from.Map != Map || !from.InRange(GetWorldLocation(), 3))
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{
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from.SendLocalizedMessage(500446); // That is too far away.
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}
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else if (!Harrower.CanSpawn)
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{
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from.SendMessage("The harrower has already been spawned.");
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}
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else if (skull == null)
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{
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SendLocalizedMessageTo(from, 1049488); // That is not my champions awakening skull!
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}
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else if (_skull != null)
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{
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SendLocalizedMessageTo(from, 1049487); // I already have my champions awakening skull!
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}
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else if (!skull.IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1049486); // You can only sacrifice items that are in your backpack!
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}
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else if (skull.Type == Type)
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{
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skull.Movable = false;
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skull.MoveToWorld(GetWorldTop(), Map);
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Skull = skull;
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}
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else
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{
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SendLocalizedMessageTo(from, 1049488); // That is not my champions awakening skull!
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}
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}
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private class SacrificeTarget : Target
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{
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private readonly ChampionSkullBrazier _brazier;
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public SacrificeTarget(ChampionSkullBrazier brazier) : base(12, false, TargetFlags.None) =>
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_brazier = brazier;
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protected override void OnTarget(Mobile from, object targeted) =>
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_brazier.EndSacrifice(from, targeted as ChampionSkull);
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}
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private void Deserialize(IGenericReader reader, int version)
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{
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_type = (ChampionSkullType)reader.ReadInt();
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_platform = reader.ReadEntity<ChampionSkullPlatform>();
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_skull = reader.ReadEntity<Item>();
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}
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[AfterDeserialization(false)]
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private void AfterDeserialization()
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{
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if (_platform == null)
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{
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Delete();
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}
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}
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}
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